Let me say that I have a mix of pvp and pve gear, and have the correct needed stats. Also, I seem to carry most HC RDF's I have done. I seem to place number 1 or 2 in dps charts, or usually in the top 5. This all depends on different classes. Also, people with PVP gear that don't want hit rating..use POTS!!!
Hit Is only one stat. Others are mastery, expertise, haste, crit, spirit. With the addition of resil and the removal of reforgable stats, the difference in performance is in fact noticeable. Unless you're using crafted pvp off-piece for some starter pve, there is absolutely no reason for you to run around with more than 5 pieces of pvp gear. And even so I reccomend not using pvp gear. I hit 85 and got 350 Ilvl with purely pve gear, I did more damage than 370+ Ilvl mostly pvp geared damage dealers.
You also should not go into pvp with mainly pve gear when the full crafted set comes out. Want to farm honor? Get crafted set.
Quit harpin about PvP vs PvE gear. It really doesn't matter as all the dungeons are ridiculously easy anyways. There are very few scenarios where a boss is a dps check fight as opposed to a "dont screw up the mechanics" fight.
And most people these days should at the very least be capable of pulling 10k dps, which is more than sufficient for dungeons.
Quit harpin about PvP vs PvE gear. It really doesn't matter as all the dungeons are ridiculously easy anyways. There are very few scenarios where a boss is a dps check fight as opposed to a "dont screw up the mechanics" fight.
And most people these days should at the very least be capable of pulling 10k dps, which is more than sufficient for dungeons.
Try doing za with 2x10k dps.
The point of my argument is that if you're complaining abt dungeons being hard, don't run around with **** gear and then complain.
Quit harpin about PvP vs PvE gear. It really doesn't matter as all the dungeons are ridiculously easy anyways. There are very few scenarios where a boss is a dps check fight as opposed to a "dont screw up the mechanics" fight.
And most people these days should at the very least be capable of pulling 10k dps, which is more than sufficient for dungeons.
Not in its entirety. If you have a group of people that does not even know how to handle some mechanism where there is simply no room for error, it is still considered as a wipe. (I'm speaking of Erudax, Ammunae, Ozruk etc.)
Also, it does matter when it comes to tanking and healing. Too many of times I have seen people waltzing in as tank/healer using largely PvP gear. Either the tank gets a freakton of damage (and not to mention STILL getting a critical hit), or the healer goes OOM more often than what is acceptable.
Also, 10k DPS is sufficient for "all" dungeons you say? Try that in ZA.
Quit harpin about PvP vs PvE gear. It really doesn't matter as all the dungeons are ridiculously easy anyways. There are very few scenarios where a boss is a dps check fight as opposed to a "dont screw up the mechanics" fight.
And most people these days should at the very least be capable of pulling 10k dps, which is more than sufficient for dungeons.
I can understand a few offset pieces of PVP gear as what babuloseo says he does there is nothing wrong with that but the ones that are more troublesome tend to be those that are fully decked out at PVP, which goes as far as their spec.
This is where part of the problem stems when people decide that certain dungeons are too hard. 10K DPS for instance would adequate for certain dungeons except the ones being complained about in this thread, e.g. ZA, Grim Batol, and Deadmines. It is precisely DPS checks that people tend to shy away from as their gear and talents do not lend itself well to such instances. Certain specs and classes can get away with this at times because their class itself tends to be rather powerful. For other classes and specs that just isn't the case.
In addition you're only looking at the DPS side... On other roles the performance of PVP gear to PVE becomes more noticeable, especially with tanking. Simply because the itemization is far removed from the proper one utilized by the PVE spec. As the said tanks or heals begin to fail at their own heal or tanking check. Group healing for instance tends to be challenging for full fledged PVP healers, and one good example is Tol'Vir's Siamat when his barrier is down and the group takes constant AoE during the burn phase (mana issues tend to crop up here). Frankly it is more difficult to cover for a heal or tank as compared to a DPS simply because you only have one person fulfilling said role as opposed to two others.
Edit: Also just a nitpick 10K DPS is subpar damage. I see tanks pull that sort of damage, and they're even more far removed from a DPS role, so that says a lot.
Also, I seem to carry most HC RDF's I have done. I seem to place number 1 or 2 in dps charts, or usually in the top 5.
Um, the most people you can have in a RDF HC is 5. I would really hope you do usually place in the top 5 on the dps charts, because if you are 6th or lower, there might be a problem with you, not just your gear....