1. littshepkid's Avatar
    littshepkid
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    The performance change between dx9 and dx11 is extremely small. Does not justify why someone would get frame dips in lets say raids or battlegrounds. If you're actually talking about FPS drops in the pandaren city then no, you won't get over 60 fps in a highly populated city such as shrine in pandaria. It's impossible and nobody should believe anyone who says otherwise unless someone actuallly takes their time to change their settings to a lower value just so they can try to prove a point.


    But honestly you not being able to turn on directx 11 seems to be a driver related issue, probably from running a CF configuration.
    So it is just me and that guy in the thread who are having this problem out of the entire wow community coincidently you mean?
    Like them saying you get to use more cores? Since in the thread it seems a bit more then "a little.

    http://us.battle.net/wow/en/forum/topic/6794210568

    No.

  2. Like I've said, it's a crossfire related issue, this is why you can't use DX11. Anyways running in dx9 does not force the client to render with 2 cores only. IDK where you got this from.

  3. littshepkid's Avatar
    littshepkid
    Guest
    You do know not every person who runs these setups have two cards?

    And eyefinity(multi monitor) just googled eyefinity dx11

  4. littshepkid's Avatar
    littshepkid
    Guest
    Ok, I tested it to prove it and I disabled crossfire.


    This is EXACTLY what I got, STRECHED out on 3 monitors.
    WHEN CF is disabled.
    as you see, no option to go above one monitor

  5. What exactly are you trying to prove here? You're showing me your resolution settings. I thought the issue you had was not being able to utilize dx11 which can be explained by you using a CF configuration.

    Looks like there are other issues as well but it's hard to know due to lack of actual information about the issue you are experiencing. This is most likely traced back to a driver related issue and not the actual game.

  6. littshepkid's Avatar
    littshepkid
    Guest
    What exactly are you trying to prove here? You're showing me your resolution settings. I thought the issue you had was not being able to utilize dx11 which can be explained by you using a CF configuration.

    Looks like there are other issues as well but it's hard to know due to lack of actual information about the issue you are experiencing. This is most likely traced back to a driver related issue and not the actual game.
    I have said that multiple times, did you click the link I posted several posts ago as well?


    You said I am having trouble with dx11 because of cf. I disabled it and it still does NOT work.
    Dx11 doesn't work for ANY multi monitor gamers like the link I sent you a few posts ago.....

    I'm saying, no, it is not a cf issue. When I use dx11, it doesn't let me use all my monitors, cf or NO cf.

  7. Honestly you should just have said that eyefinity doesn't work in directx11. You made it sound like it won't work at all even if using one monitor. I guess AMD's at it again. I know for a fact it works on nvidia cards perfectly using 3d surround.

    As I said earlier, driver issues which they have to fix.

    Anyways just trying to clear out the confusion that directx 11 changes the rendering method. This isnt true and the game should not only utilize 2 cores. It should "somewhat" split the load between all your physical cores. The only difference with directx 11 is how it handles the draw calls from the cpu, it's indeed better optimized but the actual performance gain you get is minimal to the point that you will only see a 5 fps difference or less. If you get huge fps drops outside of cities, It's most likely something else and not the cpu.

  8. littshepkid's Avatar
    littshepkid
    Guest
    Honestly you should just have said that eyefinity doesn't work in directx11. You made it sound like it won't work at all even if using one monitor. I guess AMD's at it again. I know for a fact it works on nvidia cards perfectly using 3d surround.

    As I said earlier, driver issues which they have to fix.

    Anyways just trying to clear out the confusion that directx 11 changes the rendering method. This isnt true and the game should not only utilize 2 cores. It should "somewhat" split the load between all your physical cores. The only difference with directx 11 is how it handles the draw calls from the cpu, it's indeed better optimized but the actual performance gain you get is minimal to the point that you will only see a 5 fps difference or less. If you get huge fps drops outside of cities, It's most likely something else and not the cpu.
    Nope, I used to have 2 780s and used surround and 3d surround same exact problem



  9. My setup, no shiny lights, maximum OC.
    Monitor left and right 1920*1080 24 inch.
    Center monitor is a 34um95 from LG with 3440*1440 34 inch. Very happy with this one.

    My slave system has a quadcore i7 3770k clocked @4.2 Ghz, 32Gb ram CL9 1866Mhz, GTX680 4Gb, aircooled and is connected to the screen to the left.
    My master system has hexacore i7 3930k clocked @4.6Ghz, 32Gb Ram CL9 2133Mhz, 2x GTX 780 2Gb sli, watercooled and connected to the screen in the center & right.

    Using input director to control everything with one mouse & keyboard. Games are loaded from SSDs into a ramdrive to achieve nonexistant loading times. (Reading speeds of 8500Mb/sec, no joke)

    Main pc runs 15 clients @ 50 fps capped.
    Slave pc runs another 10 clients @ 50 fps capped.

    Also got a laptop that can run 10 clients but that doesn't matter in this current setup.

  10. How is that screen working for gaming? Doesn't it disort the image considering it has a very weird aspect ratio? Have you tried other games with it and experienced any troubles?

  11. littshepkid's Avatar
    littshepkid
    Guest


    My setup, no shiny lights, maximum OC.
    Monitor left and right 1920*1080 24 inch.
    Center monitor is a 34um95 from LG with 3440*1440 34 inch. Very happy with this one.

    My slave system has a quadcore i7 3770k clocked @4.2 Ghz, 32Gb ram CL9 1866Mhz, GTX680 4Gb, aircooled and is connected to the screen to the left.
    My master system has hexacore i7 3930k clocked @4.6Ghz, 32Gb Ram CL9 2133Mhz, 2x GTX 780 2Gb sli, watercooled and connected to the screen in the center & right.

    Using input director to control everything with one mouse & keyboard. Games are loaded from SSDs into a ramdrive to achieve nonexistant loading times. (Reading speeds of 8500Mb/sec, no joke)

    Main pc runs 15 clients @ 50 fps capped.
    Slave pc runs another 10 clients @ 50 fps capped.

    Also got a laptop that can run 10 clients but that doesn't matter in this current setup.
    Ahhhh Damn, the 4k widescreen. Thats the monitors I want in eyefinity but 3 grand is out of my range

  12. How is that screen working for gaming? Doesn't it disort the image considering it has a very weird aspect ratio? Have you tried other games with it and experienced any troubles?
    I haven't encountered any problems that made games unplayable.
    Altho not all games support a 21/9 ratio ofcourse. Most source based shooters don't support a FOV bigger than 90?? ofc so the image is a bit stretched left and right but it's no big deal since it's peripheral vision.
    Games like diablo 3 don't render the monsters left and right of my screen but does render the world.

    Other games support it really well and it's just amazing, racing games for example are very impressive. Trackmania is godly on that monitor.
    And it's great for multiboxing ofcourse, i have 15 clients running on a single screen and the windows are still very big and readable.

  13. It's like 10 million degrees in my room right now holy balls

    Is that pc from Ironside computers?


  14. Google images say that you are not being honest.

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