Is enrage still bugged? I belive i saw on Molten's changelog a while ago that it got fixed.
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As far as I remember it has been fixed bu it's still not "blizzlike". With the previous bug it used to cancel your Death Wish buff when proccing at the same time. Now, if I remember well, they stack and you get an extra damage bonus.
I think it works right. (That they stack visually, but your damage is incresed only by death wish when both up) Unfortunatelly cant check now.
Check Sakaarson screenshot in this page:
http://forum.molten-wow.com/showthread.php?t=254757
From where did the idea come that there is a cooldown on Mongoose/Berserking enchants? Unless something has changed since I last played, and the procs are not working properly, then neither Mongoose or Berserking have any internal cooldown.
Not only that but both of them are considerably better than 110 AP due to the nature of proc stacking and scaling with each other. Calculating an average proc rate/uptime and then comparing it down to an average for comparison with a static 110ap does not work, because the value of a proc based enchant is not static. It's the cooldown/proc stacking and playstyle during the procs that maximizes their potency, and in turn is what makes them far more valuable than for example a 110ap static enchant.
Berserking is generally better than Mongoose, 2x Berserking is still better than Berserking + Mongoose. But in some situations where the value of crit/haste scales higher then Mongoose could pull ahead.
Traditionally on retail it was possible for Mongoose to beat Berserking in some gear combinations. Now I've not been around for a while so I don't know if some crazy internal cooldown has been added to the enchants here for some reason, but that is not the normal/correct behaviour for Mongoose/Berserking enchants. They should not have an internal cooldown, can be used on both weapons and can be up 2x (stacks) at the same time.
Unlike Berserking/Mongoose, Executioner is not meant to stack 2x over (not sure if it works as intended on Molten), but in some cases with gearing can also be the superior enchant, used on only one weapon.
If in doubt, 2x Berserking.... (unless something has changed that I have missed).
someone pls post a working link to elitist jerks warrior compendium!
btw is troll beserk giving 20% haste? if so its best race for war !
can any 1 Teach me how to get a proper Rotation for warr..cause im new on warr and my Problem is my RAGE..im always Lost of RAGE...
WhrilWind > BloodThrist > (Rend >) BT (insert heroic strikes - over 50 rage, and slam procs).
Rend if no slam procs and if you want to, can be a bit beneficial if you manage to fit it perfectly, otherwise its dps loss
If you have rage problems skip some heroic strikes (if still - skip slams as well).
Rage problems disappear with better gear.
He has no rage to loose on stance changes :-D
But ye, I kinda expect him to at least read tooltips and think a bit, thats why is rend in brackets. (I also wanted to mention whole rotation so he was prepared, when he gets gear).
so i ve been thinking what everyone says is BIS wrist for fury warr aka ToskkÔÇÖs Maximized Wristguards which gives 102 AGI 102 STM go a yellow socket and AP 120 crti 60 ARP 68. i tested the AGI to AP ratio for warrs and its 0.3 and the STR is 2.6 i tested the AGI ration with that http://prntscr.com/4ywf0q on a fresh 80 lvl warr.
the STR ratio was 2.6 tested by that http://prntscr.com/4ywfid . so for ToskkÔÇÖs Maximized Wristguards the warr gets 102*0.3 + 120 = 154 AP plus 60 crit and 68 arp.
on the other habd Bracer OF The Hier gives 102 STR 110 STM also a yellow socket plus 64 crit and 56 ARP that means 102*2.6 = 265 AP plus 64 crit and 56 arp. My point is unless you care about gs than actual stats you are sacrificing 111 AP and 4 crit for 12 ARP. How is that worth?
Warriors do not get any attackpower from agility (resp very small amounts from agility -> armor -> armored to the teeth conversion).
Aditionally agility converts to crit. Coeficient from agi to crit ratting is 0.73456 - so for tosks you get:
120 AP + 60 crit + 74 crit from agi + 68 arp.
So the difference is:
145 AP vs 70 crit + 12 arp, tossks pulls slightly ahead since both crit and arp are more valuable than AP (item budged counts ap at 50% of value of crit/arp - it is especially true here on molten since there is no crit cap).
Actually Chaotic Skyflare Diamond is a better meta. Here are the facts.
Chaotic Skyflare Diamond
45.91 Critical Strike Rating = 1% Critical Strike
With Chaotic Skyflare Diamond you will receive +21 Critical Strike Rating so:
21/4591 = 0.457% Critical Strike
Relentless Earthseige Diamond
62.5 Agility = 1% Critical Strike
With Relentless Earthseige Diamond you will receive +21 Agility so:
21/6250 = 0.336% Critical Strike
Yes, I know Agility gives Dodge, Armor, Crit and for some classes (not Warrior) attack power. However, Fury Warrior does not benefit from the additional armor and dodge.
You might say the extra crit isn't worth having to socket two blues required by Chaotic Skyflare Diamond over having to socket only one blue gem in Relentless Skyflare Diamond. My thinking on that argument is this:
With BiS gear you should have only two Blue Sockets, one on the chest, one on the legs. One will have Nightmare Tear. You now only need one more blue gem to activate Chaotic Skyflare Diamond. Depending on how you enchant and gem other slots you would use any of these gems:
Puissant Dreadstone +10 Armor Penetration +15 Stamina
Sovereign Dreadstone +10 Strength +15 Stamina
Jagged Eye of Zul +10 Critical Strike Rating +15 Stamina
Vivid Eye of Zul +10 Hit +15 Stamina
The best option to use is Vivid Eye of Zul. You will need 164 Hit Rating to get 5% Hit, combined with Precision 3/3 would make you hit capped. In BiS gear you get 140 Hit Rating. This means you will have to gem or enchant for 24 Hit Rating to reach the hit cap. One Rigid King's Amber (+20 Hit Rating) and One Vivid Eye of Zul will give you only an extra 6 Hit Rating over the hit cap and this is the route I suggest.
Let's discuss gemming Relentless Earthseige Diamond
Meeting the requirements are easy. You will need to gem 30 Hit if you decide to not enchant for it. You could do this three ways.
1) Two Rigid King's Amber +20 Hit
2) Vivid Eye of Zul +10 Hit +15 Stamina
Rigid King's Amber +20 Hit
3) Etched Ametrine +10 Strength +10 Hit Rating
Rigid King's Amber +20 Hit
The first way doesn't make sense and is a waste and is mentioned only for full disclosure. The second method is exactly the same as if you were to gem the route I suggested with Vivid Eye of Zul and you might as well go ahead and do that. So really the last option is the only way to go if you gem Relentless Earthseige Diamond. Ok so where are you going to put it?
Three possiblities:
1) Red Socket
2) Yellow Socket
3) Blue Socket
If you put Etched Ametrine in a Yellow Socket you will miss out on +10 Critical Strike Rating from not socketing Inscribed Ametrine. Now what will go in the blue socket? Anything else you need, primarily Strength and Armor Penetration. But this means you will lose out on the socket bonus of 6 Strength which when fully buffed with GBoS and GBoK will equate to 7.2 Strength. If you put Etched Ametrine in a Blue Socket you will only miss out on the socket bonus of 6 Strength which when fully buffed with GBoS and GBoK will equate to 7.2 Strength. So it seems the wiser choice would be to put Etched Ametrine in the Blue Socket.
Summation
We have seen that you will have to gem for Hit Rating. We have seen that Etched Ametrine and Rigid King's Amber is the best route to do this. We have seen that the only real options to put the Etched Ametrine is in a Yellow or Blue Socket. We have seen that the best place to put Etched Ametrine is in the Blue Socket. So now we can compare gains and losses between gemming for Chaotic Skyflare Diamond and Relentless Earthseige Diamond.
Chaotic Skyflare Diamond
+0.457% Critical Strike
+7.2 Strength (From meeting the second bonus of the two Blue Sockets)
Relentless Earthseige Diamond
+0.336% Critical Strike
The winner is clear, gemming Chaotic Skyflare Diamond will yeild and increase of 0.121% Critical Strike and 7.2 Strength over Relentless Earthseige Diamond. I do realize how miniscule the difference is but, the difference is there. I also realize that Relentless Earthseige Diamond may be a better choice in many different gear combinations.
The thing is that you are not getting any str by gemming for blue socket bonus, you are actually loosing some.
Only good socket bonuses for blue gems are on legs (yellow + blue) and chest (red + blue) - both give +6 str. Since chest has red and blue socket its smarter to get this socket bonus with tear.
According to what I read from you you wanted to get 20 hit and 10hit + 15 stam in legs, which would give you an extra socket bonus equal to 6 str, right?
I am using relentess meta and that allows me to put 20 hit and 10hit + 10str gem in my legs, so I am loosing socket bonus, but since I have better gem in that blue socket I actually have 4 more str.
Difference is 0.121% crit vs 4 str (before buffs). I am sure that 4 str is better (especially since we have 20% bonus from talents + 10% from king). But the difference is indeed very small, rng is way bigger factor.
Another thing to note is molten hit cap... It seemed higher than retail one (by something between 0.6 and 1%) before that incident - it would be worth looking into (I didnt test it now after reopening since I do not have time to play atm).
Are you guys trolling or what? 1 Nightmare Tear covers your both 2 blue sockets. You don't need any other blue gem or green or whatever you're saying here. It's total rubbish. Only 1 Nightmare Tear and you got your meta gem unlocked. End of story. And from the bis gear you do not want to have 3% hit from talents cuz you'll lose 3 useful talent points. 2 from Enrage and 1 from Fury charge. Gloren + Crypt is the bis combination without lolmourne.