1. May 6, 2015  
    My position has been consistent here: The absorption value for Twin Val'kyr in your post is not actually real. Please take a look at the numbers instead of responding like this is a joke.

    EDIT:

    To be clear, I was making assertions that I can back up. I don't have WoL data from Twin Val'kyr that was produced in Wrath on-hand (it's probably all still there but I didn't go get it). I don't have access to information about the client that I can show you and demonstrate that it's the client's screwup, or what exactly is being screwed up. "Skada is over-reporting the data" is simply a correct, if incomplete, description of what is going on here. I didn't want to say "and it's the client's fault, also occurs on WoL, occurred on retail at the time as well, and here's the reason" because that isn't demonstrable. It's not helpful to post stupid memes instead of addressing the meat of my post.

    I may be wrong. Maybe there's something very simple here I'm missing. It wouldn't be the first time. Educate me.

    EDIT EDIT:

    If it helps, think of what I said as "The absorption value in your Skada logs cannot be accurate" so you're not hung up on what function I'm assigning blame to.
    Edited: May 6, 2015

  2. May 6, 2015  
    Back to topic any news when? I wasn't at FAQ stream did they said something about it?

  3. May 6, 2015  
    My position has been consistent here: The absorption value for Twin Val'kyr in your post is not actually real. Please take a look at the numbers instead of responding like this is a joke.

    EDIT:

    To be clear, I was making assertions that I can back up. I don't have WoL data from Twin Val'kyr that was produced in Wrath on-hand (it's probably all still there but I didn't go get it). I don't have access to information about the client that I can show you and demonstrate that it's the client's screwup, or what exactly is being screwed up. "Skada is over-reporting the data" is simply a correct, if incomplete, description of what is going on here. I didn't want to say "and it's the client's fault, also occurs on WoL, occurred on retail at the time as well, and here's the reason" because that isn't demonstrable. It's not helpful to post stupid memes instead of addressing the meat of my post.

    I may be wrong. Maybe there's something very simple here I'm missing. It wouldn't be the first time. Educate me.

    EDIT EDIT:

    If it helps, think of what I said as "The absorption value in your Skada logs cannot be accurate" so you're not hung up on what function I'm assigning blame to.
    Well assuming skada is wrong and you were right, what class would perform best theoretically with val'anyr?

  4. May 6, 2015  
    My position has been consistent here: The absorption value for Twin Val'kyr in your post is not actually real. Please take a look at the numbers instead of responding like this is a joke.

    EDIT:

    To be clear, I was making assertions that I can back up. I don't have WoL data from Twin Val'kyr that was produced in Wrath on-hand (it's probably all still there but I didn't go get it). I don't have access to information about the client that I can show you and demonstrate that it's the client's screwup, or what exactly is being screwed up. "Skada is over-reporting the data" is simply a correct, if incomplete, description of what is going on here. I didn't want to say "and it's the client's fault, also occurs on WoL, occurred on retail at the time as well, and here's the reason" because that isn't demonstrable. It's not helpful to post stupid memes instead of addressing the meat of my post.

    I may be wrong. Maybe there's something very simple here I'm missing. It wouldn't be the first time. Educate me.

    EDIT EDIT:

    If it helps, think of what I said as "The absorption value in your Skada logs cannot be accurate" so you're not hung up on what function I'm assigning blame to.
    Well I was hoping that, maybe, you would come to the conclusion on your own.
    It's not a client-side issue if it can be modified on the server-side.
    I reproduced it on my localhost yesterday (2 different ways).
    It's an interaction problem with the raid damage at twins, most likely the fact that the shields aren't being broken and continue absorbing. Kinda like how disc priests didn't absorb on anub's last phase.
    If you watch val'anyr bubbles you'll notice them disappear when they break, this isn't the case at twins. They just stay on the raid for the full duration so it's easy to assume that they aren't being broken, but the data shows that they are obviously absorbing.
    As for the combat log, which is generated by the server, the client parses it, so I highly doubt the server is creating valid logs and the client is misinterpreting them.
    As Lynea said, it's an issue with the encounter.

  5. May 9, 2015  
    Valanyr and Trauma are both BiS. How it comes that they still dont work properly after so many years? Why has Trauma a 45 sec ICD that never existed on retail?

  6. May 9, 2015  
    Valanyr and Trauma are both BiS.
    Yeah, because it's totally possible to have 2 items that are the best.

    best
    best/Submit
    adjective
    1. of the most excellent, effective, or desirable type or quality.

    >.>

  7. May 13, 2015  
    Yeah, because it's totally possible to have 2 items that are the best.

    best
    best/Submit
    adjective
    1. of the most excellent, effective, or desirable type or quality.

    >.>
    Yep, its possible.
    Valanir is the best weapon for some boss encounters while trauma is the best on other boss encounters.
    BiS gear depends on the encounter and situation.

  8. May 13, 2015  

  9. May 13, 2015  
    Yep, its possible.
    Valanir is the best weapon for some boss encounters while trauma is the best on other boss encounters.
    BiS gear depends on the encounter and situation.
    I'm pretty sure that my 15 seconds of absorbs with a 30 second downtime is better than a SP stick that has an ICD on every fight, considering the shield is broken before Trauma heals can take effect.

  10. May 13, 2015  
    I'm pretty sure that my 15 seconds of absorbs with a 30 second downtime is better than a SP stick that has an ICD on every fight, considering the shield is broken before Trauma heals can take effect.
    Trauma should be the best weapon for aoe healing as resto druide. The hot should have a 60% uptime but the problem is that trauma has 45 sec icd on warmane which makes it completly useless.

  11. May 14, 2015  
    The Trauma HoT is not strong, around a third or half the value of the Val'anyr proc at best. The advantage Trauma has over Val'anyr is the large increase in spellpower, but if you want that you can use one of Lich King's weapons. Both Val'anyr and the 284 weapon are significantly better than Trauma, even when it's functioning correctly.

  12. May 14, 2015  
    The Trauma HoT is not strong, around a third or half the value of the Val'anyr proc at best. The advantage Trauma has over Val'anyr is the large increase in spellpower, but if you want that you can use one of Lich King's weapons. Both Val'anyr and the 284 weapon are significantly better than Trauma, even when it's functioning correctly.
    Trauma can provide more healing than wild growth when enough ppl are affected by the Fountain of Light proc. In a 25 man raid the hot can heal all 25 ppl at the same time when they stay close to each other.

    More info about valanir vs trauma:
    http://www.mmo-champion.com/threads/...S-Resto-weapon
    "On fights like BQL, Marrowgar, Sindragosa, Festergut, and even Putricide (P3) to an extent, Trauma will outperform Val. On fights like LK, Deathwhisper, Valithria, Rotface and Princes, Val will outperform Trauma."

    Each healing effect (including hot ticks) has a 1% chance to proc Fountain of Light. A druide that is healing the raid has per second a chance of around 10% to proc Fountain of Light which gives the trauma hot a up time of around 60%.
    Sadly the 45 sec interal cd on warmane makes trauma currently worthless and nobody seems to care about the bug... :(
    Edited: May 14, 2015

  13. May 14, 2015  
    We're talking about the current state of weapons, everything else is unrelated >.>

  14. May 14, 2015  
    Trauma can provide more healing than wild growth when enough ppl are affected by the Fountain of Light proc. In a 25 man raid the hot can heal all 25 ppl at the same time when they stay close to each other.

    More info about valanir vs trauma:
    http://www.mmo-champion.com/threads/...S-Resto-weapon
    "On fights like BQL, Marrowgar, Sindragosa, Festergut, and even Putricide (P3) to an extent, Trauma will outperform Val. On fights like LK, Deathwhisper, Valithria, Rotface and Princes, Val will outperform Trauma."

    Each healing effect (including hot ticks) has a 1% chance to proc Fountain of Light. A druide that is healing the raid has per second a chance of around 10% to proc Fountain of Light which gives the trauma hot a up time of around 60%.
    Sadly the 45 sec interal cd on warmane makes trauma currently worthless and nobody seems to care about the bug... :(
    First of all, an informal MMO-Champion thread is not great evidence. Second, almost everyone in the thread is (correctly) posting that Val'anyr is better than Trauma in every relevant situation. Trauma doing tons of healing in absurd gimmick situations (like generating a bunch of hps on the pull on Sindragosa because it's healing the entire raid and 7 pets) is not evidence that it's better.

  15. May 14, 2015  
    First of all, an informal MMO-Champion thread is not great evidence. Second, almost everyone in the thread is (correctly) posting that Val'anyr is better than Trauma in every relevant situation. Trauma doing tons of healing in absurd gimmick situations (like generating a bunch of hps on the pull on Sindragosa because it's healing the entire raid and 7 pets) is not evidence that it's better.
    There is no evidence that trauma is better because its currently worse than valanir because of the mentioned bug.
    If both weapons would work blizzlike it would be possible to do legit tests and im pretty sure that it would be worth to switch between the two weapons depending on the boss encounter.

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