1. I hope you get banned for exploiting **** you m8
    Can we ban you for just being bad?

    Oh wait, then we'd lost most of your buddies too, god help us if we lose our 2.6k BDK.

  2. Of course all of you Alliance scum are totally biased.

    @Danii as i said earlier both Luminy are Unravel are quite aware of that bug, and they purposely exploited it. We had it recorded and hopefully they'll get banned.

    @Ntroul I'm not crying, I don't really care about that wipe. I just hate when people can't play the game properly and decide to abuse bugs to have the advantage.
    Again, everyone is aware of the Assass bug and Fire Mage bug. So anyone plays Assas Rogue and any Fire Mage that combusts an Ignite should be banned if you are going to ban rets that spawn tentacles...

  3. @Ntroul I'm not crying, I don't really care about that wipe. I just hate when people can't play the game properly and decide to abuse bugs to have the advantage.
    Alright but like i said, we went to your boss after you wiped and in your boss room there was this pala running with wings and spawed tentacles on us. Yet, we didn't wipe, we healed the damage and wiped the tentacles. I was waiting for it and was prepared to crit/proc+AOE heal my group.

    If its something that you expect to happen, just be prepared for it. The whole tentacle situation is bad, yes, but its also not that hard to deal with.
    Edited: July 17, 2015

  4. Again, everyone is aware of the Assass bug and Fire Mage bug. So anyone plays Assas Rogue and any Fire Mage that combusts an Ignite should be banned if you are going to ban rets that spawn tentacles...
    We should ban Blood Strike using UHDKs.... Oh wait....
    Or how about Lava Lash using Enhc Shamans? RIGHHHHT.

  5. Can we ban you for just being bad?

    Oh wait, then we'd lost most of your buddies too, god help us if we lose our 2.6k BDK.
    2.7k prot DK*


  6. Again, everyone is aware of the Assass bug and Fire Mage bug. So anyone plays Assas Rogue and any Fire Mage that combusts an Ignite should be banned if you are going to ban rets that spawn tentacles...
    like how you completely ignore censure overscaling. a bug that is fifteen times more gamebreaking than assa and fire bugs combined.


    but dont fret ppl every one of these bugs has gotten dev assigned to it. fixes inc in a matter of days
    Spoiler: Show
    Edited: July 17, 2015

  7. like how you completely ignore censure overscaling. a bug that is fifteen times more gamebreaking than assa and fire bugs combined.


    but dont fret ppl every one of these bugs has gotten dev assigned to it. fixes inc in a matter of days
    Spoiler: Show
    I actually forgot about censure overscaling, yeah ban all ret's that use Seal Of Truth.
    We should ban Blood Strike using UHDKs.... Oh wait....
    Or how about Lava Lash using Enhc Shamans? RIGHHHHT.
    Of course them two classes as well, so what we got, Enhance using LL, Ret's Using Gurth, Ret's using SoT, Fire using Combustion, Assass that take the Wounds talent (someone please tell me what it's called, my mind has gone blank ._.). Quite a huge group of people to ban...but if we are banning ret's divine storming with gurth then these guys I mentioned must be punished as well.../shrug

  8. This is pretty sad. Alliance had to exploit the Paladin tentacle bug 7+ times to wipe the raid. GG
    I recorded it, here is the link: https://youtu.be/0IyKlyIIAI4

    Obviously Alliance isn't good enough to fight without the use exploits. Hopefully soon this will be fixed so Horde and Alliance can have a legit war.

    I honestly don't know what is worse, Warmane exploiters or GTA V Online modders.

  9. This is pretty sad. Alliance had to exploit the Paladin tentacle bug 7+ times to wipe the raid. GG
    I recorded it, here is the link: https://youtu.be/0IyKlyIIAI4

    Obviously Alliance isn't good enough to fight without the use exploits. Hopefully soon this will be fixed so Horde and Alliance can have a legit war.

    I honestly don't know what is worse, Warmane exploiters or GTA V Online modders.
    You completely ignored the other posts explaining how horde do it to us too, or are you just that dense?

    Just watched the video, might wanna ban your guildie Verdict as he obviously exploited too aaand another guy but the quality was so potato I couldn't see the name under gurth. Basically you had two exploiters too, so ****ing deal with it yea ^.^
    Edited: July 17, 2015

  10. Alright, on topic of the accusations against these two retribution paladins: the fact is that alot of things are broken on Warmane. That's just a fact, but weapon and trinket proccing are some of the more evident ones. Items such as http://cata.openwow.com/item=78478, http://cata.openwow.com/item=78000, http://cata.openwow.com/item=78475 are the most popular due to the massive increase in damage that they give due to their broken chance to procc. http://cata.openwow.com/item=78478 however is the most noticable one, considering that it doesn't just deal instant damage to all players within a certain perimeter surrounding the player - it spawns massive tentacles of death and sexual violation.

    Now, I don't know what the exact procc chance for http://cata.openwow.com/item=78478 is on Warmane, but I know it's the same regardless of which class uses it - mathematically. The reason why it proccs more by paladins is just because the spells they have are more consistent than any other class. As far as I know http://cata.openwow.com/item=78478 should not procc from spells, it should only procc by melee attacks i.e. the actual hits the player lands on the enemy rather than say DoTs and magic attacks. But it doesn't, on Warmane it proccs from mostly any damage the player deals rather than the singular connecting hits. So, with this in mind - it makes sense that AoE spells have a higher chance of causing http://cata.openwow.com/item=78478 to procc since it has a higher amount of damaging attacks/"procc triggers". This is how it is on Warmane, just as how it is with http://cata.openwow.com/item=78000 and http://cata.openwow.com/item=78475 (and a whole bunch of other items that I won't bother linking here.) It has been this way for a long time, and yes; it should not be this way.

    But they should not be banned for this - it is not their fault. Flaunting about killing a multiboxer with 50 tentacles is obvious intention for abuse, but in a 40v40 raid it is not the same. It is not. In a 40v40 clash the obvious choice for a retribution paladin is to use AoE damaging spells to deal as much damage as possible, and said spells are http://cata.openwow.com/spell=25742 (for some reason the open-wow spell won't display the aura effect), http://cata.openwow.com/spell=53385 and http://cata.openwow.com/spell=71122. Regardless of the broken procc chance by http://cata.openwow.com/item=78478 this is still the optimal damage output in this specific scenario for a retribution paladin, so up until this point there is nothing wrong with what they have been doing. Now, the fact that they have http://cata.openwow.com/item=78478 equipped, well, I think that is needless to debate since practically every melee DPS uses it.

    So, ultimately - what you're saying is that paladins should be banned for using spells their class is intended to use in a clash-combat situation. Even with a weapon such as http://cata.openwow.com/item=73475 a paladin would use AoE spells to deal the optimal amount of damage. The fact that they use http://cata.openwow.com/item=78478 is because of the overall stat and damage increase it yields regardless of the procc, as is the case with every other melee DPS that uses 2H weapons. To quote and summarize:

    No the ret's shouldn't be banned, like I said, every ret in their wow life will be required to switch to Seal Of Righteousness and spam Divine Storm, so if they have gurth equipped they should be insta banned? With that logic, all Assas rogues should be banned because of that debuff double proccing every second and fire mages should be banned because of ignite's current state. basically they should fix their broken things that are involved in typical rotations.
    Regardless of being aware of this bug or not has nothing to do with the fact that it simply intrudes on the basic rotation of a retribution paladin. So no; they should not be banned, they did nothing wrong. The bug however should be fixed, and you can upvote the report on the bug tracker here: https://www.warmane.com/bugtracker/report/4086

    Spoiler: Show
    PS. I've never played a retribution paladin so forgive if some of my statements regarding a paladins rotation (specifically with http://cata.openwow.com/spell=25742 and http://cata.openwow.com/spell=66004 in mind) are inaccurate.

  11. Of course there's many similar class bugs since it's a private server after all, but not all these bugs are game breaking. Right now only 2-3 rets could spawn 30-40 tentacles (these numbers are true, I'm not exaggerating) with that Divine Storm/SoR bug and melt entire raid in a few seconds, let alone these nasty game crashes. A bladestorming warrior could spawn 5-7 tentacles at most, and Bladestorm lasts only few seconds so it's no big deal. Ret paladin is currently the anti 40 man raid class :/

  12. Of course there's many similar class bugs since it's a private server after all, but not all these bugs are game breaking. Right now only 2-3 rets could spawn 30-40 tentacles (these numbers are true, I'm not exaggerating) with that Divine Storm/SoR bug and melt entire raid in a few seconds, let alone these nasty game crashes. A bladestorming warrior could spawn 5-7 tentacles at most, and Bladestorm lasts only few seconds so it's no big deal. Ret paladin is currently the anti 40 man raid class :/
    Correction, it wipes your raid out, again DDS 20 man raid dealt with it and lost no one

    Alright, on topic of the accusations against these two retribution paladins: the fact is that alot of things are broken on Warmane. That's just a fact, but weapon and trinket proccing are some of the more evident ones. Items such as http://cata.openwow.com/item=78478, http://cata.openwow.com/item=78000, http://cata.openwow.com/item=78475 are the most popular due to the massive increase in damage that they give due to their broken chance to procc. http://cata.openwow.com/item=78478 however is the most noticable one, considering that it doesn't just deal instant damage to all players within a certain perimeter surrounding the player - it spawns massive tentacles of death and sexual violation.

    Now, I don't know what the exact procc chance for http://cata.openwow.com/item=78478 is on Warmane, but I know it's the same regardless of which class uses it - mathematically. The reason why it proccs more by paladins is just because the spells they have are more consistent than any other class. As far as I know http://cata.openwow.com/item=78478 should not procc from spells, it should only procc by melee attacks i.e. the actual hits the player lands on the enemy rather than say DoTs and magic attacks. But it doesn't, on Warmane it proccs from mostly any damage the player deals rather than the singular connecting hits. So, with this in mind - it makes sense that AoE spells have a higher chance of causing http://cata.openwow.com/item=78478 to procc since it has a higher amount of damaging attacks/"procc triggers". This is how it is on Warmane, just as how it is with http://cata.openwow.com/item=78000 and http://cata.openwow.com/item=78475 (and a whole bunch of other items that I won't bother linking here.) It has been this way for a long time, and yes; it should not be this way.

    But they should not be banned for this - it is not their fault. Flaunting about killing a multiboxer with 50 tentacles is obvious intention for abuse, but in a 40v40 raid it is not the same. It is not. In a 40v40 clash the obvious choice for a retribution paladin is to use AoE damaging spells to deal as much damage as possible, and said spells are http://cata.openwow.com/spell=25742 (for some reason the open-wow spell won't display the aura effect), http://cata.openwow.com/spell=53385 and http://cata.openwow.com/spell=71122. Regardless of the broken procc chance by http://cata.openwow.com/item=78478 this is still the optimal damage output in this specific scenario for a retribution paladin, so up until this point there is nothing wrong with what they have been doing. Now, the fact that they have http://cata.openwow.com/item=78478 equipped, well, I think that is needless to debate since practically every melee DPS uses it.

    So, ultimately - what you're saying is that paladins should be banned for using spells their class is intended to use in a clash-combat situation. Even with a weapon such as http://cata.openwow.com/item=73475 a paladin would use AoE spells to deal the optimal amount of damage. The fact that they use http://cata.openwow.com/item=78478 is because of the overall stat and damage increase it yields regardless of the procc, as is the case with every other melee DPS that uses 2H weapons. To quote and summarize:



    Regardless of being aware of this bug or not has nothing to do with the fact that it simply intrudes on the basic rotation of a retribution paladin. So no; they should not be banned, they did nothing wrong. The bug however should be fixed, and you can upvote the report on the bug tracker here: https://www.warmane.com/bugtracker/report/4086

    Spoiler: Show
    PS. I've never played a retribution paladin so forgive if some of my statements regarding a paladins rotation (specifically with http://cata.openwow.com/spell=25742 and http://cata.openwow.com/spell=66004 in mind) are inaccurate.
    And this should end the debate and no bans should be issued.^
    Edited: July 17, 2015

  13. but not all these bugs are game breaking.
    sure in battlegrounds they arent, in mongoloid 5v1 combat that you exercise so dearly. in any other form of pvp they ARE ground breaking. sadly ppl like you are majority, so i doubt they will fix those bugs any time soon.

  14. sure in battlegrounds they arent, in mongoloid 5v1 combat that you exercise so dearly. in any other form of pvp they ARE ground breaking. sadly ppl like you are majority, so i doubt they will fix those bugs any time soon.
    Battlegrounds are the most important aspect of PvP in this game since all Warcaft games are based around large group fights. Arena is for nerds who can't handle the intensity of BGs. I used to think that arena is what matters most (like many plebs here), but thanks to lord Tgodsavage I've become the BG hero that I am today.

    All hail lord Tgod Warchief of <FATALITY>

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