1. A constructive discussion on RDF.

    I did post this expecting an answer on main thread, but since I was more or less ignored, I will do it here.

    On the topic of dungeon finder. (I scanned over staff responses, it is likely I missed a key sentence somewhere.)

    Wouldn't it be best to keep the dungeon finder, but maybe limit uses of it? I usually found myself doing some quests, grinding, yet running a dungeon or two each day, to spice things up. One could say go do PVP to get same effect, but for me PVP is too much stress and I rarely do it alone.

    Possible limitations could be one specific dungeon run per day(lets say you can queue up for dead mines once a day.) and a set amount of dungeons per day/week. Maybe make a number so not every single dungeon could be done on same day, but keep the feature in.

    I also understand scripting is hard, and figuring out why code works or doesn't can be a nightmare. My suggestion would be a middle ground for not having RDF and for having it. People who want to run more dungeons, can find groups and go to locations, while people that rarely do dungeons anyway, wouldn't have to be forced into active social aspect of the game. More shy people might find it unpleasant or intimidating. RDF would provide a "passive social" experience, and with limitations, could be a good distractions from questing.

  2. One of the requests from Kaer was suggestions for a gold sink...

    What if we took your idea of limiting the number of uses of the RDF (example: 5 times daily) and make it where if you want extra turns you have to pay gold?

  3. RDF should be disabled till North release.

  4. One of the requests from Kaer was suggestions for a gold sink...

    What if we took your idea of limiting the number of uses of the RDF (example: 5 times daily) and make it where if you want extra turns you have to pay gold?
    That would be a very good way to approach it. It could be like an extra heirloom, since if you have a level 80, you can earn gold, more or less easily. So, for first character it would be hard, like always, but for second or third one, it would be somewhat faster.
    Edited: July 21, 2015

  5. I am curious to hear why you are so persistent in having that stupid feature on when the realm goes live.Things similar to that makes wow ez and not rewarding.I cant belive that it is so hard to WALK TO A DUNGEON.Isnt it more satisfying when u take some time to find a group, travel to instance ,maybe kill a few aliance/horde at the summ stone and all other great things that wow has to offer than just simply standing in major city and click one button that takes you to the start of the instance.

    You say that u want to throw a dungeon or two while questing.You dont need a rdf to do it.Most off the zones that u lvl in have dungeons for appropriate lvl and since it will be x1 realm than u will visit most of them anyway.Why is it so important to do everything rly rly fast and not enyojing in vast number of great stuff that wow has

  6. I am curious to hear why you are so persistent in having that stupid feature on when the realm goes live.Things similar to that makes wow ez and not rewarding.I cant belive that it is so hard to WALK TO A DUNGEON.Isnt it more satisfying when u take some time to find a group, travel to instance ,maybe kill a few aliance/horde at the summ stone and all other great things that wow has to offer than just simply standing in major city and click one button that takes you to the start of the instance.

    You say that u want to throw a dungeon or two while questing.You dont need a rdf to do it.Most off the zones that u lvl in have dungeons for appropriate lvl and since it will be x1 realm than u will visit most of them anyway.Why is it so important to do everything rly rly fast and not enyojing in vast number of great stuff that wow has
    It is not about doing something fast. It is about doing same task, over and over again. Do you read quest text? I have a strong belief that you don't. So why all the need to do it fast?

    I, when leveling alone do sometimes read quest text. I am very much about experiencing all lore and what it has to give, yet everyone wants to do something different for a change. Break up the flow of constant take quest, collect 6 bear asses, turn quest in, run into a horde player, have some world PVP(If I am lucky I sometimes manage to win.), do some grindy profession leveling. But we all play this game to be the hero, in one way or the other, so clearing a dungeon would be great distraction. BUT, there is a large BUT for me. I am **** while talking with people on the go, I find it hard to trust people and having to invest travel time and what not into a dungeon, that I am merely doing just to do something different and special.

    Actual PVP battlegrounds are too stressful for me to get any enjoyment out of them, even when I am playing with friends.

    So what sort of mini-game, something fun in nature could I do, without need to be part of the group, go to dungeon location, only to find out that two people decided to leave and rest follow like a herd of sheep?

  7. RDF was first introduced sometime during the end of the first quarter of TBC because people too lazy to run to the summoning stone or constantly leaving the dungeon to get pots, water etc, while one of the party member, usually THE Tank was flying or trading in the city.

    Now it may seem like its OK for the end game RDF, but early on if you really need help with a dungeon and the only other person online is a max level with more gold and items than you can possibly comprehend, you try and make it as comfortable as possible for that person to come to the middle of nowhere in Kalimdor...without a flying mount and help you and your friends, even if he'd rather farm materials in his area.

    Most people just don't remember how difficult it was for both lower level players, as well as guild masters who needed to manage all of his lower level players. Because when you ignore them, they leave the guild and you have to spam world chat for more.

  8. How are you even supposed to do do "horde" dungeons without, especially ragefire chasm, and stockades for the horde players, I don't find it worthwhile to go there at all, but it is fun to do it at their appropriate levels.

    I don't see anything wrong with having it enables. yes yes "walking to the dungeon" part of the experience, I get that, but as also already mentioned, that takes a crapload of time and it will only work early on where people DO want to spend that time doing just that, but after a while (especially after a lot are 60 and then 70) 4 people will be heavily crippled if 1 decided to leave to a far away dungeon, having lost a crapload of time for nothing.

    I know people dont like the feature at all even in wotlk, and on that I semi agree, but it is a good tool...

    but most likely it will never be deplyoed since the majority do seem to hate it with burning passion

  9. RDF was first introduced sometime during the end of the first quarter of TBC because people too lazy to run to the summoning stone or constantly leaving the dungeon to get pots, water etc, while one of the party member, usually THE Tank was flying or trading in the city.
    The Random Dungeon Finder was actually introduced in patch 3.3, the first patch for Icecrown Citadel. The Looking For Group tool that was added to the game in the earlier part of The Burning Crusade is not the same, as in it is not a completely automated system that puts groups together and teleports them to the dungeon.
    Read more here: http://wow.gamepedia.com/Dungeon_Finder

  10. How are you even supposed to do do "horde" dungeons without, especially ragefire chasm, and stockades for the horde players, I don't find it worthwhile to go there at all, but it is fun to do it at their appropriate levels.

    I don't see anything wrong with having it enables. yes yes "walking to the dungeon" part of the experience, I get that, but as also already mentioned, that takes a crapload of time and it will only work early on where people DO want to spend that time doing just that, but after a while (especially after a lot are 60 and then 70) 4 people will be heavily crippled if 1 decided to leave to a far away dungeon, having lost a crapload of time for nothing.

    I know people dont like the feature at all even in wotlk, and on that I semi agree, but it is a good tool...

    but most likely it will never be deplyoed since the majority do seem to hate it with burning passion
    I dont hate it at all i am just saying that RDF tool nearly killed the social aspect of the game and had it impact on world PVP.I played wotlk alot on molten and on retail without a rdf and only occasionaly ppl were leaving grps.Why would you leave in the middle of the instance when it took quite of ur time finding a grp and acctualy traveling to a dungeon.It makes grp more stable and ppl are more concetrated in finishing the dungeon.On the other hand ppl were leaving instances by reloging and than que again only coz they dont want to do occulus or pinnacle without any sort of punishment for their actions.Countles times rdf grp that i was in ended the dungeon before even starting it coz grp falls apart at the entrance.

    Yes i know there are some low lvl instances like mentioned above that is very hard to do for some faction.But is it worth implementing rdf only because of that?Questing is a fastes way off lvling anyway.All other vanila dungeons are in the zones that u already doing quests in.So finding a grp wont be hard.

    Outland dungeons dont even require traveling,and i think finding a grp for ramparts and underbog would take 2 3 mins.Same goes for northrend.

    Since this is planed to be a blizlike realm than implementing it from the start can be considered a custom content

  11. Thanks for clarifying Mercy. This feature alone was already a big stepping stone, in history of Warcraft, it's the only thing most of us really need to actually enjoy WoW. Nonetheless, RDF frees up the time of a guild master and officers from being spent unnecessarily, especially during progression time.

  12. Thanks for clarifying Mercy. This feature alone was already a big stepping stone, in history of Warcraft, it's the only thing most of us really need to actually enjoy WoW. Nonetheless, RDF frees up the time of a guild master and officers from being spent unnecessarily, especially during progression time.
    That's obviously debatable. Not only the Staff sees that feature as a step backwards, the majority of players who have commented about this on the main thread are favorable to having it deactivated. If my vote is asked among Staff over this it will be for it to be and remain deactivated, since I understand and agree with the reason behind that choice. Don't forget: Lordaeron won't necessarily be a server that will fits everyone's preferences.

  13. I hope this ends this discussion:

    Dungeon Finder is one of Lordaeron's primary features and we want to deliver a realm with a world complete enough to enjoy traveling to instances (and experience and adventures associated with it) without Dungeon Finder. Dungeon Finder made a significant impact on making the game less dependent on the community as well as less responsible and less immersive. AFKing in Dalaran and doing Dungeon Finder from 15-80 is one of the things we don't want to see in Lordaeron. After several months we may review the subject of disabled Dungeon Finder, but it will definitely not be the case at launch or shortly after launch.
    It has been set in stone now.

  14. I am trying to understand them but it's very challenging for someone who only plays as a healer and occasional tank to comprehend what its like to lose the very feature that enabled healers to level from lvl 16 as healers. Pass level 40, it does become easier to heal and heal only and I am being very honest and respectful here, I hate killing things and use damaging spells and I have only been a healer in the past 5 or 6 years and to me RDF was a life changing experience. I am not forcing people to use random dungeon finder against their will, I simply want people to remember about these guys behind you who love healing with all their hearts.

    We are constructively debating a feature that was introduced later in the Wrath of the Lichking and I am trying to understand you people, but I just don't see it because this very feature enabled me to only play as a healer...every healer in the game, was the random dungeon finder.

    When you take away the heirlooms and the random dungeon finder you are essentially, still suck in the black temple and you still haven't gotten over this blind dude we refer to as Illidan.

    Having a Wrath of the Lich King realm means embarrassing all of its feature, but again I would like to see things from your perspective, I'm just not going to trade my love to healing people and helping them progress through every content imaginable to killing wolves...

    Now that we got this out of the way, please do remember, that some of us are willing to wait 6-12 months in order to start, as healers and to people like me this server will not lose any of its value after a year of discomfort to a community. I'm just not willing to go through with it like everyone else because to me Wreath of the Lichking is the standard for excellence.

  15. I think the rdf are unnecessary at this stage of the game when everyone are starting, because we can run at the dungeons, is very exciting and very nice to go running near a dungeon and find two or three people who will enter the dungeon and invite you to enter with they. and are fun battles doors other dungeons. and if you cant do it alone just pay a other lvl higt and do it.

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