View Poll Results: Should the difficulty of Naxx be increased?

Voters
464. You may not vote on this poll
  • No, leave it as it was in WotLK

    178 38.36%
  • Yes, increase the damage and HP of the bosses

    69 14.87%
  • Yes, add mechanics of old Naxx to the WotLK version

    217 46.77%
  1. Here we go again.... blizzlike hello?
    You will have vanilla naxx so you can play it.
    Also this is custom content.
    Nope if you actually knew how naxx was suppose to be... IT was suppose to have these mechanics into the game... It just was never implemented and they scratched it meaning it was kinda nerfed... Wotlk naxx is a ****ing joke and needs a great buff and some interesting mechanics (not all of them cause it was from a 40 man raid but several of them AT LEAST).. I think it was durning beta or some patch it was mentioned...

  2. You really sure about Naxx mechanics being re added? Maybe noone remembers that for example you needed 8 TANKS to fight the four horseman. You reallly want that back?

  3. You really sure about Naxx mechanics being re added? Maybe noone remembers that for example you needed 8 TANKS to fight the four horseman. You reallly want that back?
    Screw naxx,fos&pos farmer here,trying to rush icc ASAP!

    Spoiler: Show
    This is just a joke,i wish naxx will be as naxx was in the original blizz wotlk.

  4. You really sure about Naxx mechanics being re added? Maybe noone remembers that for example you needed 8 TANKS to fight the four horseman. You reallly want that back?
    We are aware of that, we wont be adding those mechanics back in
    As i said, we will pick which mechanics will be added back into the game
    Edited: August 16, 2015

  5. You forget that people will be doing Naxx in around 200ilvl gear. Also, people are absolutely clueless when it comes to Naxx. Very few guilds will be able to clear it at first even as it is right now. Blizzard's main mistake with old Naxx was how hard they made it and how late they released it, resulting in VERY few guilds having cleared it at all. Don't do the same mistake. The raid will become more frustrating than actually challenging and fun. My vote is a hard "NO".

    Of course, if a guild knows what it's doing, then Naxx will not be a challenge for them, but assuming that most of the guilds will know Naxx in case your WotLK realms all have opened and unscripted FoS+PoS, ToC, OS etc. etc. free EoTs, free T9 etc. etc. without ever attempting T7 & T8 content, and will be geared for Naxx when attempting it is silly. If you want hard raids, make sure Ulduar will be 101% scripted. Leave Naxx as it is.
    Edited: August 17, 2015

  6. I voted for yes, because Naxxramas is way 2 easy if you make it blizzlike. Adding HP and Damage wont change a lot, the fights will last only longer, which is not a challenge.

    Add some of the old mechanics in order to force people using their brain, that should be enough to make this more interesting and a challenge.

    You forget that people will be doing Naxx in around 200ilvl gear. Also, people are absolutely clueless when it comes to Naxx. Very few guilds will be able to clear it at first even as it is right now. Blizzard's main mistake with old Naxx was how hard they made it and how late they released it, resulting in VERY few guilds having cleared it at all. Don't do the same mistake. The raid will become more frustrating than actually challenging and fun. My vote is a hard "NO".

    Of course, if a guild knows what it's doing, then Naxx will not be a challenge for them, but assuming that most of the guilds will know Naxx in case your WotLK realms all have opened and unscripted FoS+PoS, ToC, OS etc. etc. free EoTs, free T9 etc. etc. without ever attempting T7 & T8 content, and will be geared for Naxx when attempting it is silly. If you want hard raids, make sure Ulduar will be 101% scripted. Leave Naxx as it is.
    You´re right, but keep in mind how many people from other servers are coming to this new realm in order to raid hardcore. It would be better to make it a bit more challenging, otherwise it will be cleared the first day people hit 80. Trust me, im a nerd.
    Edited: August 17, 2015

  7. You really sure about Naxx mechanics being re added? Maybe noone remembers that for example you needed 8 TANKS to fight the four horseman. You reallly want that back?
    can u pls show me a reason for 8 tanks since i did Nax back then and yeah i used guides form Tankspot and never have i seen a need for that many tanks. pls show me some link for this couse i really first time hear of such a thing.

  8. We are aware of that, we wont be adding those mechanics back in
    As i said, we will pick which mechanics will be added back into the game
    tldr:

    1) Old naxx was for 40 new for 25.
    2) Old naxx bosses got spells that dont exist in new naxx (do u rewrite from zero the old spell?)
    3) U can't add the old mechanic to some bosses and not for others, this is a pure trash. Or EVERY boss got old mechanic and old spells or nothing, u can't make a mix.

  9. tldr:

    1) Old naxx was for 40 new for 25.
    2) Old naxx bosses got spells that dont exist in new naxx (do u rewrite from zero the old spell?)
    3) U can't add the old mechanic to some bosses and not for others, this is a pure trash. Or EVERY boss got old mechanic and old spells or nothing, u can't make a mix.
    We HAVE to exclude the mechanics which were designed around the 40 man version. As mentioned the 4 Horsemen needed 2 tanks for each of them, and that in a 10 or 25 man raid is not possible. The spells are scripted, we have a working classic version of naxx in the repo (no, we wont open it here because it has to be adjusted to the core).

  10. We HAVE to exclude the mechanics which were designed around the 40 man version. As mentioned the 4 Horsemen needed 2 tanks for each of them, and that in a 10 or 25 man raid is not possible. The spells are scripted, we have a working classic version of naxx in the repo (no, we wont open it here because it has to be adjusted to the core).
    Ok but put some bosses with old mechanic and others with the new mechanic...is a trash isnt it?

  11. Ok but put some bosses with old mechanic and others with the new mechanic...is a trash isnt it?
    No, it isn't "trash." It's being sensible to the version's reality and adapting what just couldn't work.
    If you, in your specific personal opinion, consider it "trash," you're free to simply not take part in it.

  12. No, it isn't "trash." It's being sensible to the version's reality and adapting what just couldn't work.
    If you, in your specific personal opinion, consider it "trash," you're free to simply not take part in it.
    What i want to say is that u can't put some bosses with old mechanic and others with new.....that's all.

  13. What i want to say is that u can't put some bosses with old mechanic and others with new.....that's all.
    Sure we can. There's no problem at all with ditching stuff that simply isn't compatible with the new version, while keeping the rest that is, and a minority of voters wants the mechanics to be kept straight like on Wrath of the Lich King.

  14. Sure we can. There's no problem at all with ditching stuff that simply isn't compatible with the new version, while keeping the rest that is, and a minority of voters wants the mechanics to be kept straight like on Wrath of the Lich King.
    The problem is not about compatibility....it's about a sense of logic. The players have to remember which boss is new which is old, and another thing about your poll: Voters 229. In Lorderon very probably the population will be over 3k and 229 ppl have vote so around the 10% of the estimated population...so this poll dont give a real information.

  15. The problem is not about compatibility....it's about a sense of logic. The players have to remember which boss is new which is old, and another thing about your poll: Voters 229. In Lorderon very probably the population will be over 3k and 229 ppl have vote so around the 10% of the estimated population...so this poll dont give a real information.
    I'm confident in the capability of our players to quickly realize how things are working, or to simply ask and get an answer if they are in doubt.
    The poll has been open for a week already. If only 229 people bothered to vote, whoever decides to abstain is automatically accepting whatever the final result is. That's how any official voting works.

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