1. I play UH dk few years. Before moltdown i have UH my main. Now its my alt but still i enjoy it. It have some major bugs like pet dps but its still viable and interesting. I am not pro player, never got past 2.1 cr on every class but still i know something. I saw so many guides out there and some are good, some are bad. For me i will always go haste and mastery first. They are equal for me. Crit is nothing. Its great stat for reforge and buff you with high amount of mastery and haste. It is a way batter to have fast stronger DoTs and death coil + fast runes (even fast in blood presence with high amount of haste) then some crit points. Thats my point of view. When you compare UH with aff lock you ll see what i am talking about. They main goal is pressure not some crazy burst. So, with this aspect, crit is 0 or 1% good. Idk, thats just my opinion. I know everything depends on your game play but mastery/hate <3 .

  2. Hit, Expertise > Haste/Mastery (depends on game style) > crit (reforge). I rarely see some1 using crit as UH dk...Mastery and haste are the real stats. You ll have massive dps with thoose 2. Like Cyborg93 said crit is unnecessarily.
    Crit IS nessesary.

    Since you are mostly forced into blood presence every attack on your target must count because of rune downtime, thus crit being one of the main stats for Unholy. This isnt cata anymore, crit is actually vital to DKs, 2h Frost DKs take crit as their main stat, Unholy PvE take Crit as their main stat as does Unholy PvP.

    This is Volkovitch.. EU's highest rated DK back on Grevious season... 10k Crit rating > 8k Mastery > 4k Haste rating...
    http://web.archive.org/web/201409270...kovitch/simple

    Cervantes of Outland EU (current rank 3, cant remember his S14/15 rank).... again taking Crit rating.... 11k Crit > 6k Mastery > 2k Haste
    http://web.archive.org/web/201402141...%A1ntes/simple


    But Hey what do I know? I only spent the entirety of Season 14 (grevious) and 15 (prideful) on retail as an UHDK.
    Edited: September 16, 2015

  3. Crit IS nessesary.

    Since you are mostly forced into blood presence every attack on your target must count because of rune downtime, thus crit being one of the main stats for Unholy. This isnt cata anymore, crit is actually vital to DKs, 2h Frost DKs take crit as their main stat, Unholy PvE take Crit as their main stat as does Unholy PvP.

    This is Volkovitch.. EU's highest rated DK back on Grevious season... 10k Crit rating > 8k Mastery > 4k Haste rating...
    http://web.archive.org/web/201409270...kovitch/simple

    Cervantes of Outland EU (current rank 3, cant remember his S14/15 rank).... again taking Crit rating.... 11k Crit > 6k Mastery > 2k Haste
    http://web.archive.org/web/201402141...%A1ntes/simple


    But Hey what do I know? I only spent the entirety of Season 14 (grevious) and 15 (prideful) on retail as an UHDK.
    Hmmmm, i dont know. Maybe i am still playing cata in MoP haha...i know i use a lot of haste there and it worked for me. Mastery also, and i always reforged crit. I will try mastery > crit/haste and see what will happen. But i will never set crit as my main cause i dont feel good that way. Anyway, thx for the guide. 90% others things seems good. Only other things i disagree is your tier one talent tree...use first one instead plague leech.
    Btw you dont need stay in blood presence all time (only if you play arena with dps) if you have healer with you. I use it when enemy activate all cds and try to burst me :)

  4. Mastery > crit > haste. I play this combination all the time. For gems using 3x 160 str, 4x 80 str - 80 PvP power and 3x 320 mastery.
    Glyphs >>> Shifting presence, AMS (this 2 must)
    Talents >>> 1. Boiling blood
    2. Lichborne
    3. asphysicate
    4. death pact
    5. blood tap
    6. desecrated ground.

  5. Its true. Check before posting. Haste is scaling normally. Try it yourself and you ll see. :)
    Haste never increases our disease ticks. I'm not sure what world you are living in. Check before posting.

    Mastery benefit blood plague, gargoyle...scourge strike is only weapon damage if i remember. But doesnt matter, mastery and haste are both good, whichever is more batter for your game play. But crit...maybe in some situations, maybe for PvE...but not PvP.
    If you actually read carefully next time I write something, you might notice I added (shadow), which meant the shadow damage proportion whenever you use Scourge Strike.

  6. Crit IS nessesary.

    Since you are mostly forced into blood presence every attack on your target must count because of rune downtime, thus crit being one of the main stats for Unholy. This isnt cata anymore, crit is actually vital to DKs, 2h Frost DKs take crit as their main stat, Unholy PvE take Crit as their main stat as does Unholy PvP.

    This is Volkovitch.. EU's highest rated DK back on Grevious season... 10k Crit rating > 8k Mastery > 4k Haste rating...
    http://web.archive.org/web/201409270...kovitch/simple

    Cervantes of Outland EU (current rank 3, cant remember his S14/15 rank).... again taking Crit rating.... 11k Crit > 6k Mastery > 2k Haste
    http://web.archive.org/web/201402141...%A1ntes/simple


    But Hey what do I know? I only spent the entirety of Season 14 (grevious) and 15 (prideful) on retail as an UHDK.
    Meh it seems like the guide writer doesnt even kno why to go for the said stats.

    Crit is good since you should be presence dancing and in 5.4 unholy presence gives enough haste on its own to make haste a not so good stat to go for you'll have around 7 sec rune cd without going haste with unholy presence also Haste becomes more valuable the more uptime you have on your target, and with the removal of desecration and old death advance , dks have **** mobility and not enough uptime on their target to make haste a really good stat thus maximising mastery & crit for more disease damage and gargoyle/soul reaper burst damage.

    Crit is a big damage boost to your diseases, which are always ticking on everything all the time. It can make our gargoyle deadly, in a much more RNG way than mastery. Typically great for spread pressure, crit allows you to keep your damage up while you're not on your target. Great for big Soul Reapers.

    Mastery boosts your shadow damage and gargoyle's damage. A less RNG way to keep our damage up over multiple targets, and when we are not on our primary target, mastery will increase the damage of just about everything you do other than your Auto Attack, Necrotic Strike, and frost damage.

    Unholy secondary stat weights are all very close right, so close in-fact that there are obtainable gearsets for every possible stat priority. This means there is no one "right" way to gear, as it will vary from person to person.

    Back on retail live s15 there been alot of discussions about dks gemming and reforging , some dks like Katsoura went for straight up crit even with gems , most other EU dks went for Str/Mastery gems and crit reforge to balance stats out , meanwhile US dks went for straight full str gemming and mastery/crit reforging. While koreans played a haste build ( because mainly playing phd a comp where the hunter is the primary target ).

    tl;dr try to find the best way that works for you , if u plan on presence dancing , go for crit/mastery , if u plan on sitting blood presence 24/7 like a frost dk , go for haste.

    Hope i helped.
    Edited: September 16, 2015


  7. TY for writing what I couldn't really be bothered to. I know all the numbers and theory. But I don't really have the patience to explain it all like you did :)

  8. And another reason why haste is crap here specifically is because of this bug. Why go for a stat that has absolutely no reliability what so ever?

  9. Got many tests between mastery>haste and mastery>crit @live 5.4 and @old at 5.4. I found that haste scales better than crit. It just depends on your own playstyle. I removed completly festering strike from action bar, and i'm using IT & BB to convert runes. It can seem pretty hard at the begining, but once you will get used to it it's fine. On plate/mail targets you'll do more damage like that, than with 1 festering, and you can dispell things really quick. It's all bout the playstyle, dk on mop can be played in various mods. I wrote this just to "complete" a little

  10. Also @kemii what's the courent state of udk here, on frostwolf? It is competitive, or not? I would really wanna play here if it's ok. Tho the class wasn't ment to be rank1 on 5.4, it was pretty strong, and i'm 100% sure that here the skillcap is a lot lower than blizz, so you can reach high rate.

  11. Also @kemii what's the courent state of udk here, on frostwolf? It is competitive, or not? I would really wanna play here if it's ok. Tho the class wasn't ment to be rank1 on 5.4, it was pretty strong, and i'm 100% sure that here the skillcap is a lot lower than blizz, so you can reach high rate.
    Sorry I didin't see this, I've been busy.

    I don't actually know, since I'm on Lordaeron now.
    I still haven't arena'd on here as Unholy, I did a handful of games total and they were as frost (this was first week arenas came out with a green geared newbie rshaman). Whenever I finally get to 60 and have some spare time I'll hop over to MOP grab a pug partner and check it out.

  12. few things.. mostly, it not all @kemii :p

    1: may wanna remove a few of them armory listings, like ur mop dk don't exist :P
    2: why is plague leech and ams glyph listed with no other options? several of the top uh dk's on US at least, were using rolling blood and regenerative magic. inc. the uh dk who was r1 in 2's on US realms [which is what most ppl play here :P]. though he was in 5.4.8, but the rest is still true even in this patch :P

    other then that, def. better then majority of guides here, inc. my own. oh and final note. many ppl who play dk, won't play unholy cuz it's "harder" then frost, or the lack of big numbers :P. i know u can google it.. but perhaps u should incorporate a section on how to stack necrotics, i think it would help a lot of players out.

  13. This is Warmane...

    How are we meant to get Regenerative Magic when Timeless Isle isnt out?

    Also, Rolling Blood is just lazy, there is no need for it in arenas since all it does is all Pestilence to your Blood Boil, you can just use Pestilence instead.
    Plague leach allows you to refund your dieseases on a target for 2 runes, these runes can be used to apply more pressure.

  14. because people donate for full recipes? i have some glyphs that come from there on some of my characters, n i presume that the ppl that ah'd them bought full recipes. and the rest of your guide looks to be assuming everything working as intended, so why not incorporate the glyph?

    rolling blood.. just turns pestilence into pestilence + initial damage, i'm aware. also aware u get extra necrotics via pl. but what i'm also aware of, is that several top dk's, likely higher rating then yourself [no idea what ur rating was/is/etc. :P], used rb. so just because u prefer something, doesn't mean others should never be used.

    with that said, it means one of more of several things..
    - rb and pl are equal
    - 1 is better then the other, but both are sufficient to reach top ranks.
    - if u don't have enough keybinds, or are lazy, rb is fine
    - rb and pl are better then the other in different situations
    - no one really knows which is best
    - list can go on n on.

    i, like u, prefer plague leech. and i've yet to recall a situation where i thought to myself, damn, if i had rolling blood, i might have won that match. however, in my opinion, guides shouldn't be bias. fact remains that rolling blood has proven to be sufficient at worst. so i just think it should be listed as optional, with plague leech as recommended [or optional], but def. not set in stone.

    EDIT: so i forgot what u looked like and was curious so chk'd picture thread, but yea.. imo u look more appealing with darker hair then light :) just random thought lol
    Edited: November 6, 2015

  15. The gem part is WRONG...

    PVP Power > primary stats in PVP!
    PVP Power is against PVP Resil, also it increases TOTAL damage done.
    So Blue gems = PVP Power

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