1. Between Dissapointment and Expectation

    Let me start with a brief summary of who I am in general and to note that I play only the WotLK expansion. Probably you have seen some posts from me in the past, likely supporting Customizable Realm Rates™ for the PVP realms [except Lordaeron], suggesting progression options for Lordaeron, defending the future of Twinking in WotLK realms, or speculating about population relocation with Lordaeron's prophecy™.

    In a nutshell, IMHO, these are Warmane's weaknesses:

    - The current state of its game cores (e.g., in the case of WotLK realms, consider the previous comment about ICC/RS raids as well as similar/worse ones for Ulduar/ToC; if you do PvP the most broken battlegrounds are Wintergrasp, Strand of the Ancients, and the Isle of Conquest; there are also several broken end game dungeons; in a more general case refer to the top 5 bugs list). Sadly, the upper bounds for the expansions [WotLK,CATA] in terms of scripting quality are marked by other private servers [GD,A] at the moment.

    - What I consider bizarre design decisions (e.g., current fixed realm rates scheme, or some changes in the new coming point marketplace). I certainly could include a rather poor approach to disclose information and some illogical decisions to this category as well.

    and these are its strengths:

    - The loyalty and quantitative aspect of its population. I must make the distinction because even filtering all zombies and trolls, qualitatively, there is still a huge lack of objectivity, and poor argumentation in far too many forum posts; and there are a lot of lame practices that spoil the fun in game, like abusive ganking in world PvP, excessive item reservations in raids, or general selfishness, just to name a few of them.

    - The resourcefulness of the staff (e.g., the server survived two database wipes and it is by no means a minor deed) and the web infrastructure (i.e., WEBS [brilliant], armory, bug-tracker, integrated web/forum, and overall marketing strategies). Also, the capability of Kaer, moderators, and developers to level with members and to come clean/learn from past mistakes.

    As a bottom line, I believe that Warmane has the chance to recover its former glory, but it will be a long and tricky road back to the top. Personally, after spending lots of effort to make constructive criticism and several suggestions in the forum, which unfortunately were/are not considered viable by the administration, I decided to sign off for a while until the new WotLK game core is mature and becomes available in all the WotLK realms, as at the moment their game experience is not worth my time and I do not want to start leveling from scratch at the lowest rate in Lordaeron without a long-term/eternal cross-expansion progression to spice it up [been there, done that enough times already].

    In the meantime, I wish Warmane and all of you the best of lucks!
    Edited: September 15, 2015

  2. Let me start with a brief summary of who I am in general and to note that I play only the WotLK expansion. Probably you have seen some posts from me in the past, likely supporting Customizable Realm Rates™ for the PVP realms [except Lordaeron], suggesting progression options for Lordaeron, defending the future of Twinking in WotLK realms, or speculating about population relocation with Lordaeron's prophecy™.

    In a nutshell, IMHO, these are Warmane's weaknesses:

    - The current state of its game cores (e.g., in the case of WotLK realms, consider the previous comment about ICC/RS raids as well as similar/worse ones for Ulduar/ToC; if you do PvP the most broken battlegrounds are Wintergrasp, Strand of the Ancients, and the Isle of Conquest; there are also several broken end game dungeons; in a more general case refer to the top 5 bugs list). Sadly, the upper bounds for the expansions [WotLK,CATA] in terms of scripting quality are marked by other private servers [GD,A] at the moment.

    - What I consider bizarre design decisions (e.g., current fixed realm rates scheme, or some changes in the new coming point marketplace). I certainly could include a rather poor approach to disclose information and some illogical decisions to this category as well.

    and these are its strengths:

    - The loyalty and quantitative aspect of its population. I must make the distinction because even filtering all zombies and trolls, qualitatively, there is still a huge lack of objectivity, and poor argumentation in far too many forum posts; and there are a lot of lame practices that spoil the fun in game, like abusive ganking in world PvP, excessive item reservations in raids, or general selfishness, just to name a few of them.

    - The resourcefulness of the staff (e.g., the server survived two database wipes and it is by no means a minor deed) and the web infrastructure (i.e., WEBS [brilliant], armory, bug-tracker, integrated web/forum, and overall marketing strategies). Also, the capability of Kaer, moderators, and developers to level with members and to come clean/learn from past mistakes.

    As a bottom line, I believe that Warmane has the chance to recover its former glory, but it will be a long and tricky road back to the top. Personally, after spending lots of effort to make constructive criticism and several suggestions in the forum, which unfortunately were/are not considered viable by the administration, I decided to sign off for a while until the new WotLK game core is mature and becomes available in all the WotLK realms, as at the moment their game experience is not worth my time and I do not want to start leveling from scratch at the lowest rate in Lordaeron without a long-term/eternal cross-expansion progression to spice it up [been there, done that enough times already].

    In the meantime, I wish Warmane and all of you the best of lucks!
    You shall be missed. Really! No sarcasm!
    Love your posts.

  3. You shall be missed. Really! No sarcasm!
    Love your posts.
    A bit too objective and serious in the way to present stuff on a forum like this but he has written some good points i guess

  4. That seems rather contradictory to me. Isn't it? Lordaeron is evidence of our working on Wrath. But you complain about Lordaeron taking priority over... Wrath fixes?
    Yes. From my point of view, relevant WoTLK fixes are always postponed due to another projects. This time Lordaeron (which altho IS WoTLK itself, the scripts being worked on there aren't what the majority of your players are interested on). It is very clear that people want to enjoy a blizzlike ICC and RS. You got that feedback before. These updates are the ones that affect us the most.

    I would be very surprised if we end up having fully scripted OS/Naxx/Ulduar and then ICC/RS fixes actually coming. I've honestly lost my faith from what I've seen regarding updates in the past. I'm sorry. What I honestly expect is Lordaeron being released with a decent scripting on the promised raids, updates coming later on to polish a few things and then move on to whatever your new priority is going to be. I swear I don't want to read "WoTLK has been worked on enough for a long time (most quests, OS/EoE/Ulduar/Naxx are gonna be doable -as doable as current ICC-, along with ToGc/ICC/RS with the current scripting), therefore we'll be moving our efforts to X project from now on", but it's the first thing that comes to my head. That's what I'm actually afraid of - in the end having all the raids "doable" but not actually blizzlike and then ignoring WoTLK again for another year or longer.

    So, let me get this straight. You think that a missing set bonus (mind you, Cata and MoP players have to deal with this exact issue for even longer, on many many more classes and specs, and on more than just more than one set of tier sets) is more important than dealing with the hacker problem, or a much larger and more important part of the game that has been left ignored for years as opposed to your few months without that tier bonus? Am I reading this right? You're sure that's what you meant? I have to be absolutely certain, which is why I'm asking you this. I have to be certain because it makes the difference between someone considering your opinion as feedback vs. dismissing it as someone who only cares about their own priorities.
    I'm just exemplifying. Mage's 2p T10 got bugged with the latest patch along with a lot of other things. And they haven't been touched again. I don't know exactly how dev teams work on Warmane but I'd believe WoTLK devs aren't the same as MoP or Cata, if I'm correct then I don't know what the other expansions would have to do with mine. And honestly, if Cata and MoP are there to hinder WoTLK scripting, I'm starting to doubt if it's a good idea to have multiple options of expansions to play on Warmane if it's not possible to keep up the development and quality of life on each of these.

    Anyways, I'm probably biased defending WoTLK (and specially the content I farm) a bit too much but you can't deny this is exactly what most people actually want to get fixed. It would impact way more players than what the current scripting will. And if in the end we actually get ICC and RS fixes coming, after the older raids are done - great. Then I'll have to apologize for my words. But for some reason I don't quite believe it's going to happen - at least not anytime soon.

    I'm not possibly going to change what the staff thinks or anything like that - that's just "my take on Warmane".

  5. Yes. From my point of view, relevant WoTLK fixes are always postponed due to another projects. This time Lordaeron (which altho IS WoTLK itself, the scripts being worked on there aren't what the majority of your players are interested on). It is very clear that people want to enjoy a blizzlike ICC and RS. You got that feedback before. These updates are the ones that affect us the most.
    Those will come in time, and they will be completely rewritten. You may not like that you have to wait for Wrath to be redone from the ground upwards, but the current iteration you all currently play on Ragnaros and Deathwing will cease to exist in the future. Scripting it on the old core before the new core replaces it is just a waste of time, honestly.

  6. Those will come in time, and they will be completely rewritten. You may not like that you have to wait for Wrath to be redone from the ground upwards, but the current iteration you all currently play on Ragnaros and Deathwing will cease to exist in the future. Scripting it on the old core before the new core replaces it is just a waste of time, honestly.
    Can this be taken to mean that researching spell/talent/boss/raid-related bugs that exist on Rag/DW currently isn't of much point, and that that time would be better invested looking for bugs on Lordaeron instead?

  7. Yes, most likely, actually. A lot of things may be similar or the same on the two cores, but I can't say how much of it will be.

  8. My take on warmane aye?

    Well, there are ups and downs - but this applies to every private server doesn't it. The good thing is that it is somehow able to attract and sustain a large community. I've been here for quite some time and the things that I'm mostly disappointed about are keeping promises and focusing on quantity instead of quality.

    For example: http://forum.warmane.com/showthread....=1#post1569942

    Clustered Load Balancing(CLB) was mentioned that it was going to be focused on in 2012. We're in 2015 now and there's still no sign of CLB. This will greatly enhance the quality of the realms since it will introduce cross realm/faction features.

    That's just my opinion. Instead of continuously releasing new realms and expansions, I think it would be best to fulfill what has been promised first.

  9. We're in 2015 now and there's still no sign of CLB.
    It's definitely there. It's a back-end system that a standard community member won't be able to see. Clustered-Load Balancing itself is not the same as the features it would potentially allow to be utilitized.

    That said, please do not treat Molten and Warmane as if they are the same entity. They are not. The "promises" made by the old administration is not something we wish to base ourselves upon. This is Warmane, and we have started anew.

  10. It's definitely there. It's a back-end system that a standard community member won't be able to see. Clustered-Load Balancing itself is not the same as the features it would potentially allow to be utilitized.
    Yeah pretty much the featurees for the CLB is not developed yet i take it? It's still there but not really ''used'' to the features that it has been mentioned to do?

  11. It makes certain features possible, but the system itself is intended to increase realm stability.

  12. It's definitely there. It's a back-end system that a standard community member won't be able to see. Clustered-Load Balancing itself is not the same as the features it would potentially allow to be utilitized.

    That said, please do not treat Molten and Warmane as if they are the same entity. They are not. The "promises" made by the old administration is not something we wish to base ourselves upon. This is Warmane, and we have started anew.
    That's fair but it would be nice to know whether or not the intention is still there to introduce CLB in a way that would allow for cross-realm features.
    Edited: September 16, 2015 Reason: Rephrased a sentence.

  13. Compared to Cata, Wrath/MoP are receiving loads of attention. I know that you guys have priorities, but FOUR months of just being completely untouched isn't fun; we exist too.

  14. Well, I have reached the 70s now, and can say I noticed a significant jump in the number of noticeable bugs in WOTLK content as opposed to earlier content. I'm sure this is all going to be addressed in Lord and I am excited to see what is done with it. I understand that the Warmane team doesn't have the manpower or resources that Blizzard has, and so it will take longer to fix what needs to be fixed. I think Mercy has done an excellent job of explaining what Warmane is up against, and what they are doing to try and address some of these issues. Mercy if you are reading this I would like to ask you about one specific bug that has been really the only thing I've had serious issues with. Being resurrected in dungeons doesn't seem to work for me. I have no option to accept a rez that has been given to me. Are you guys aware of that specific issue? And secondly, to personally thank you for being a Warmane front soldier and taking and confronting head on the heat some players may give you.

  15. If you're referring to where you cannot accept a ressurection after you have released, then yes, we know about that. I do not know if this will be the case on Lordaeron, though. If it does appear on Lordaeron, whether known or not, a report must be made for it on the bug-tracker.

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