1. After the realm is done "progressing" and the whole content is released will there be RDF? I like the leveling experience,but I have limited play time and I don't want to have to level alts without dungeon finder.

    Also how will wotlk heroics be handled? Will bosses drop emblem of triumph ?
    it's simple bro, if you have friends go lordaeron, if you are solo i don't recomend lord since you will outlevel your dungs and dung quests.

  2. It's all fun and games now that everyone is leveling, but that will change.
    Keep in mind I'm primarily a PVE player and I strongly dislike world PVP. I think it's imbalanced and boils down to who is more geared and has a burstier class and spec. Therefore it doesn't do anything good to anyone apart from people who need their ego boosted by killing weaker and/or less experienced players than them. There's battlegrounds for semi-equal fights,and there's Wintergrasp too (hope it will work) .

    When you get to 80 questing doesn't have a point anymore. You can continue questing for niche reasons like achievements (assuming all quests are completable) ,lore or even gold (although we all know that's not efficient ). Those people are minority so the zones will depopulate anyway save for people that are farming materials. So you choose whether to gear up for pve or pvp (or both even). In order to gear up for pve you need to do heroics. There are 10 heroics in wotlk (assuming toc 5,uld dungeons and icc dungeons will not be released from start) and they're pretty spread out through the world. Mounts are costly and I bet they will be luxury even for the most hardcore players at least in the beginning. Rough estimate,but I'm assuming good 60% of the realm will be using ground mounts for the first month at least. A lot of time will be wasted running to dungeons and there's the possibility that the stones will be unusable because they might be a slaughter fest. For one character okay,I'll put up with that and enjoy the rest of the realm,because it's awesome,but no chance for alts.

    That's probably what the game will look like without RDF. I'm not sure how much of the population will stay through that. Any realm without people is no fun,let alone a hardcore one, so I'm sure that will be reconsidered eventually.

  3. It's all fun and games now that everyone is leveling, but that will change.
    Keep in mind I'm primarily a PVE player and I strongly dislike world PVP. I think it's imbalanced and boils down to who is more geared and has a burstier class and spec. Therefore it doesn't do anything good to anyone apart from people who need their ego boosted by killing weaker and/or less experienced players than them. There's battlegrounds for semi-equal fights,and there's Wintergrasp too (hope it will work) .

    When you get to 80 questing doesn't have a point anymore. You can continue questing for niche reasons like achievements (assuming all quests are completable) ,lore or even gold (although we all know that's not efficient ). Those people are minority so the zones will depopulate anyway save for people that are farming materials. So you choose whether to gear up for pve or pvp (or both even). In order to gear up for pve you need to do heroics. There are 10 heroics in wotlk (assuming toc 5,uld dungeons and icc dungeons will not be released from start) and they're pretty spread out through the world. Mounts are costly and I bet they will be luxury even for the most hardcore players at least in the beginning. Rough estimate,but I'm assuming good 60% of the realm will be using ground mounts for the first month at least. A lot of time will be wasted running to dungeons and there's the possibility that the stones will be unusable because they might be a slaughter fest. For one character okay,I'll put up with that and enjoy the rest of the realm,because it's awesome,but no chance for alts.

    That's probably what the game will look like without RDF. I'm not sure how much of the population will stay through that. Any realm without people is no fun,let alone a hardcore one, so I'm sure that will be reconsidered eventually.
    I understand your view but disabling RDF won't affect population... It will benefit it more like it in my opinion... A lot of people who were NO for RDF actually love it and a lot of ppl changed their opinions and views when they actually played the game without it... So i see only positive with it cause i loved when RDF didn't exist.

  4. I understand your view but disabling RDF won't affect population... It will benefit it more like it in my opinion... A lot of people who were NO for RDF actually love it and a lot of ppl changed their opinions and views when they actually played the game without it... So i see only positive with it cause i loved when RDF didn't exist.
    I agree completely. I like it without rdf as well currently. I'm just talking for the future. The zones will depopulate once people hit 80. Especially Azeroth. If the realm really is progressive and they release raids through tiers like they were released in retail,there's no need for rdf. But when icc is fully released I don't see a reason not to include rdf then as well.When the whole 3.3.5 content is released, tier 7 and 8,even 9 will become absolutely obsolete. RDF helps people gear for t10,because no guilds would bother to organize gearing runs like it was in tbc.

    I'm not saying add RDF now,but to reconsider it after the realm hits the progression cap.

  5. I really don't see why is RDF such a problem for some people. I really like this 1x experience so far and I love questing, but it just gets a bit boring over time and I'd like to ease it up a bit by doing some dungeons & getting some nice items(especially weapons). I played retail in late WoTLK and early Cata and full blizzlike experience for me adds Dungeon Finder tool too.
    I just hope they'll reconsider this because it's not that easy to find people for dungeons who would stay throughout whole summoning/killing/dying/resurrecting process.
    Edited: October 11, 2015

  6. Just a quick comment on whole "RDF allows people to stay in cities and do nothing else". Excuse me, but most of the time, you wait in your zone, ignoring requests for summoning help and beg for summon when party leader and most helpful person go there. If this argument is so damaging, then people will continue doing so, only diffrence is, more spam in global for dungeons(add separate channel maybe?) and dungeon requirements go up like hell. You can do Deadmines from level 15 to level 28(atleast acording to carbonite, and past expierences), yet everyone tends to look for level 18-20 for that dungeon. I wonder where I saw this happen, oh yeah, raiding, where people ask 500-1000 more GS than minimum so they could be spared the chatter and whole raid would go faster.

    In the end? RDF was a tool that made a chore less of a chore and gave chance to lower level, not so geared up people chance to gear up and learn. Oh and trying to say it will force people do stuff slower way, only says "Yea, we took away something from you to force you into harder mode, by denying you features that normally would be available."

  7. Chazzz You totally drawed up my opinion dude ! If somebody don't like RDF just don't use it :)! I hope they will enadble the RDF less than a month! :)
    Edited: October 11, 2015 Reason: wrong name

  8. Chazzz You totally drawed up my opinion dude ! If somebody don't like RDF just don't use it :)! I hope they will enadble the RDF less than a month! :)
    Considering that no RDF has been a design feature for Lordaeron since the very start, something clearly stated and repeated more than enough, the picture would be more like "if somebody doesn't likes the lack of RDF, just don't play on Lordaeron."

  9. C'mon, even one of GMs was complaining about the lack of RDF on Malaco's live stream xD

  10. C'mon, even one of GMs was complaining about the lack of RDF on Malaco's live stream xD
    Kaer > Gms haahahah :D Well Malaco only hangs with noobs ;)

  11. C'mon, even one of GMs was complaining about the lack of RDF on Malaco's live stream xD
    I dislike the fact we didn't take the chance in Lordaeron to have a server flagged as PvE (you know, where people who want to PvP still can PvP just as much, simply not being able to force it on the players who don't want it), but you don't see that being changed.

  12. Oh, BTW, someone on /global asked a question a few days ago, sth like "why isn't the BG "finder" disabled as well?"
    Why PvPers don't have to travel to BG entrances and talk to battlemasters in order to join BGs? You don't want them to have a unique experience? ( ͡° ʖ̯ ͡°)

  13. Oh, BTW, someone on /global asked a question a few days ago, sth like "why isn't the BG "finder" disabled as well?"
    probably because pvp finder is 3.0.2
    and dongeon finder is 3.3.0 came along with ICC ?

  14. Because they are different things, for different uses, used in different ways.
    It has nothing to do with patch versions.

    You people need to understand the concept of "Administrative design choice." It's the kind of thing that isn't based on player approval. There are many things we are up to listening to feedback and adjusting, but this isn't one of them. Plain and simple as that.

  15. As a "progressive" realm, it's ok to not have RDF before ICC I guess. But it'll really slow down gearing without those 2 eof per day.

    If this thread's getting so much attention, what's the reason behind not having the "honorable kill" titles available? It gave a nice sense of progression (and there's no other way to get them as far as I know).
    Edited: October 11, 2015

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