1. Why RDF Being Disabled on Lordaeron is a GOOD Thing

    DISCLAIMER
    First let me mention that these here are MY opinions and thoughts about RDF being disabled, you don't have to agree, like or see merit in them. Do I dislike RDF, not necessarily but I do see merit in it not being enabled. At times with 10k players on Lordaeron it's safe to assume RDF being disabled isn't as off-putting as it is being made out to be.
    END DISCLAIMER

    At one time or another "most" players have utilized the RDF system for whatever reason(s). With the release of the Lordaeron "Hardcore" Realm, a push for community amongst players, to again traverse the lands we have all come to know and an overall quality experience was/is sought.

    Without RDF character progression is based "purely" off of the efforts of the players themselves without the crutch of the rewards from using RDF, this goes along with the marketplace being limited/expensive, no transfers to the realm and it being "hardcore", etc. On Lordaeron ("especially") players are putting in effort for their characters and RDF being disabled bolsters this by not providing an "easy street" to gold, XP and or emblems. Weekly raids "will" be even more appealing.

    How many times have players queued for RDF only to have the group disbanded because players don't like what dungeon was selected due to things like "it's boring" or "too long" (especially at max level)? How many times have groups had to re-queue because someone didn't click "enter dungeon"? Without RDF players have to form their own groups and manually go to the dungeon(s) of their choosing which means interacting with players instead of being piled together based on the RDF system and not coming across a dungeon they wouldn't want to complete. Without RDF there is no more waiting for the queue to pop and possibly having to re-queue again and again until you get a group that doesn't disband and or all members click "enter dungeon" (though forming groups may still take time but it isn't the same thing).

    How many times have players been randomly grouped with someone who has/had malicious intentions (ninja looters, intentional group wipers, etc.)? Without RDF players become more responsible for their actions and conduct which can't easily be circumvented by queuing for RDF since it doesn't take player conduct into consideration when grouping. Groups that are unaware of the nature of such player(s) will be vulnerable to them. Without RDF the population can shun negative players by making others aware of their actions and not grouping with them which would make it harder for them to "sneak" into groups by using RDF. Even if players are known to be negative it will still be a burden for groups to have to replace them if encountered with RDF.


  2. I agree with all the things you said (more like an understanding of what you said). I am new to wotlk and I only played it for 1 year, so... I have used RDF and I DID not used it as I could of. BUT this should be player's preferences, removing features of a game version is NOT making it "hardcore"; if you want to make it hardcore, you can change something like mount skill level and gold requirements (like back in vanilla 40 the 1st one and 60 the 2nd) OR you can put Hearstone on 1h CoolDown AGAIN, like in tbc, or you can rise the respawn of everything #irony! This is my 1st argument.
    Second of all, (and the last one) you should NEVER (and when I say never I mean NEVER) obstruct, deny, stop, intrerrupt any activity, action, ideas, features of ANYTHING only cause "bad things can happen". I mean how can you NOT see this? Only cause there ARE and will BE some negative players or facts or w/e around you STOP doing what you wanted. What kind of cowardice is this? A really lame and childish one is the answer!
    The idea of disabling RDF is to "help" players to socialize, right? BUT people afk-ing near the summoning stones and spamming on "Global" channel while waiting for invites/to invite and to summon or to be summoned.
    It is "hardcore" to spam and to sent your message through the 500-600 messages per minute in Global Channel indeed.
    And I ask everyone that agrees to disable any feature: how can you do the 10-12 HC Dungeons daily and to FARM your mats and stuffs for proff every day unless you spend your whole day in-game?
    Edited: December 27, 2015

  3. How many times have players queued for RDF only to have the group disbanded because players don't like what dungeon was selected due to things like "it's boring" or "too long" (especially at max level)? How many times have groups had to re-queue because someone didn't click "enter dungeon"? Without RDF players have to form their own groups and manually go to the dungeon(s) of their choosing which means interacting with players instead of being piled together based on the RDF system and not coming across a dungeon they wouldn't want to complete. Without RDF there is no more waiting for the queue to pop and possibly having to re-queue again and again until you get a group that doesn't disband and or all members click "enter dungeon" (though forming groups may still take time but it isn't the same thing).
    This I don't agree with, cause on retail this never happens. In terms of people leaving cause they don't like the dungeon for whatever reason.

  4. The disabled rdf is what stops me from doing dungeons.
    I simply dont have anymore the patient to search in this awful global chat spam for ppl.

    When it comes to the socialize aspect: Spaming the global chat to build up a grp doesnt feel social. Ppl are still leaving the party with out a single word and ppl are still bashing less experienced players.

    Many of ur mentioned rdf problems exist only on private server.
    To list a few:
    -Ppl leaving rdf grps because the dungeon is not completeable.
    -Ppl are able to avoid deserter by relogging which makes them able to spam rdf until they get the easiest dungeon.
    -Ppl are bug abusing (pulling last boss to get the rdf reward faster)

    All these problems are related to bugs and not to rdf itself.
    Properly scripting is required to make a fluent rdf system.
    Edited: December 27, 2015

  5. Stop crying about dungeon, you can make a party in 10 min.
    I always create my groups, and in 10 min we are full

  6. I don't understand a thing. Why those who don't like RDF want the others to do the same,while they can travel to the instance.If RDF is enabled it doesn't mean that those who don't like it can't do a dungeon the way they like. So,if RDF would be on,those who don't like wouldn't suffer.

    But people like to force the others to play as they wish,which isn't fair.

    It's a simple thing.
    Do you like RDF?
    If you like it,then queue.
    If you don't like it ,you can travel to the summon stone.

    Why would you ask to be removed,it really doesn't matter,either it's on or off,you can still travel to the instance.
    Edited: December 27, 2015

  7. Stop crying about dungeon, you can make a party in 10 min.
    I always create my groups, and in 10 min we are full
    I don't see anyone crying,they are just asking for a tool that is working properly,but the staff decided to remove it because this is their personal preference,and all of us must play as they want us to do,isn't this sweat? Who knows what will be removed next?It looks like what people are whining about on forum gets removed,next week there will be no paladins,in a month warriors won't be available and soon the alliance side will have 1 less race because the horde complained too much,this is how things work here.They are struggling to fix stuff,but they remove working things that aren't appealing to some people.
    If RDF was enabled,you could still form your private groups.
    Edited: December 27, 2015

  8. No RDF is king! It should never have been implemented in wow! gg

  9. Hum i understand, maybe re enable the RDF and only for making the party? And dont teleport? Like this we will have to walk again xD

  10. Hum i understand, maybe re enable the RDF and only for making the party? And dont teleport? Like this we will have to walk again xD
    This would make sense. I cant think of any person who enjoys to recruit ppl with the global chat.
    Everybody hates the global chat and something needs to be done against it.
    Edited: December 27, 2015

  11. The only thing i am worried about here is how exactly are we going to collect emblems when we happen to need them. I personally never really played pve and i don't really know much about that aspect of the game so naturally chances to get into a raiding guild are pretty slim at best. So it seems it's a pugging (slammer) for me and in order to mingle among the pugs you need gearscore or some/such. Can't lead anything as i have never done any raid to begin with.

    I am not complaining here just pointing out that the catch up mechanic rdfs offer greatly cripples people like me who are not experienced enough. It just leaves me with nothing to barter with.

  12. Second of all, (and the last one) you should NEVER (and when I say never I mean NEVER) obstruct, deny, stop, intrerrupt any activity, action, ideas, features of ANYTHING only cause "bad things can happen".

    And I ask everyone that agrees to disable any feature: how can you do the 10-12 HC Dungeons daily and to FARM your mats and stuffs for proff every day unless you spend your whole day in-game?
    I'm not part of the staff so I don't know the extent of the intentions behind disabling RDF, but, being rational I pointed out what I see as positives in disabling it.

    Spoiler: Show
    Personally I doubt RDF was primarily disabled to prevent negative actions (if at all), but as mentioned for players to play the primary role in the progression of their characters, the more time you spend the more your character(s) can progress.

    A character can level fairly quickly using RDF alone since dungeon mobs give quite the amount of XP thus circumventing questing (in part at least). From what I have witnessed the developers have put a LOT of work into Lordaeron and I believe that work should be appreciated by players experiencing the content (especially lower level) and RDf being disabled makes this possible.

    As far as gathering mats and doing daily/weekly raid quests it is up to the player how they spend their play time, in other words to get more you have to play more. What players can do is find other players and schedule times/days to do the weekly raids. etc. (as some have done even before), grouping with the same individuals I'm assuming will cut out waiting for a group to form and that time can be spent doing other things.


    This I don't agree with, cause on retail this never happens. In terms of people leaving cause they don't like the dungeon for whatever reason.
    Well this is a private server and it is a problem for some. I myself have witnessed it a number of times.

    I don't understand a thing. Why those who don't like RDF want the others to do the same,while they can travel to the instance.If RDF is enabled it doesn't mean that those who don't like it can't do a dungeon the way they like. So,if RDF would be on,those who don't like wouldn't suffer.
    What I see as one of the reasons RDf was disabled is the rewards it grants, lots of XP and gold and eventually emblems.

    Spoiler: Show
    Thos rewards offer accelerated progression and some players "skip" quite the amount of content just by repeatedly using RDF. A few rounds of RDF can equal or grant more XP than a number of quests. Disabling RDF puts everyone on a more even playing field. If it were me I'd probably have RDF but make it to where it doesn't grant anything additional and with no teleport option that way players could still use it to form groups (you will see how many players complain about not getting rewards). But you see a lot of players use RDF for the rewards, not simply to make forming groups less of a task.


    The only thing i am worried about here is how exactly are we going to collect emblems when we happen to need them.
    Weekly Dalaran quests grant emblems I believe. Players who aren't familiar/experienced with PvE will have to get with the program and start putting in work or be left behind. Lordaeron is a "hardcore" realm, to me it means players have to earn their progression instead of RDF'ing for the daily emblems and logging off.

  13. I'd start banning people... seriously... Each day there is a topic about RDF, be it why it's closed, lets open it, let it stay closed or what ever. Just S T O P already.

    It was clearly stated over 9000 times, RDF WON'T BE OPENED - EVER. You making topics about, each day, doesn't help you!

    They heard it all about RDF, everything you have to say, everything they already know without you telling them, yet THEY decided not to open it. So just stop already... they won't change their mind, and even if they do somewhere down in the future, it sure won't be because you opened 100000000 topics about it.

  14. I'd start banning people... seriously... Each day there is a topic about RDF, be it why it's closed, lets open it, let it stay closed or what ever. Just S T O P already.

    It was clearly stated over 9000 times, RDF WON'T BE OPENED - EVER. You making topics about, each day, doesn't help you!

    They heard it all about RDF, everything you have to say, everything they already know without you telling them, yet THEY decided not to open it. So just stop already... they won't change their mind, and even if they do somewhere down in the future, it sure won't be because you opened 100000000 topics about it.
    You do know this isn't a thread about enabling RDF right? It's actually in support of it being disabled...

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