1. Wow is NOT a pvp game. TERA IS a pvp game.

    Wow is for playing farmville and sitting in your garrison.


    TBC was the only good expansion; but when asked on the WOD panel about old servers, they said.. and I quote.. "you think you want tbc. you think you want old content. but you don't. we'll tell you what you want."

    Clearly dying. Been dying since the first tier of cataclysm sent so many packing.
    Edited: February 3, 2016

  2. Pre-purchased Legion because it looks extremely fun and the PvP system really caught my attention!

  3. Wow is NOT a pvp game. TERA IS a pvp game.

    Wow is for playing farmville and sitting in your garrison.


    TBC was the only good expansion
    nice b8 junior

  4. [ .. ]

    The best part of WoW was the open world...

    and you know what's really messed up? lol

    Blizzard had said no to player housing several times and even made an official statement saying NO right before Cata came out as they knew then that it would close people off from the open world and they wanted people to always feel there was an open world with lots of players around.

    Nice to see how they went back on their word and against their own better judgment and everything they knew then that would happen, did happen, and it cost them a lot of money.

    It's okay, they make most if not all of it back by selling mounts on the cashshop, another little thing that's been pissing people off and chasing them away.
    wait what?
    Almost all of the wow content that mattered and still matters is in some form of an instanced area, short of Wintergrasp (and its successors) and the rare world boss
    wow is a, if not the instance mmorpg

  5. wait what?
    Almost all of the wow content that mattered and still matters is in some form of an instanced area, short of Wintergrasp (and its successors) and the rare world boss
    wow is a, if not the instance mmorpg
    Vanilla, the whole world mattered. Then, afterward... Hellfire Peninsula & The Throne of Kil'Jaeden, Shadowmoon Valley just outside of the Black Temple Entrance, the Isle of Quel'Danas, the Throne of the Elements, Ring of Blood; all highly popular pvp areas aside from the other content they offered (world bosses, daily quests, etc.). Wintergrasp, the Argent Tournament, Zul'Drak Pa-Troll areas, Argent Vanguard grounds at the foot of Icecrown and the Ampitheater of Anguish; Hyjal beneath Nordrassil, the Molten Front, Thundermar and Bloodgulch in the Twilight Highlands, Ramkahen and the river delta in Uldum, Tol Barad, Therazane's Throne; the low lands of Kun'Lai Summit, Peak of Serenity, Tavern in the Mists, the entirety of the Jade Forest including Dawn's Blossom, Windward Isle, and the Arboretum; Halfhill, the low lands of Krasarang Wilds including Lion's Landing and Domination Point; Zan'Vess, Klaxxi'Vess, Lake of Stars, Terrace of Gurthan, Niuzao Temple, the entirety of the Vale of Eternal Blossoms, the Isle of Giants, the Isle of Thunder.

    That's up to MoP, things that just came to mind, and doesn't even include major cities. All of which are open world areas that are popular for one reason or another. So, um, yeah, nice troll attempt.

  6. The open world has a huge roll in the game when it coems to leveling for example, and the fact that WoW has such huge open world makes it even better since you dont have to go do the same quests while leveling up your 2nd or 3rd char etc and the change in nature / landscape makes it fun and different with every zone.

    The dungeons have a huge roll aswell since most people (including myself) rather want to do rdf the whole way up to lvl cap then questing in openworld, its about the co-op aspect that makes even the same dungeon, different with different people, not to mention the gear wich also helps alot, and in later when your at the lvl cap it's what matters.

    You are both right, but for the wrong reasons.
    You should all know that they implented so much content in every aspect to satisfy every mmorpg player, and thats because every player want something different.

    Theres absolutely no reason to argue on whats best or what matters since it matters differently for everyone.
    Edited: February 4, 2016

  7. You are both right, but for the wrong reasons.
    You should all know that they implented so much content in every aspect to satisfy every mmorpg player, and thats because every player want something different.

    Theres absolutely no reason to argue on whats best or what matters since it matters differently for everyone.
    No. Just because someone likes to play the game exclusively in raids, dungeons, battlegrounds, arenas, etc. does not mean the content out in the world does not exist. It doesn't matter what you or anyone else thinks is "best". The content is there, whether you like doing it or not.

  8. Vanilla, the whole world mattered. Then, afterward... Hellfire Peninsula & The Throne of Kil'Jaeden, Shadowmoon Valley just outside of the Black Temple Entrance, the Isle of Quel'Danas, the Throne of the Elements, Ring of Blood; all highly popular pvp areas aside from the other content they offered (world bosses, daily quests, etc.). Wintergrasp, the Argent Tournament, Zul'Drak Pa-Troll areas, Argent Vanguard grounds at the foot of Icecrown and the Ampitheater of Anguish; Hyjal beneath Nordrassil, the Molten Front, Thundermar and Bloodgulch in the Twilight Highlands, Ramkahen and the river delta in Uldum, Tol Barad, Therazane's Throne; the low lands of Kun'Lai Summit, Peak of Serenity, Tavern in the Mists, the entirety of the Jade Forest including Dawn's Blossom, Windward Isle, and the Arboretum; Halfhill, the low lands of Krasarang Wilds including Lion's Landing and Domination Point; Zan'Vess, Klaxxi'Vess, Lake of Stars, Terrace of Gurthan, Niuzao Temple, the entirety of the Vale of Eternal Blossoms, the Isle of Giants, the Isle of Thunder.

    That's up to MoP, things that just came to mind, and doesn't even include major cities. All of which are open world areas that are popular for one reason or another. So, um, yeah, nice troll attempt.
    Well, none of these up to WotLK really gave you any (useful) gear. Sure, you had to farm mats in the open world, but ultimatively all your gear came from instanced activities (Battlegrounds, Arenas, Dungeons and Raids). I have little idea about what lies beyond WotLK, but I`ve heard there was some Timeless Isle stuff that gave you some gear?


    Also, open world levelling has diminished a lot starting mid WotLK with RDFs and Battleground experience.

  9. Well, none of these up to WotLK really gave you any (useful) gear. Sure, you had to farm mats in the open world, but ultimatively all your gear came from instanced activities (Battlegrounds, Arenas, Dungeons and Raids). I have little idea about what lies beyond WotLK, but I`ve heard there was some Timeless Isle stuff that gave you some gear?


    Also, open world levelling has diminished a lot starting mid WotLK with RDFs and Battleground experience.
    You started your "wait what?" post in reply to someone who stated that the best part of the game is in the open world, now you're shifting to gear? Your idea of "content that matters" might be simply a narrow "what can get me gear" view, but the amount of world content (actual content, not limited to "gear drops") is ridiculously larger than what you get inside instances. You might say for you what matters is inside instances only, but that's you cutting out the majority of the content and ignoring most of the game just to "get to the top."

  10. I did say from the very beginning that 'almost all of the content that _matters_ is in some instanced area', not that instanced content is the 'best part' of wow. I`d say that it is, but I can agree to disagree here. It`s a matter of taste and preference.
    I`d also say that getting gear and better gear is one of the if not the most central aspect of this game.

  11. I did say from the very beginning that 'almost all of the content that _matters_ is in some instanced area', not that instanced content is the 'best part' of wow. I`d say that it is, but I can agree to disagree here. It`s a matter of taste and preference.
    I`d also say that getting gear and better gear is one of the if not the most central aspect of this game.
    I on the other hand consider that the big, long-term goal. The thing that exploring the world, doing quests, finding out about the story line and how everything connects together, leads to. You know, the "the way to the goal is more important than the goal itself" thing.

  12. That`s fair enough, however, for most people thats not something you`d repeat. To be honest, the first time I played this game, I found it quite appealing as well.
    However, it offers little to no replayability value, not to me at the very least anyways.
    The instanced content however does, as I`ve been playing this game for several years now and still am doing Dungeons, Raids, Arenas and Battlegrounds.

  13. I did say from the very beginning that 'almost all of the content that _matters_ is in some instanced area', not that instanced content is the 'best part' of wow. I`d say that it is, but I can agree to disagree here. It`s a matter of taste and preference.
    I`d also say that getting gear and better gear is one of the if not the most central aspect of this game.
    The game would not exist as it is without the story and the world to support it. Just because the only thing you care about is gear, does not mean there are not other parts of the game. As I said above in my previous post. It doesn't matter what you like or prefer. That does not change the fact that there is more content in the game than just what you like. To argue as if that were false is just absurd.

    I cannot emphasize enough how much people have complained about raid content at points, for example, that did not make sense because the world content did not explain what was going on, or just simply didn't do the job well enough. You can pretend it's not there all you like, but it IS there.

  14. Vanilla, the whole world mattered. Then, afterward... Hellfire Peninsula & The Throne of Kil'Jaeden, Shadowmoon Valley just outside of the Black Temple Entrance, the Isle of Quel'Danas, the Throne of the Elements, Ring of Blood; all highly popular pvp areas aside from the other content they offered (world bosses, daily quests, etc.). Wintergrasp, the Argent Tournament, Zul'Drak Pa-Troll areas, Argent Vanguard grounds at the foot of Icecrown and the Ampitheater of Anguish; Hyjal beneath Nordrassil, the Molten Front, Thundermar and Bloodgulch in the Twilight Highlands, Ramkahen and the river delta in Uldum, Tol Barad, Therazane's Throne; the low lands of Kun'Lai Summit, Peak of Serenity, Tavern in the Mists, the entirety of the Jade Forest including Dawn's Blossom, Windward Isle, and the Arboretum; Halfhill, the low lands of Krasarang Wilds including Lion's Landing and Domination Point; Zan'Vess, Klaxxi'Vess, Lake of Stars, Terrace of Gurthan, Niuzao Temple, the entirety of the Vale of Eternal Blossoms, the Isle of Giants, the Isle of Thunder.

    That's up to MoP, things that just came to mind, and doesn't even include major cities. All of which are open world areas that are popular for one reason or another. So, um, yeah, nice troll attempt.
    /hug

    Thank you for your post. I found it very refreshing and open minded. Spot on!

    I also wanted to add:

    It's called: The "World" of Warcraft, Not Dungeon or Instance of Warcraft. :D

    Also for many players the open world has been a great way of randomly making friends and randomly having a unexpected experience. Selaya if you think the only content that really mattered was instanced, then clearly you're either bad at arguing or are so shallow that you don't notice the players around you and how great they can be. I'd like to follow up with saying, maybe you should stop and talk to some people when you're out in the world and considering adding people to your friends list and staying in touch with them.

    :D

    I'd also like to ask you Lynea; have you noticed that it seems like the more Blizzard removes the traditional treadmill the more players seem to be getting upset with Blizzard and unsubbing? Personally I think it makes the game to easy and feels like there's less to do.
    Edited: February 5, 2016

  15. Also, open world levelling has diminished a lot starting mid WotLK with RDFs and Battleground experience.
    and this became a big downfall for WoW, RDF in itself was a good idea, just poorly executed. A tool that assist pulling a group together for you? Perfect! But a tool that auto-ports you to and from the dungeon? Gives you a nice gear upgrade at the end and....additional XP? Overkill!

    Sadly this was proven to be such a bad idea in Cataclysm when players just started to sit in Capitals all day and que up for dungeons and that was it. Blizzard spend all this great time and effort revamping Vanilla zones just for people to not go out and see it. Truly sad and it even took me time to see how bad RDF was, but it sure did hit me like a ton of bricks when i did see it.

    Now Blizzard just cares about money, that's why they try and cater to so many demographics; The Raiders, The PvP'ers, The casuals, The Hardcore, The Non-raiders, etc etc etc, but I just miss the way WoW was designed in WoW. I think Legion would truly be an amazing experience if Blizzard were to try and focus on making the game more mainstream and less catering to different demographics. What i'm trying to say to you and get through to you is that the game should be made as one whole, not this part over here is for this group of players, and then this part over here was made for this other group, and then that over there can be for those players. Sometimes less is more and these days Blizzard is truly trying to hard to come up with new ideas and new tech to put into their mmo that they've removed so much of the greatness that it was. :(

    It makes me a sad panda.

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