I was just wondering, what is better stat for Frost Death Knight, Haste or Mastery?
Haste = faster rune regeneration + more procs for KM
Mastery = Increases Frost Damage
which is better?
'); document.write(''); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = ""; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "warmane/misc"; var IMGDIR_BUTTON = "warmane/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "422"; var BBURL = "https://forum.warmane.com"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "showthread"; var RELPATH = "showthread.php?p=2642883"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://forum.warmane.com/"; var CoTTooltips = { rename: true, icons: false, iconsize: 15, qualitycolor: true, overridecolor: { spells: '#839309', items: '', npcs: '#fff', objects: '#fff', quests: '#ffb100', achievements: '#fff' } }; // -->
I was just wondering, what is better stat for Frost Death Knight, Haste or Mastery?
Haste = faster rune regeneration + more procs for KM
Mastery = Increases Frost Damage
which is better?
haste is terrible and should never be taken in any form in MOP. It only provides good should you have 100% uptime on a target, which is impossible in PvP, along with the combined issue of being forced into Blood presence which will null out all your Haste to rune regen.
Mastery for DW frost, and Crit for 2h Frost.
why crit when I have Killing Machine?
Just because we have a guaranteed chance to crit doesnt mean thats it, we need to be able to crit with as much as we can.
Everything including Auto Attacks. We lack the mobility and uptime on a target in MOP that we will not be able to push enough pressure on our targets to live on KM procs alone. The higher our crit chance the more damage we can put out regardless of uptime on out target, and it increases the crit chance of every ability and autos which sometimes we are going to have to rely on (again due to downtime, rune regen in BPres).
Incorrect.
Since within PvP you will not be using PvE trinkets at all. (You know we are talking about MOP right?)
Crit for 2h Frost is a must, becuase your low uptime on your target you need everything to crit. You know the feeling you get when you put 3 critical Obliterates into something in a row? That right there is pressure. Pressure they cannot counter without sitting on you and locking you down, which then in turn means less uptime.
Crit is your stat for PvP.