1. For the Horde/Alliance punishment

    As we all know, when it comes to defend our faction cities most plyrs dont give a damn about it, only some PvP guilds does, but sometimes not even them.
    So something came up my mind. I know this hardly can be implement or even if it can be GMs proly wont do it cause they dont do much to make server better, but anyway ill suggest this. Whenever some city boss is killed all players from that faction that r online get honor deduction by 25%. So if opposite faction kill all 4 city bosses ull lose all ur honor. Maybe even to add deduction of emblems too... Then we would have some epic fights, players would feel that they r part of some faction, that its not just a side in BG, that u need to prove that ur member of that faction... Also opposite faction would have motivation to raid enemy cities, so that directly means that wPvP would be improved. This could be done for every expansion.
    As i said, its hardly can be done, proly will stay just another topic on this forum, but i think its great idea and that GMs should consider this proposition and see if they can do anything.
    What do u guys think of this idea?

  2. Basically your idea is , correct me if I'm wrong, to pull in the entire community into pvp. Long story short, I don't think that's possible. I don't believe it's right to force others (primarily pve players) to participate in something they , obviously , would rather not participate in.

    I completely understand what you're saying on this issue, and I think that the merge will bring at least some of the improvements you want to see, and that's overall wider, more motivated and more active pvp community. At least I hope so ;)

  3. Basically your idea is , correct me if I'm wrong, to pull in the entire community into pvp. Long story short, I don't think that's possible. I don't believe it's right to force others (primarily pve players) to participate in something they , obviously , would rather not participate in.

    I completely understand what you're saying on this issue, and I think that the merge will bring at least some of the improvements you want to see, and that's overall wider, more motivated and more active pvp community. At least I hope so ;)
    Well ur kinda right :D
    But it would give some other dimension to city raids/defense. Irl, when enemies kill ur king or w/e that would mean a shame and defeat. Thats the way i look in WoW too. Losing ur warchief/king or w/e deserve some punishment. And that warchief/king is mine as a PvPer much as of some PvEer (i proly didnt write this correctly, hope u guys understood :D)
    So staying aside and watching how they kill ur boss is not really honorable.
    While i was writting this i thought of what u said about forcing whole community to PvP. Well ok, those who just pve maybe can be excused from this idea (even if i still think what i wrote in first post), but just in way of emblem deduction. But lets deduct just honor then from everyone, we would agree honor is PvP valute so those who have no honor when it comes to defense should lose it as valute too :D
    P.S. Maybe im suggesting something too much "roleplayable" :D
    Edited: March 18, 2016

  4. Maybe we can suggest a weekly pvp quest
    like we have weekly raid quests for example, lets say : If alliance kills the boss raid participants get buff 25% more honor points in the next two hours in battlegrounds.
    If Horde manages to defend the boss then they receive the buff.
    The only problem here is how to know when the boss is defended.

  5. Maybe we can suggest a weekly pvp quest
    Yes. This way the server will not have to make a distinction between pve and pvp players because this would only apply to participants.
    I wonder just how to ''punish'' players who who have taken the weekly quest but didn't manage to finish it or failed to complete it during the week. Maybe they could get ''locked'' as you do get locked in pve raids and during this lock you cannot get honor kills, honor points nor you can interact with pvp vendors in the next two hours and during this time you would carry this debuff ''Traitor Of The Horde /Alliance'' above your head so everyone can see how lame you are haha.
    I hope this idea fits in what you had in mind.

  6. Maybe new Call to Arms quest, from friday to monday ur boss must stay alive or ull get that debuff or w/e. :D
    Edit: Hmm but problem would be if only few players take this quest, and others just go to BGs w/o that quest getting their honor like they normal do.
    We r writting here like GMs would do anything about this, but nvm, work on ur creativity here :D
    Edited: March 18, 2016

  7. If you were ever in ogrimmar during the daily raids on frostwolf a while back , you soon learn to not care cos they only come back again and again and again. it got quite boring after a while TBH.

  8. Terrible idea. U cannot mess with the core of the game.

  9. I rather have a custom pvp zone similiar to queldanas or a new custom bg. Problem with city raids it that they are usually a brainless massacre where absolute no tactic and skill is involved.

  10. Well, the idea behind Wintergrasp is something similar to this: they encourage the players to partecipate in that specific timed battleground, giving the winning faction the access to VoA, the chance to kill the bosses inside (which drop good pve/pvp gear) and to collect stone keeper shards from the northrend dungeon bosses. There is still a big difference: by winning Wintergrasp your faction get a price, which will be used only by the players who joined the battle or care about it, while you are trying to plan some sort of punishment for those who didn't enjoy the battle to keep the faction leaders alive (mostly becasue they didn't care) or for those who have lost it. That's the wrong point to me: you can't obly someone to join the battle in a game where not everyone care about pvp, or more specifically about world pvp, by punishing them with a debuff. You have to encourage the players to partecipate by giving to the winning faction a specific price (and I'm not talking about the grizzly bear mount). To do so, you have to organize when and how these kind of world pvp events will be hosted, by putting some limits to the amount of players who can join them and deciding which ones will be affected by the honor buff. Something which is not so easy to plan and still I doubt most of the playerbase will be interested in.
    Edited: March 19, 2016

  11. Problem with city raids it that they are usually a brainless massacre where absolute no tactic and skill is involved.
    Exactly. The reason Alliance attacks our cities so often is that they are tired of waiting in long bg queues, they get bored and therefore they come to Orgrimmar to kill time . I’d say there is nothing more meaningful to it. That’s why no one reacts to them anymore.

  12. World PvP is awesome, and much more fun too.
    Sure it's lame and frustrating to get ganked and have auctioneers killed but hey, loosing a 1v1 or BG, wiping on a boss or anything of that matter sucks, Im speaking from a winners point of view.
    Edited: March 19, 2016

  13. Anything forcing people to do **** is ******ed, its a game not your job. Focus on giving people something, so they want to defend, maybe 100 honor per kill in your capitals, or something, so its a big fat boost

  14. You all speak about forcing players to pvp. Idk why did u get it that way. Nobody force anyone to participate in any city defense. I didnt said "Whoever is online and dont defend bosses should lose 25% honor or emblems". I said if boss is killed all who r online at that moment should lose honor and emblems (losing emblems is for discuss). So that means u dont have to take a part in defense, u can relay on other players that will defend boss and u wont lose anything. If boss gets killed u should lose at least honor, cause its kinda all players DUTY to defend. So i dont consider that as forcing as it isnt. If u dont want to lose any honor u would participate, if u dont care u wont participate - simple as that.
    Just imagine how epic would be those battles... damn :D
    P.S. Some mentioned that this is game, not a job. Just look how most guilds have daily schedule for raiding, at exactly time, how ppl do daily quests every day, daily BGs for APs, 10 games weekly for APs too, farming mats/gold every day... Yeah, its not a job, but just because u dont get any money for that :)

  15. wanna make it more then %25 honor reduction? if any boss of city is dead all faction player walk into ghost mode until respawn of boss

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