Current WoW cannot even come close to the level of multi-player vanilla brought. That was the point.
Yeah, mate, with classes having no more than 15-20 spells in total and your rotation basically being fed to you through your spellbook guide and the spell tooltips. The way rotations work right now on WoD is that you cannot even make them wrong because there just isn't any choice - no other spells to use on your action bars, except your rotation ones.
Well, that is pretty much what the game is about nowadays. And what sense of accomplishment would those even bring, with a slightly different coloured version of the armour and 10ilvls higher? Is there even a worthwhile reward for doing that content anymore? No.
OK, so that's not real WoW then, that's just casual LFR and garrisons. And does "real WoW" even matter on retail anymore? No, it doesn't. But it did back then.
You're telling me what my brother did was not real WoW and then you give me the exact same things which people want as an example - a challenging, rewarding, hardcore experience. So obviously you just agree with me here. Religion level of logic, indeed.
And what are gold tokens?
That's retail today.
Now imagine what those numbers could've been if they made the right decisions and you'll realize you would have a very short career in investment.
I've never heard of those games. Oh, wait - I've heard of Division, yes. Only because it carries the Tom Clancy name with it. Had no idea it's out already, not that it changes anything. Same goes for Overwatch. My point is they're focusing on stuff that won't even bring them cash, like, what are they even thinking? Blizzard fans know the company for its RPGs, people just won't go for an FPS in an age where there are already so many FPSers out there, which have proven themselves.
It is so because it is what people want.
By now you should feel it by yourself.
It's not about the balls, really. Questing was just far worse than spamming RDF.
I haven't because the game disgusts me to reach that far. Are you telling me it is something completely different than WotLK Hc raids? Somehow I doubt that.
Can't you see that the Ironman Challenge is exactly a prototype of the old leveling process?
Because it's an MMO. Why do I even have to answer this question?
The question is why is a casual method of leveling made vastly superior to the normal one? I am receiving more for sitting in one place and RDF-spamming than for going out there and questing with people.
Simple example:
A: Can anyone please help me with that elite quest? (not like there are many left nowadays)
B: Anyone up for questing in the zone?
C: lol noob why do u even do quests, just que rdf
That would be true if I was playing those expansions. You seem to have. So, again, what are you doing here?