1. May 19, 2016  
    Then we went to Faelina and the enrage dispell didn't work. She was just oneshotting our tank. I heard that in 25 man they simply kill adds, nuke Boss and brezz tanks if they die.
    If you kill the adds on top of her in 10m while she is enraged it wjll dispel the entage. It ia a bug that you cannot kill an add before enrage to never see the enrage.

    On 25m killing adds on top of her doesn't work u need to MC the adds and use their ability to suicide onto her. But it works as intended where u can use it before enrage and it will reset her enrage

    The strategy for both 10 and 25 is to disarn her before she enrages. Use as many disarms as u can 3 is the sweet spot where she is fisarned for ling enough thar DBM being off doesnt effect u too much.DBM is off on the cooldown of enrage so u need to do a lot of trial and error to get an approximate time of when her enrage cd is up.

  2. May 19, 2016  
    We cleared naxx10 in heroic gear. Started like ~2-3 weeks ago playing on this server. Some people in our raid didn't even have full pre-raid bis items. It's hard, but its doable :) Highest GS in our group was 3,8k.
    Spoiler: Show
    Edited: May 20, 2016

  3. May 20, 2016  
    We cleared naxx10 in heroic gear. Started like ~2-3 weeks ago playing on this server. Some people in our raid didn't even have full pre-raid bis items. It's hard, but its doable :) Highest GS in our group was 3,8k.
    Spoiler: Show
    I mean, yeah its doable. No one is sayings its impossible lol its just not worth doing I guess is my thing. Naxx 10 is supposed to be an entry level raid, to get you started. As of right now, its not entry level. The 25 man is more entry level. The amount of work that has to be put into doing Naxx 10, can easily be translated into doing Naxx 25, so its like why bother?

    But i'm glad that you guys cleared it! What was your boss kill route, and what was your raid comp?

  4. May 20, 2016  
    We did Spider>Plague>Construct>Military. Up to grobbulus our comp was: Prot warr, prot paladin, r shaman, r druid, h pala, rogue, feral druid, 2 mages, warlock. After grobbulus we ran 2 healers for a while with druid out and then we finished military and last 2 with a ret paladin instead of one of the mages :)

  5. May 21, 2016  
    We did Spider>Plague>Construct>Military. Up to grobbulus our comp was: Prot warr, prot paladin, r shaman, r druid, h pala, rogue, feral druid, 2 mages, warlock. After grobbulus we ran 2 healers for a while with druid out and then we finished military and last 2 with a ret paladin instead of one of the mages :)
    thank you for sharing!

  6. May 29, 2016  
    That Naxx boost was good. But now when the Ulduar cames out its pointless. Everyone wants to get quickly gear and start to progress Uld. Now there is lot of guilds which dont have players for 25 and they just cant do Naxx 10 except few bosses (Same item lvl as items from heroic, so basically it doesnt even boost you).
    I wonder why they didnt nerf it little bit. when Uld cames out. It makes no sense to me, what are they trying to achieve? Make Naxx only 25 man raid because 10 is piontless?
    I would like to know an opinion of some GM. I cant imagine Naxx will be boosted like that all the time. Noone will be doing Naxx 10 than, its literally waste of time
    PS: Dont rage and flame on me. Better write your opinion or observations.

  7. May 29, 2016  
    This whole, "Raid Difficulty enhanced with increased damage and health pools based on community progress" is a two edged sword. Let's look at it from my point of view: I am new to this server, I have yet to achieve level 80 (which is a very Blizz-like experience). However, things are going to be rather rough when it happens. A freshly leveled players who is still looking for a good guild, friends and/or to simply catch up will have a hard time.

    I believe that the enhanced difficulty should be optional. The game has the "normal" or "heroic" dungeon option for the player to decide. Why not have the enhancement as an option as well? That way people can catch up first (and cater for casual players), instead of having a 10 men with no upgrades (compared to its counterpart) and for some, unwanted difficulty.

    I personally dislike any sort of custom content. In my opinion, Lordaeron would fare much better if it had no custom content at all. However, some people actually like it. In that case, as I mentioned before, why not simply make it optional?

    P.S. When I said, "and for some, unwanted difficulty" I meant literally. Some people simply want an experience that is 100% faithful to Blizzard's Wrath of the Lich King. So why not go to a different server? Well, Lordaeron is currently the best 3.3.5a server available, also containing the best population; going to a different server would not be fun. Having met many who share similar opinions I believe that the "optional enhancement" would be the best choice (as it would please both sides).

  8. May 30, 2016  
    You could donate full naxx 10 gear and even naxx 25 gear to catch up with ulduar 10... which is ridiculous but someone came up with the idea.

    I think if they will lower the custom buffs, nobody will pay for trash items. So probably the buffs will stay 1 more full season.

  9. May 30, 2016  
    Having met many who share similar opinions I believe that the "optional enhancement" would be the best choice (as it would please both sides).
    Optional enhancement was actually what they did on retail. You can go without knowing any tactics and clear every boss on raid finder. What happens often on retail because of this, is that people tend to feel like they've beaten the game after they've beaten the raid boss on normal/raid finder mode and don't want to push for the heroic mode. Optional enhancement would make people get bored with the game faster and would most likely result in the death of the server faster as well. None of this matter anyway, because in the end, it's all about Kaers vision. Kaer didn't want to have ez-mode raids and that's why there is no ez-mode raids.

    I guess for me personally it just feels natural that not everybody gets to clear all content. That's how it was in vanilla/tbc as well, not everyone got to naxx40 or even MC and not everyone killed illidan. I like it this way, I'm very happy that there is some challenge on this server. The bosses are very much doable anyway, you just need to spend a little more time on them.

    And to be honest, changing from current to your suggestion wouldn't please both sides. It would please your side and no-one else.

  10. May 30, 2016  
    My only gripe is it seems to be pigeon-holing raid makeups, and it makes no sense logically why you would have 10 man be so much harder than 25. Wouldn't it be better to have 10 man be, still boosted, but quite a bit easier than 25 man, but 25 man be boosted like crazy? Seems opposite to me.
    Edited: May 30, 2016

  11. May 30, 2016  
    As someone about to reach max level, this is actually petty off-putting. In retail I was a heavy raider in Wrath, and enjoyed being in one of the best guilds on my server because I knew very well how to be a dps, but to interrupt the natural progression of raids seems wrong. Naxx10 is supposed to be the entry level raid, it's the first available raid requiring the fewest amount of players, making it the most accessible. There should just be optional harder modes for BOTH 10m and 25m, neither should be the inaccessibly difficult mode - some people prefer raiding 25m, I generally preferred 10m, neither should be prohibitive.

    I still plan to attempt entering the raid scene in 10m, because I think that's natural and because I think I can pull it off, but it's very discouraging to hear that Warmane has made it so prohibitively difficult. So far I am extremely impressed with what they have accomplished with Lordaeron, and I hope I can continue to enjoy it.

  12. May 31, 2016  
    disarming boss is exploiting rofl.

  13. May 31, 2016  
    Naxx 10 is hard tbh, you need the players who know their class !
    We were the first guild to do naxx 10 without stepping into naxx 25, but only with heroics and VOA gears.

    We formed a great core for 10 man since those days of Naxxramas 10, and even in Ulduar i am pretty much pleased with our progress on Ulduar 10 being a social guild; {12/13 down }. Though we had a bit of help on Mimiron & Freya regarding tips only from our friends, rest encounters we did it on our own.

    Since naxxaramas 10, our core has been :
    Prot Pala / Prot War
    Feral Tank
    Ret Pala / OS Holy [Never had to be 2nd Hpala on any boss in 10 man naxx, so being OS prot will be a help as well on Patchwerk]
    Frost DK / OS Tank [Tank spec having chillblains for kiting on Gluth]
    2 MM Hunters
    Shadow Priest / Disc OS
    1 Mage / 1 Warlock [if your dk alone cant hold kiting on Gluth]
    R Shaman / Ele OS
    H pala

    Only change done for ulduar was dropping mage/warlock for a Resto/Boomkin Duddu
    The minimum time taken for Naxx 10 whole clear was 5 hour 30 mins for us, with some afk times, fun times, joking around on TS and yea tank pulling trash and going on bubble stuffs :D

    Hope this composition helps you, and naxx 10 is really not impossible on i200, it just takes proper skills to do it.

  14. May 31, 2016  
    Naxx 10 is hard tbh, you need the players who know their class !
    We were the first guild to do naxx 10 without stepping into naxx 25, but only with heroics and VOA gears.

    We formed a great core for 10 man since those days of Naxxramas 10, and even in Ulduar i am pretty much pleased with our progress on Ulduar 10 being a social guild; {12/13 down }. Though we had a bit of help on Mimiron & Freya regarding tips only from our friends, rest encounters we did it on our own.

    Since naxxaramas 10, our core has been :
    Prot Pala / Prot War
    Feral Tank
    Ret Pala / OS Holy [Never had to be 2nd Hpala on any boss in 10 man naxx, so being OS prot will be a help as well on Patchwerk]
    Frost DK / OS Tank [Tank spec having chillblains for kiting on Gluth]
    2 MM Hunters
    Shadow Priest / Disc OS
    1 Mage / 1 Warlock [if your dk alone cant hold kiting on Gluth]
    R Shaman / Ele OS
    H pala

    Only change done for ulduar was dropping mage/warlock for a Resto/Boomkin Duddu
    The minimum time taken for Naxx 10 whole clear was 5 hour 30 mins for us, with some afk times, fun times, joking around on TS and yea tank pulling trash and going on bubble stuffs :D

    Hope this composition helps you, and naxx 10 is really not impossible on i200, it just takes proper skills to do it.
    If you need on Naxx specific comps/classes, what should I do as rogue? Or when small guilds dont have people for mixing classes like this.

    Anyway CG :D

  15. May 31, 2016  
    If you need on Naxx specific comps/classes, what should I do as rogue? Or when small guilds dont have people for mixing classes like this.

    Anyway CG :D
    If you go through my posts, you will clearly see posts by me about this issue.
    Yes, due to over-buffs 10 man raids are not class friendly for every class unless they are over geared.

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