ya took us like 15 mins with our group but we did it
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ya took us like 15 mins with our group but we did it
When you try to twink with 5 or 6 mates to do level 70 content and all the bosses hp is scaled like 250% (((((:
feelsbadman<-gun
Btw, I would like to report that some very strange things are happening. Like dragon carriers in the DS temple, you can't mount them for ages and when you do, server goes DC. And when you come back, lo and behold, 2-3 random people are inside the raid without any previous invitation.
I had formed Black Temple raid and tried to solo it, only to find myself joined with 2 ally chars who then proceeded to annihilate me.
P.S. - On Zon'ozz, there is like 0 dmg from bounces. And buff is weird there.
Yo,if they ported them from Wrath,then it should have the proper health,if they scaled it to Cataclysm standards that is just absurd,some bosses have x15 more health it was delayed for a reason to be fixed and its still "****" sorry to say it that way,any level 85 even in greens should be able to do AQ 40 but some bosses have too much health which makes it kinda pointless and not to mention loot tables are ****ed,great job warmane delayed for a week just to get hype then enter Karazhan just to see Midnight having absurd health and it is unkillable,nice great job. 10/10
AQ40 is basically soloable lol... I 2 manned it today without healer, 2 dps..
After the first day of the update, I would like to thank for warmane devs to release all old contents, I had a lot of fun with my guildies while we were doing old raids.
There are some bugs I noticed from various raids/dungeon:
1. Blackrock Spire - The door(to Pyroguard Emberseer) is closed.(cannot enter Blackwing Lair)
2. Magtheridon's Lair - Doable but There are 2 Magtheridon.
3. Karazhan - Midnight/Attumen have 3000k hp and hit 15k. They are unkillable.(stuck at 1/3000k)
4. Sunwell Plateau
. Kalecgos is undoable(but skippable), the demon inside the portal is unkillable, they are friendly npc.
.The way to Brutallus is blocked, however you can go through the wall if you are stealthed, warlock can use Eye of Kilrogg to make the wall disappeared.
.There is a wall after killing Femyst, you have to relog to make the wall disappeared.(or wait for server dc).
5. Serpentshrine Cavern - Lady Vashj is undoable because tainted core is not working.
6. Molten Core - no mobs/bosses inside the instance.
7. Eternal of Eyes - Cannot start the fight (even with the key)
8. Ulduar - Teleporter is not working.
9.Violet Hold - Npc/Bosses/Players are one shotted after talking to the npc.
Edited: June 4, 2016
Battle for Mount Hyjal was a raid we had all along and the bosses also had Cata lvl health, i was hoping the update would fix that and the new ported dungeons would have the proper health but it seems they have buffed the health of these too.
The purpose of low lvl dungeons is that you can solo or grab maybe one friend and do them, i do not want to have to look for a full group to run an old raid or dungeon, i dont understand why they did not just keep these blizz like.
I have been looking forward to this since moltdown and even before on Molten, and once again there always is a letdown. I can only hope this is a mistake that will be fixed and not the way they will leave them.
Soloable? Hello? get your facts straight,you will never be able to solo the first boss unless you're a mage.
Edited: June 3, 2016
+ for the positive feedback, I had the same feelings :)
Thanks staff! Keep up the good work :)
Nope! Unstoppable got it first! (horde)