1. sorry for double post but got troubles with editing its disapperin
    Ok so i wanted to add that assuming u go 4 groups hpalas in portal i dont see use for hf since if u position well and keep heal range adds spawn infront ur face. And i think its time to stop complain about this we said enough from our points.
    Would be great if some mod would combine this with my last post.

  2. Heroic Fury is extremely useful for maximizing your uptime on a boss on basically every encounter other than DBS and the plagueworks fights, assuming you know how to make clever use of it. You can't begin to make a solid case for it being a "waste" of a talent point when the only other places that point would've gone are talents like Unbridled Wrath (possibly worst DPS talent in the game), Improved Berserker Rage (trivial), Improved Execute (trivial), or Enrage (also rather trivial). Most of the only other talent choices you have are utility-based. I almost want to say that it's not up for debate at all that Heroic Fury is superior to all those choices. If you're smart you'll also devise ways to make use of the ability that don't necessarily involve maximizing uptime on a boss (using Heroic Fury > Intercept to stun a Blazing Skeleton when you see he starts his Lay Waste channel, using Heroic Fury > Intercept Mouseover macro to stun a mind-controlled player you see attacking a healer on Lady Deathwhisper, using Shield Wall > Intercept > Heroic Fury > Intercept to soak Viles that are far apart on LK, just to list some of the ways I've found myself using the talent).

    This is basically a rehashed version of the age-old argument over 32 AP vs Tuskarr's enchant on boots, where people cocksure about their skill advocated for 32ap to maximize their DPS, and anyone with enough sense to understand how important mechanics to improve your movement managament in an encounter were would suggest Tuskarr's. It's really no different, except that 32ap is probably worth a lot more DPS than 1 point in Enrage or Improved Execute..
    Edited: July 14, 2015

  3. I would be completly tard if i would say u dont have some rights , but still all things u list u can do w/o hf for me 1 intercept was always enough specially i'm well used to mechaniscs. I should admit i was talkin from my perspective when at 6.5 i still was usin crypt+lady boots didnt have luck for aa and glor which made me talent points from precision to enrage and i found it usefull more than hf.
    And thats my playstyle i didnt say ppl u cant use hf u nubz etc. Ofc u can but for me its not necesarry


  4. No stat priority ? :p
    Cap hit, expertise, arpen. After that get as much attackpower (1 str converts to 2.6 ap after all buffs + talents) and crit (1 agi = 0.8 crit ratting after all buffs) as possible. (1 crit ratting is worth roughly 2 - 2.3 AP)
    Edited: July 17, 2015

  5. You have something extremely bad, YOU DO NOT SPAM HEROIC STRIKE ALL THE ****ING TIME IF YOU ARE OUT OF RAGE, in that case if you ****ing off hand miss(and it can miss, actually it miss a lot) you'll be out of rage again, won't been able to use HS,WW, BT, etc. That's a huge mistake, second you can go for 100 more STR on gems and let arp at 95% if you have a druid in your group. Good guide, but still not perfect

  6. This is assuming you're high-end geared, at which point you should be able to have sufficient rage gen for maximum HS usage.

    And I have no idea what you're talking about regarding Ferals allowing you to go 95% ArP, but it's wrong. You need 100%, 1400 ArP, period.

  7. You have something extremely bad, YOU DO NOT SPAM HEROIC STRIKE ALL THE ****ING TIME IF YOU ARE OUT OF RAGE, in that case if you ****ing off hand miss(and it can miss, actually it miss a lot) you'll be out of rage again, won't been able to use HS,WW, BT, etc. That's a huge mistake, second you can go for 100 more STR on gems and let arp at 95% if you have a druid in your group. Good guide, but still not perfect
    HS yes. Lowering arp is a mistake. Druids do not give armor penetration, but armor reduction (same thing as sunder armor). See: http://wowwiki.wikia.com/wiki/Armor_penetration - mainly last paragraph.

  8. i found out that, this spec http://wotlk.openwow.com/?talent#Lhbf0fhZGx00EMu0eRVkAo is best, since it provides max utility (maxed talents for buffs) and max uptime on boss (heroic fury). i decided that utility+uptime > useless cleave talent (glyphed or not) and useless unbirdled wrath (fuken lol every time at this talent)

    if u want even more uptime u can just skip enrage for improved intercept, since you cant really rely on enrage proc (it procs very good only on 1st phase of Lk encounter cuz of adds, but if ut happenes that u've got good disco priest u maybe wont see a single proc for the whole encounter)
    Edited: February 15, 2016

  9. Yeah, this is pretty much the best build imo as well. Iron Will can be put into Improved Charge since boss CC doesn't get mitigated from such effects afaik. Booming Voice and Commanding Presence is a lot of utility worth more than the tiny wee DPS one can squeeze from Unbridled Wrath, Imp Execute or Imp Cleave.

  10. No stat priority ? :p
    basically
    hit cap > arp cap > str.
    Edited: February 15, 2016 Reason: forgot quote <.<

  11. Yeah, this is pretty much the best build imo as well. Iron Will can be put into Improved Charge since boss CC doesn't get mitigated from such effects afaik. Booming Voice and Commanding Presence is a lot of utility worth more than the tiny wee DPS one can squeeze from Unbridled Wrath, Imp Execute or Imp Cleave.
    cant use charge in combar as fury anyways, those talents are fillers

  12. Hmmm, I guess you're right. 2 TPs for 12 rage once in a fight doesn't make sense.

  13. Is white hit always miss? got 266 hit (8%+ hit) and still saw white hit miss..

  14. Is white hit always miss? got 266 hit (8%+ hit) and still saw white hit miss..
    cuz dual-weild hard hit cap is 27%

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