^ What's the reason behind this? O,o
'); document.write(''); var yuipath = 'clientscript/yui'; var yuicombopath = ''; var remoteyui = false; } else // Load Rest of YUI remotely (where possible) { var yuipath = 'https://ajax.googleapis.com/ajax/libs/yui/2.9.0/build'; var yuicombopath = ''; var remoteyui = true; if (!yuicombopath) { document.write(''); } } var SESSIONURL = ""; var SECURITYTOKEN = "guest"; var IMGDIR_MISC = "warmane/misc"; var IMGDIR_BUTTON = "warmane/buttons"; var vb_disable_ajax = parseInt("0", 10); var SIMPLEVERSION = "422"; var BBURL = "https://forum.warmane.com"; var LOGGEDIN = 0 > 0 ? true : false; var THIS_SCRIPT = "showthread"; var RELPATH = "showthread.php?p=2816935"; var PATHS = { forum : "", cms : "", blog : "" }; var AJAXBASEURL = "https://forum.warmane.com/"; var CoTTooltips = { rename: true, icons: false, iconsize: 15, qualitycolor: true, overridecolor: { spells: '#839309', items: '', npcs: '#fff', objects: '#fff', quests: '#ffb100', achievements: '#fff' } }; // -->
^ What's the reason behind this? O,o
This is part of server's performance optimisation. Same is reason is why /who is showing only 50 players. This is a limit set to improve server stability. Imagine if at least 500 players use /who at the same time to dump all 15000 online players - that's incredible load on the server.
But wouldn't it be possible to only show the 50 players per area but have the /who option available at all times for example?
To avoid spamming /who . You can easily write a macro to loop /who requests and if such will use, let's say, 50 players for some period of time, this will also make a huge load on the server.
Oh, okay, I see.