1. Blizzard is removing PVP Servers soon

    Whether you're someone who loves PVP servers or hates them for any reason, I thought this would be something the Warmane community would love to know.

    News here: https://www.polygon.com/2017/11/3/16...player-servers

  2. rather funny they're getting rid of pvp servers in an expansion titled "battle for azeroth".

  3. rather funny they're getting rid of pvp servers in an expansion titled "battle for azeroth".
    Almost as funny as a new expansion based on the battle between the two major factions, after all they have gone trough to save the planet. I expected something more related to the Void Lords or the Old Gods. The cinematic is good but the "Horde vs Alliance" concept has really dissapointed me.

  4. Whether you're someone who loves PVP servers or hates them for any reason, I thought this would be something the Warmane community would love to know.

    News here: https://www.polygon.com/2017/11/3/16...player-servers
    Make sense,since server hoping become a thing Wpvp pretty much was over.In Legion Wpvp is already completely dead there is no reason at all to keep PVP servers on anymore.they will most likely come up with some kinds of new PVP zone that you can queue for like ashran.they didnt give us any detailed into about this new expansion,but from the trailer it seem like they are out of ideas and will try to set up some made up major conflict between alliance and horde.to me it look really look tho.good news is they will release vanilla WOW you can do as much Wpvp as you want there :D

    Almost as funny as a new expansion based on the battle between the two major factions, after all they have gone trough to save the planet. I expected something more related to the Void Lords or the Old Gods. The cinematic is good but the "Horde vs Alliance" concept has really dissapointed me.
    even since cataclysm they are failing to deliver main badass villain and they story have been week.Legion give us guldan and sargeras and the story was pretty good but nowhere even close to how badass the lich king was and illidan,and even deathwing...he look insanely cool on cata trailer.as for sargeras so far he is some green crystal with eyes.....cant go more lame then that and this is the biggest most badass villain in the whole warcraft story.
    and now they give us....fight between orc and humans.at least in warcraft they fight for survival since orcs are invading azeroth.wtf they are fighting for now?because sylvanas left king Varian to die at broken shore??? cmon that so weak.at least since alliance and horde hate each other now jaina will come back in the story:D unless they make her new garrosh and make her a bad guy and raid boss.
    Edited: November 4, 2017

  5. Almost as funny as a new expansion based on the battle between the two major factions, after all they have gone trough to save the planet. I expected something more related to the Void Lords or the Old Gods. The cinematic is good but the "Horde vs Alliance" concept has really dissapointed me.
    I am almost 100% sure that all this was sparked by old god/void lord influence, only logical explanation tbh. And they can fetch it all from the dreams sylvannas had, to the spirits speaking to vol'jin being nothing more than old gods in reality.

    I really doubt they'll explain it all "well sylvannas wanted SW to burn...cuze...stuff, so we just re-ignited the horde v ally war...after banding together to face sci-fi threats, and titans n ****"

  6. I am almost 100% sure that all this was sparked by old god/void lord influence, only logical explanation tbh. And they can fetch it all from the dreams sylvannas had, to the spirits speaking to vol'jin being nothing more than old gods in reality.

    I really doubt they'll explain it all "well sylvannas wanted SW to burn...cuze...stuff, so we just re-ignited the horde v ally war...after banding together to face sci-fi threats, and titans n ****"
    what are you talking about Sylvanas dont have dreams.maybe you are mistaken sylvanas with alerria windrunner she is 100% effected by old gods.
    and from the trailer it seems like alliance are attacking undercity.before that the guy who announced the trailer at blizzcon said something like" alliance remember broken shore betrayal and the dead of king Varian and will get revenge".so its like 99% sure all this conflict will be to take revenge of sylvanas for leaving the king to die.

    btw http://cdn.mos.cms.futurecdn.net/Y7K...KUjJv8w4JQ.jpg

    Jaina proudmoore is finally back after missing the whole legion expansion :D **** yes :D
    Edited: November 4, 2017

  7. even since cataclysm they are failing to deliver main badass villain and they story have been week.Legion give us guldan and sargeras and the story was pretty good but nowhere even close to how badass the lich king was and illidan,and even deathwing...he look insanely cool on cata trailer.as for sargeras so far he is some green crystal with eyes.....cant go more lame then that and this is the biggest most badass villain in the whole warcraft story.
    and now they give us....fight between orc and humans.at least in warcraft they fight for survival since orcs are invading azeroth.wtf they are fighting for now?because sylvanas left king Varian to die at broken shore??? cmon that so weak.at least since alliance and horde hate each other now jaina will come back in the story:D unless they make her new garrosh and make her a bad guy and raid boss.
    So far, they are doing a great job with Legion lore, after that delusional fail which was named Warlods of Draenor. Even if I'm not playing on retail I still like to watch some Nobble from time to time. In the end, it seems we are going for the big guys. After the defeat of the burning legion only the void lords and old gods are left. With this expansion Blizzard is setting back to the old "horde vs ally" theme and I don't like it.

  8. Who whouldve thought that blizz would remove the servers that are based on the worst part of their game?

    WoW pvp been trying to get into the esport mainstream for years and nothing.

    Mythic+ pve content comes and in the first year beats any pvp tourney eve streamed.

    WoW pvp is and always will be a meme.

  9. rather funny they're getting rid of pvp servers in an expansion titled "battle for azeroth".
    They aren't really getting rid of them. It's just a matter of how their tech for the game has evolved. Instead of "pvp realms", they're going to have "pvp shards", which kinda looks like phasing tech from the player perspective - you would be "phased" into the same "realm" (shard) as everyone else who has opted into pvp at that particular moment. It brings two very important advantages.

    1. Not everyone who plays on a PvP realm is there to PvP. Many are there for their friends and/or guilds. Getting away from a PvP realm can be problematic, because it requires rolling a brand new character, forking out money for a realm transfer, or just plain quitting the game. For a lot of people, none of these are viable options. Then there are people who don't mind the occasional world PvP, but these people don't like that the latest CRZ tech often will group together 5 Alliance players with 40 Horde players, as an example.

    2. It allows the WoW devs to develop features in the game that can be world-pvp-specific that they couldn't really have done before because of "What about the pve servers? Do they just not have this feature?" Features such as a Horde player building up "stars" GTA-style and getting a bounty put on their head, which would reward Alliance players for working together to take out the problematic Horde players. Ideas like that just wouldn't work on a "pve realm".

    Almost as funny as a new expansion based on the battle between the two major factions, after all they have gone trough to save the planet. I expected something more related to the Void Lords or the Old Gods. The cinematic is good but the "Horde vs Alliance" concept has really dissapointed me.
    To me, as someone who started PC gaming with the amazingness that was WarCraft II, and then the expansion and WarCraft III, all of these "big bads" we've had are interesting and great. But that's not what got me so invested into the franchise. There are many other expansions in the game that focused on the faction war to some degree, and some were more successful than others. Some example would include Vanilla and TBC to some degree, but also;

    WotLK - While the Horde and the Alliance were "working together" to fight against the Lich King, the faction war does make appearances. Trial of the Crusader faction champions encounter as an example (and various other RP events that take place across Northrend). The Wrathgate cinematic as another. And then you even have the Gunship Battle in Icecrown Citadel.

    Cataclysm - Garrosh being the new Warchief, many changes in the faction war really start coming through. The Horde push through Ashenvale and start burning and pillaging Night Elven towns. The Alliance invades the Barrens. The Forsaken use plague bombs on Southshore. Etc. Etc. Much of this is shown in the revamped Cataclysm version of the Vanilla world.

    Mists of Pandaria - The faction war really reared its head in this one. As an Alliance player, the very first thing you do when entering Pandaria is use a machine gun to mow down Orc grunts and peons in an absolute blood bath. Later into that very first zone of Pandaria, the Jade Forest, the Horde and Alliance clash in a massive battle which ends up finally releasing the Sha. Alliance vs. Horde fighting can be further seen in Kun'lai Summit and The Vale of Eternal Blossoms to a somewhat lesser extent. Then in the first major patch for the expansion, 5.1, you get to escort your faction's leader (Varian or Garrosh) onto the coast of Krasarang Wilds and build up fortifications, in which a back and forth battle commences. Let's also not forget the bombing of Theramore (where the whole city was left a crater) and Jaina using the Kirin Tor to forcefully remove the Sunreavers (Horde faction in Dalaran) from Dalaran - imprisoning any who surrendered, and putting all the others to the sword. The entire last 2 major patches for this expansion focused on the war against Garrosh's Horde, including a joint effort between Vol'jin's Resistance and the Alliance to disrupt Horde operations in the Barrens and finally to eventually invade Orgrimmar itself.
    At the very end of the final raid, after defeating Garrosh, Varian makes a very clear statement - "If your Horde fails to hold up honor as Garrosh did, we will END you."

    Warlords of Draenor - While tentative peace between the two factions do exist, there's just not much story put into this expansion beyond the leveling experience. What little story that does exist beyond that point only exists in two places - the raid content and Ashran. Ashran being the focal point of pvp for the WoD expansion, the two factions are very much fighting with each other over the island.

    Legion - The expansion starts off very rough and has a Game of Thrones-esque start to it. Towards the end of the intro scenario for the expansion, the Horde withdraws because they are being overrun (and Vol'jin is mortally wounded). But they are out of view of the Alliance who are pushing the fight right up to Gul'dan in front of the Tomb of Sargeras. So when the Horde withdraws, it looks like to the Alliance that the Horde are leaving them there to die. And die some of them do, including Varian himself. Varian's death is seen as a betrayal, and it's not something that's going to be forgotten, among other atrocities the Horde have committed against the Alliance in the past (very strong examples being Theramore, Gilneas and Southshore). There's also a bit of Genn Greymane vs. Sylvanas in the Stormheim quest chain. But we don't see much more of the faction war story as we go further into Legion. Blizzard has explained this that they want the players to focus on what they feel is the important story line at the time, which is Argus.

    Then now we have Battle for Azeroth. Which is a culmination of the events they put so much effort into setting up in Legion. "Oh but we just fought the Legion together! We should be best buddies!" We HAD to. It's not something the factions did because they wanted to. There was just simply no choice in it. The champions may get along, you, me, your friend little billy. But Genn Greymane very much hates Sylvanas, and for very good reasons. Jaina very much hates Orcs, and again for very good reason. Meanwhile, Sylvanas has very explicitly stated, and even shown by her actions recently in Stormheim, that she wants to grow the ranks of the Forsaken, and she will do so at ANY cost.

    So, in conclusion, the faction war is still very much alive. Some can see it as this expansion finally properly addressing that faction war much like the original RTS games did, as a throw-back to them. Those that think or feel the faction war is inappropriate, I have to say that's because they don't pay very much close attention to the plot lines we're given. You may forget about specific events, even perhaps forgive the other faction for having committed them. But that just means you aren't as emotionally invested as some of these characters. If your IRL family, every you ever cared about, died in the bombing of Theramore - do you think you'd just forget about it because revenge wasn't convenient for you in recent years? What happens when these people come back home from Argus under the belief that there are no existential threats left? Of course. It's now very much convenient to revisit the chance at revenge.

    And for those of who you that want something other than a "faction war", just bear in mind that a faction war is not the only thing we're getting. Azshara is already confirmed to be a raid boss, and I fully expect the expansion to make proper story transitions because of that. "There's no big bads left? TIME FOR REVENGE LITTLE BILLY!" But then what happens if we destroy the world ourselves, that we fought so hard to protect? Also take a moment to think about the threat of the Old Gods. They've been sitting back and watching us this entire time. They've witnessed us defeat the Legion itself. They are very much aware that we are at our strongest when we are united against a common enemy. If the factions are divided, it is significantly easier for them to conquer us.

    So, remember, the Old Gods still live. C'Thun, Yogg'Saron and N'Zoth are still here. Beings that are the size of a continent, imprisoned beneath the surface of Azeroth. We still need to contend with them, and they are waiting for the perfect moment to strike us down.

  10. Woah, that's a lot to read, Mercy. I know what you are talking about (all the hate running between Greymane and Sylvanas, Jaina and the Horde...) but, usually, the expansion cinematic has always been used to introduce the new content, being the most important boss in the game (Illidan, the Lich King or Deathwing) or the new theme (Pandaria, Draenor or the Legion invasion) and I simply didn't like this one. Horde and Alliance will always fight each other and I would not be pleased if they make them appear as friendly factions just for the good of Azeroth but, after all we have seen during Legion, I would have been happier to see a new expansion focused on fighting the Old Gods or the Void Lords. An expansion where the players could explore more the details about the eternal conflict between the light and the void. The light and its manifestations, such as Elune or the Naaru, has always been portrayed to us as the good side of this eternal conflict but now, thanks to Alleria Windrunner and the "rejection" cinematic, we know that both sides have their reasons to exist and that we need to find some sort of balance between them. From a lore prospective, I find this theme way more interesting than exploring two new islands, even if one of them is Zandalar (I've always been a fan of the trolls lore).

  11. This is a terrible decision and another reason for players who like WPvP to come to Warmane, lol.

  12. Are you saying Warmane is some gem that has very active WPvP? Well judging by their most populated server thats far from the truth.

    They said that this move is making the foundation to revamp WPvP its not like the removal of PVP servers means death to WPvP. Killing people in the world would grant xp, rep and all that so that you are rewarded for pvping in the world with more than a hk and some honor (and griefing).

    The only reason for people going back to non-scaled pvp is so they can one shot lowbies. Mad kids will come to Warmane to WPvP that is right lol cause when their shadowmourne would be scaled to lvl 25 would mean no more faceroll and have to actually read what a skill does.

    Camping Rebel Camp vs old school Tarren Mill pvp, i bet warmane players like camping rebel camp more lol.

  13. This is a terrible decision and another reason for players who like WPvP to come to Warmane, lol.
    Only gankers and the like who depend on outnumbering, overpowering or exploiting people weakened by mobs would feel it's a "terrible" idea to allow people to have the choice of getting involved with PvP or not in all the servers, with those who want to take part in it being in a separate phase or something similar.

  14. Only gankers and the like who depend on outnumbering, overpowering or exploiting people weakened by mobs would feel it's a "terrible" idea to allow people to have the choice of getting involved with PvP or not in all the servers, with those who want to take part in it being in a separate phase or something similar.
    Never did I expect to see a Moderator say this negative point about their own server.

  15. Only gankers and the like who depend on outnumbering, overpowering or exploiting people weakened by mobs would feel it's a "terrible" idea to allow people to have the choice of getting involved with PvP or not in all the servers, with those who want to take part in it being in a separate phase or something similar.
    I don't gank people and yet I still find it stupid as well.
    It's Warcraft, a game where Horde and Alliance always tend to fight each other unless they're at that moment fighting a bigger threat (or even then, take a look at Gunship Battle in ICC, champions in ToC, etc). So why would then hordes and allies go around together questing and ****e. Sure some people want it that way, but then again remember as I said, this isn't World of Lovecraft (and I don't mean the H.P. one).

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