This isn't so much a suggestion as a question. Has Warmane played with the idea of creating some form of Mythic+ or dungeon modifier to increase difficulty? This is not about increasing loot stats based on difficulty, but rather more end game choices. To be fair, Legion was overall a great expansion and Mythic+ was by far one of the best things I've experienced since the addition of heroic / hardmode versions of raid encounters. Would be appreciative if any of the staff could comment if this has been on the radar or discussed in the past at some point, either favorably or unfavorably.
Lordaeron's dungeon tuning isn't the same thing as a gradual ramp-up in difficulty in the style of Mythic +.
I think the idea OP proposed is a sure winner. It gives a close-knit group of 3-4 friends something to strive towards in PVE that isn't raid-related. It gives raiders an extra challenge outside of their usual raiding hours. It could also force you to explore unorthodox 5 man compositions that would be the best one for that dungeon, which would be a welcome change of pace from plain old raid comps. 5 mans that are worth a damn have always been the one thing missing from WotLK (apart from the Frozen Hall ones). To that end, OP's idea presents a new and interesting avenue very much worth exploring imho.
There could be a scoreboard for it for the competitive players, similiar to the existing one for raids. For more casual players, they could be made more enticing by perhaps having a higher transmog scroll drop rate from bosses the higher the difficulty of the dungeon.
Lordareon is a realm made for this specific purpose of "Mythic" / "Hardmode" gameplay.
Lordaeron has a harder difficulty, sure, but that's not necessarily what I was trying to say. Blizzard implemented the ability to increase difficulty of a dungeon with an item called a keystone. The keystone increases damage and health of all mobs in the dungeon by a certain percentage. This percentage is multiplied by the level of the keystone. They also added "tiers" at certain keystone levels to mix things up past just a damage and health buff.
Whether extra features at certain tiers should be allowed is another question entirely, but adding a keystone or method to increase the difficulty of dungeons could be a unique addition for the community. Without putting too much thought into how to achieve this, one could place a race appropriate NPC at the start of a dungeon (that's not formed through RDF) that can be spoken to in order to increase difficulty. Higher keystone levels can be gated behind an inventory item needing to be present (depending on the direction Warmane would like to take), and the difficulty can only be activated by the party leader.
As I said, the introduction of Mythic+ by Blizzard has been largely agreed to be one of the best ideas they've created in World of Warcraft, and this could be a brilliant avenue to explore if enough support from the community would want it.
Not to presume, but the complexity to add this feature doesn't seem too complicated if it becomes an interactive object (For example: Hellscream or Wrynn in ICC to reduce the damage buff). It would only require more planning and an in depth examination if you wanted to include unique features at specific keystone tiers, and I don't know how I feel about that particular addition without research and how it would affect pre-Legion expansions.
Anyways, the point I want to get across is that this is a really interesting concept that the community might be interested in, provides another avenue of end game play, without being disruptive (if you don't increase loot stats). To be honest, I think people would be more interested in something like Transmogrification scrolls if certain keystone levels are completed, or perhaps an increased drop chance. I'd love to hear some counter arguments to this idea as well.
Completly agree with such suggestion, especially if you could run for trasmog scrolls.
Altho i think "Mythic+" wont ever be added on Icecrown, as we keep think as "Blizzlike", so even if could be quite easy to do such thing in my opinion, they will probably answer with the typical "not blizzlike" answer.
Something even more interesting could be make these harder dungeons the Vanilla/TBC ones, to give people some nostalgia.
Other aspect that comes in my mind, would be making the TBC/Vanilla dungeons harder in any case, so people would need to group up and enjoy the istance to get any "trasmog item".
Untill u dont provide some upgrade in term of gear, why not?
Really nice and interesting idea,if was for me i would work on that asap, but it's not.
Just here to bump, wondering the other people opinions.
In my personal opinion:
- Turn any low level dungeon in something hardcore, as soon as you get inside with a group of level 80
- Add trasmog scrolls dropped by these "hardcore dungeons"
As i said before, this wont effect anything in terms of gameplay and balance, but would definetly give something new and really interesting (I would definetly be happy to do for example "Hardcore" ZF or some TBC dungeons with a full level 80 group)
Just here to bump, wondering the other people opinions.
In my personal opinion:
- Turn any low level dungeon in something hardcore, as soon as you get inside with a group of level 80
- Add trasmog scrolls dropped by these "hardcore dungeons"
As i said before, this wont effect anything in terms of gameplay and balance, but would definetly give something new and really interesting (I would definetly be happy to do for example "Hardcore" ZF or some TBC dungeons with a full level 80 group)
So turning a dungeon into hardcore whenever you enter with a group of level 80 will not change anything in terms of gameplay... What?