It's a problem because the same complaints have been said thousands of times aswell as their counterarguments.
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It's a problem because the same complaints have been said thousands of times aswell as their counterarguments.
You mean the lack of self-awareness from multiboxers is too funny? Because if that's the case you're right, it's hilarious. Out of all the multiboxers I have seen, only the pidgeon lord was aware of this coming. The rest are living in a bubble of self-entitlement, pretending and saying out loud that they are worth more than the rest of us. That just because they pretend to have donated 10 bucks on 25 characters to skip the queue, are more valuable than someone that donates 800 coins to have a couple full smourners. Or than 2 legit players that play all the aspects of the game and engage with the community, not only WG. This is lack of self-awareness. And don't even try to tell me that all multiboxers donated to skip the queue, because that's simply BS.
As someone that has seen multiple servers die out, I can assure you that active players are more valuable than one guy behind 24 accounts taking full control of WG regardless of who has the control of the zone. 2 players that actively engage in raiding, BG's, questing, Reps, Trade, farming, AH, crafting... are more valuable than one player that ruins the fun of 10 players that ultimately after losing every WG, getting camped at the vendors, or seeing how Mboxers take control of entire open world questing zones decide to quit this server thanks to either not knowing what multiboxing is and perceiving it as warmane allowing cheaters or because they know very well what that is and they simply refuse to put up with.
Very "aware" when some say lightly that if the players don't like multiboxing what we have to do is **** off elsewhere. I guess warmane would be a paradise if all the players were multiboxers, arena scripters and AH bots, right?
The WOTLK is not as popular as it was in 2010, the servers need to adapt and overcome if they want to remain active. Retail is suffering from the exact same issue, that's why they haven't published the sub count in a while. It's extremely obvious to see that multiboxers got away with their "playstyle" as long as the playerbase was massive, now that the numbers are dwindling blizzard had to choose between having ghost servers filled with gold farmers/multiboxers/bots or real players. The choice is more simple than you think. The fact that this thread is still going despite being derailed from it's original topic, should tell you something as well.
You're simply living in the cavern still. Don't get a mental breakdown when the people from the surface comes down to your cavern to tell you how the world really is.
So in other words: Everything is good for you as long as the multiboxer is low geared or plays bad so you can beat him easily. It's only a issue when it requires effort to beat him.
So when the multiboxer uses hardware broadcasting which doesn't require any thrid party software then you are fine with it?
I bet you'd complain non the less.
Nice strawman attempt.
Multibox itself is not disruptive. 25 for raids is fine. But for PvP there should be a limit of around 10 at best. Nobody needs to be a genius to see how big their margin of error gets when u go 25 for PvP. And they play mostly unbalanced areas like WG and Wpvp. At least in BGs u are actually facing samenumber x samenumber all the time and in smaller BGs the multiboxer needs to be a good one and have actual skill to be effective.
10man is totally doable since their synergi with ultra burst is almost gone in any wpvp decent fight. Most of them would have to finally learn how to play to be effective in the battlefield this way.
There is no way to defend one guy playing with 25chars and not finding it disruptive for PvP. The fact that u need another 24 friends to be on par with that **** is complete out of common sense.
As a 5-Boxer I've Decided to do 5 WGs just for Fun Today, and we got Destroyed in all 5 from x0 Tend Advantage to x1 then x2 then x3 then x4. The Tend didn't really do much to make our team better as we got Dominated in all 5 Games. Every Game was Uninteresting and Boring which made me stop Qing for WG. Four 25-Men Boxers Camped Sunken Ring and Broken Temple the Entire Game in Every Game were Alliance gave up in 5 Min. There is also over 100 Normal Horde Players that didn't make it in as WG fills up its slots fast with 100 going to Boxers.
Would be nice if Warmane increased the Cap because it got to a point were I Qed as Horde at the 14 Min 50 Sec Mark and didn't make it in
If you know there's a 10 player mob, why don't you organize group of similar size to take it down? Why you think you could do it with just 2 or 3? This isn't a movie and you're not the main character. Nor is it anime series where your power level is over 9000!
Nobody needs to be a genius to see, why you want limit of 10 for MB's. It's because then you could possibly gang up on him with 15 players. However I doubt that, due to something you mentioned yourself:
PvP/WG/BG's are team based, why is it so hard to team up? Something to do with scoreboard maybe?
10 man is totally doable, because you just might find enough capable players in a full WG raid to get MB down.
Now I know why everybody hates MB's, and I totally get it.
You don't actually hate MB's, you hate the fact that you have to rely on others to beat MB, but since you simply can't do that, you'll always lose to one and cry about it. You want MB's banned, so that you can go back to being a headless chicken running around in BG's/WG.
Also, the reason MB's are so great, "unkillable" and feared is because they don't have to rely on anybody else to do anything.
Suppose this means 1 set of brains > many sets of brains. And when many can't match one, it only further shows how weak they are.
Bad logic, bad arguments, classic mbox apologist. Demands unreasonable things and thinks the fact that we're not literal freaking ants or zerglings means we're "weak."
Do you know what you need to coordinate 10+ players? LOTS OF TIME. Guess who's done terrorizing and can move on instantaneously by the time that happens? The paytowin mboxer.
There is no planet where it's fair. It objectively takes WAY more effort to stop a mboxer than to be one and that's the truth.
Listen, I'm tired of the mbox defenders trying to claim fake moral high grounds. Yeah, you're allowed to do it. Fine. Do it. Do NOT pretend that it's fair and do NOT pretend that it's reasonable to counter. THAT is what boils the blood. You get warranted hate - accept it and move on.
As i said no problem in grouping up to kill mboxer. Did i said somewhere that i hate multiboxers? I just love it. But different of u i dont need 24toons to hide my lack of skill in an absurd margin of error. I can do it with real skill and much smaller team. Its total nonsense 25man for PvP, theres no balance on it and it will never be.
The amount of people you need to face someone playing with 25chars is ridiculous out of balance. The problem here is not "killing yourself" is just the fact that u cant do nothing unless u stack with a group that is A LOT harder to build with actual people. Thats why it is so disruptive with 25man but multibox itself is completely fine.
I cant see the time that warmane actually limitates it so all u noobs hiding on your huge margin of error will have to show yourselves, the great noobs u actually are. Some will reamain coz some are actually good. But that is 10%. Right now. Any noob can go 25man and do well if they have gear and a MINIMUM isboxer knowledge. But only PROS can do well ina 10 man scenario, AND THAT IS CALLED BALANCE: WHEN GOOD PLAYERS DO WELL AND NOOBS DO BAD. 25man mboxing doenst allowed that to happen. 10 man does.
That doesn't work in practice.
Nobody boxes 10 man for a reason. There are just disadvantages.
Oh damn you actually know about things that don't work in practice. Lemme tell you of another one - organizing random strangers in WG or BG. Even the GMs of the biggest guilds on the server take about a minimum of 15 minutes to organize a raid group. And that is with 10s of online and dedicated members; sometimes over 100 of them. ~15 minutes is the best possible scenario. That is half the time of WG. Not to mention that you want US (THE NORMAL NON-MB PLAYERS) to do that with RANDOMS that often don't even speak the same language. Read what you wrote before and reflect on your stupidity.
I literally said non of that.
What are you even saying?
Yea you literally said it buddy. Take your Alzheimer's pills like that other guy. And yes there probably aren't many people with above average intelligence and game knowledge in WG. That is part of the reason that boxing more than 5 chars is disruptive and unfair. Why? Because you literally said the people don't have the brains to group up and beat the multiboxer. Why I say 5 is that 5 chars are beatable by zerging or playing very well. More than 5 becomes substantially more difficult to the point where it is unreasonable to ask randoms to beat it.