Siege engines have double the range and same speed as multiboxer on foot.
They can protect the vehicles with freeze/slow/aoe.
If u take 25 man multiboxer and 2 players in one siege engine and they all have the same skill and game knowledge, the siege engine will never die.
I've played hundreds of WGs, and have not seen a siege being able to kill a geared 25 man team (without tenacity ofc) alone with a gunner. It doesn't happen. They have engineering rockets. Rocket boots.
Do they get extra siege engines due to going against multiboxers?
Unless the answer is yes, you're not countering any argument, you're just digging a deeper hole when you expose that players need to use siege engines to have a possible shot at multiboxers.
Yes because multiboxers cant utilize vehicles properly and everytime you hit multiboxers you are hitting 25 character? So by default vehicles are much better for single boxers and they make more.
Making a vehicle in WG is not going out of your way to counter something, it's literally win condition of that battleground.
I've played hundreds of WGs, and have not seen a siege being able to kill a geared 25 man team (without tenacity ofc) alone with a gunner. It doesn't happen. They have engineering rockets. Rocket boots.
Rockets are 45 yards and they barely do 25% of siege engine hp
There is one multiboxer that runs mass rocket boots, you are killing your own chars if you use rocket boots.
It doesn't happen because nobody knows how to kite with siege engine.
This is proof that all of these people really do not play PvE, and I am not referring to you, but the others in the post. Multiboxing limit is not enforced in raids. It was not enforced the first time either. It's just that nobody tried to load a 40 man team into Molten Core. You can continue to raid with multiboxing teams, including 25 character raids. (although with the new limit in mind, you will have to bring your teams there separately)
I will update the first post to make it more clear.
So does that apply to PvE content out in the open world when the 5 man limit is no longer enforced
or will it only be allowed in raids?
Yes because multiboxers cant utilize vehicles properly and everytime you hit multiboxers you are hitting 25 character? So by default vehicles are much better for single boxers and they make more.
Making a vehicle in WG is not going out of your way to counter something, it's literally win condition of that battleground.
Lets stop moving the goal post.
I was saying that one siege engine piloted by 2 players vs 25 man multiboxer can never die if they are both equally skilled.
Which is a fact.
You can rotate the cannon on almost 360 degrees and the vehicle itself has fast turning speed.
Rockets are 45 yards and they barely do 25% of siege engine hp
There is one multiboxer that runs mass rocket boots, you are killing your own chars if you use rocket boots.
It doesn't happen because nobody knows how to kite with siege engine.
It doesn't happen because its's all just theoretical. What do you do if there's a few other people attacking you while you're trying to nuke the multiboxer? Or what about another boxer? Or an enemy siege/demo? You gonna kite them all?
It doesn't happen because its's all just theoretical. What do you do if there's a few other people attacking you while you're trying to nuke the multiboxer? Or what about another boxer? Or an enemy siege/demo? You gonna kite them all?
It's getting hard for me to answer this because do you not see the flaw in your argument yourself?
I am talking about scenario of 2 vs 25 right?
This already creates 23 players advantage in a battleground with fixed amount of players.
Now you are adding another characters and a multiboxer?
You see the flaw yourself?
Statistically the 2 players in siege engine would have 23 more players on their side that could protect the vehicle or damage/cc the multiboxer.
We know players that are multiboxers, some even personally, there are even staff who have multiboxed in the past.
so finally you're admitting the real reason why it was still allowed until now :) like it had never anything had do with bringing "original wotlk feeling" since "it was allowed on retail wotlk too". But well, atleast its good that you've turned late rather than never.
I was saying that one siege engine piloted by 2 players vs 25 man multiboxer can never die if they are both equally skilled.
Which is a fact.
You can rotate the cannon on almost 360 degrees and the vehicle itself has fast turning speed.
If you'd stop trying to invent reasons for why the vehicles are a viable solution to multiboxers, you wouldn't have to keep moving the goal posts. A chicken with the appropriate skill can kill a 25-man multiboxer too, but it shouldn't be necessary for me to shine my divine light upon a Wintergrasp match in order for there to be an appropriate counter. That's not how balance works. I don't even know why you're arguing this. It has nothing to do with the thread, and I don't think anyone actually cares. Wintergrasp isn't and hasn't been played as intended for a long time. There is no denying that fact.
so finally you're admitting the real reason why it was still allowed until now :) like it had never anything had do with bringing "original wotlk feeling" since "it was allowed on retail wotlk too". But well, atleast its good that you've turned late rather than never.
He didn't say anything you're trying to claim that he did, because it's not true.
but u cannot go in bgs with 25 toons at one time to farm 75k honor on 25 toons to have 175 gems in a few hours. Finally the majority of players have their last laugh!
your numbers are off by a big margin. what "breaks" the economy is the amount of DKs you can make on accounts with VIP status. Which is basically what makes them money. If they remove the ability to create 10 dks on a VIP account - THAT will help the economy.
But let's face it, they will never do that. We all know why. For the same reason they announced this change AFTER spring coin bonuses.
Me personally I love the change. I can milk the AH regardless, 4-5 windows are more than enough for that. Logging only 5 windows at a time doesnt make a difference if you only need those accounts for passive gold income.
Are you actually trying to claim that warmane cares about DK creation because money? What does DK character creation have to do with anything on a realm where you can literally level 1-80 in under 4 hours?
If you'd stop trying to invent reasons for why the vehicles are a viable solution to multiboxers, you wouldn't have to keep moving the goal posts. A chicken with the appropriate skill can kill a 25-man multiboxer too, but it shouldn't be necessary for me to shine my divine light upon a Wintergrasp match in order for there to be an appropriate counter. That's not how balance works. I don't even know why you're arguing this. It has nothing to do with the thread, and I don't think anyone actually cares. Wintergrasp isn't and hasn't been played as intended for a long time. There is no denying that fact.
There was 32 man fully pvp geared pvp multiboxer back in wotlk retail. Yet he didn't play Wintergrasp and instead he was only playing AV.
Why? Because PvP retail players had enough game knowledge to know how to counter him with vehicles + cannons and overall macro gameplay. It was unwinnable if you had him on your team.
This will be the same on Wotlk classic, multiboxers will get absolutely demolished by min maxing pvp players.
In the end you are right, it's not played as intented but it has nothing to do with multiboxers.
There was 32 man fully pvp geared pvp multiboxer back in wotlk retail. Yet he didn't play Wintergrasp and instead he was only playing AV.
Why? Because PvP retail players had enough game knowledge to know how to counter him with vehicles + cannons and overall macro gameplay. It was unwinnable if you had him on your team.
This will be the same on Wotlk classic, multiboxers will get absolutely demolished by min maxing pvp players.
In the end you are right, it's not played as intented but it has nothing to do with multiboxers.
I would rather play vs 25 individuals, than against 1.