1. Tank DK PVE gearing assist

    Hello,

    I am searching the web almost all the time for new info's how to correctly set-up my gear on my BE Blood DK Tank.
    Bought the legs and boots from AH, though it's a pretty ok beginning investment.
    I have currently 60 EoF, 5.2k GS (hard to find a raid where someone accepts this low GS).
    I am DEF capped and HIT capped, but i have some issues with the Expertise.
    I was thinking of buying Verdigris chain belt at first glance, but doens't seem to help me that much (overcapped def).
    Can you please assist me?

    My char:http://armory.warmane.com/character/...ecrown/summary

  2. Complete Sons of Hodir quest for shoulder enchant.
    Maybe replace Ick's trinket with http://wotlk.cavernoftime.com/item=47216 from TOC 5man normal
    Don't know why you don't use T9 helm and shoulders, but I guess that doesn't matter much
    Collect EOF's to buy yourself T10 set
    Replace DPS items you have left on you with tank items
    There is no such a thing as "overcapped def", you simply don't go for more defence specifically, you still use more tank items with defence on them. Then you can swap those Def socket with Stamina sockets.

    Just go raid, you can do TOC and some ICC10 bosses for sure. Try to get as many EOF's each week as possible.

    ###
    Talents
    Remove useless talents:
    Improved Blood presence
    (optionally) Heart Strike

    I would suggest you get Death Rune Mastery, very good talent, especially with low gear to pump out more threat.
    Double Aura is all fine, but it costs some survivability/utility for [especially] low geared tanking.

    Glyphs
    Use Vampiric Blood glyph (+5 secs)
    You can use Dark Command glyph and lower your Hit rating a bit in favor of stamina gems. Glyph is useful on it's own(I would consider it a "must have" glyph), even wtih 11% spell hit.

    So you have something like this:
    1. Disease
    2. Vampiric Blood
    3. Dark Command
    Edited: December 23, 2021

  3. Thank you!
    Later edit: the tier 10 set should be a prio for EoF or the rest of the gear (DPS gear) that i have?

  4. I would try to reach that 4 part T10 bonus ASAP, so any other stuff for EOF after 4/5 T10.
    Try to replace DPS items any other way you can.

    I think best move would be to get addon like AtlasLoot, browse raids/dungeons and snipe missing or better items. So you know where to go, which bosses to kill each week for sure to get chances to upgrade.

    Second thing, find a guild with people in similar situation as you are. Sort of "progression" or "new" guild, you learn there, do your few hundred wipes, make a bunch of friends. Pugging around like unwanted penny is pain.

  5. I would suggest you get Death Rune Mastery, very good talent, especially with low gear to pump out more threat.
    How does Death Rune Mastery make him pump out more threat? It doesn't change the amount of Icy Touch he's able to spam, thus all it does it keep it even at best.

    2 DS/4 IT vs 4 PS/4 IT. Unless he's able to convert Blood Runes into Death Runes he's never going to get more than two Icy Touches per Cycle, which account for most of his threat in any case.

  6. Complete Sons of Hodir quest for shoulder enchant.
    More like collect and exchange Stone Keeper's Shards for honor tokens at WG/do pvp for honor and buy the pvp shoulder enchant ( https://wotlkdb.com/?item=44957 ).
    Edited: December 23, 2021

  7. How does Death Rune Mastery make him pump out more threat? It doesn't change the amount of Icy Touch he's able to spam, thus all it does it keep it even at best.

    2 DS/4 IT vs 4 PS/4 IT. Unless he's able to convert Blood Runes into Death Runes he's never going to get more than two Icy Touches per Cycle, which account for most of his threat in any case.

    use them when necessary, it's not like blood tanks just go 4/4 PS/IT, after he heals in nesessary situation, there is nice fat threat boost coming, if needed
    Edited: December 23, 2021

  8. use them when necessary, it's not like blood tanks just go 4/4 PS/IT, after he heals in nesessary situation, there is nice fat threat boost coming, if needed
    Ironically if threat matters, for example the first few seconds on a pull/targetswap, he will icy touch as much as possible, not set up runes first with death strike and have the first couple dps die because he's busy using DS.
    Same is true for dungeons. If he has to manage any reasonable dps he won't have time or gcds to waste on deathstrikes. He's probably forced to cycle icy touch per target or he might as well let any ret/warrior do the tanking.

    DRM is there to be flexible with rune use, not "pump out more threat". His main limiting factor is always the amount of possible frostrunes per cycle and their CD. DRM does't change a thing when it comes to threat.

  9. I think we are not on the same page, yes there is no magical treat boost. There is threat boost when necessary. You do DS on "healers busy" situations, Halion side switch, etc. Then you have 4 IT's waiting for you.

    I guess doing "IT's per cycle" works, but I recommend to this new tank to learn and get use to use useful things. Using IT only when necessary.

  10. I think we are not on the same page, yes there is no magical treat boost. There is threat boost when necessary. You do DS on "healers busy" situations, Halion side switch, etc. Then you have 4 IT's waiting for you.

    I guess doing "IT's per cycle" works, but I recommend to this new tank to learn and get use to use useful things. Using IT only when necessary.
    Using IT "only when necessary" is pretty much all the time - the only times where DRM actually makes a bit of a difference is Ragings on LK, Start of p2 on LDW and RS25 HC. Everywhere else he could just drop it and it wouldn't really differ at all.

    On Dragons it's also ill-advised to use DS on "healer busy situations". Unless his healer is absolute garbage and he's expertise capped there's no need to risk killing yourself with parry haste. 1.8s is plenty of time to react to a hit even while moving, if you suddenly shave off 40% of it for an unecessary ~15k heal you're not much better than your healer ignoring instants or just moving correctly.

  11. no DRM = threat, lost threat if heals
    DRM = heals+full threat potential

    idk what you are trying to spin here :D
    DRM = more threat
    Edited: December 24, 2021

  12. no DRM = threat, lost threat if heals
    DRM = heals+full threat potential

    idk what you are trying to spin here :D
    DRM = more threat
    "DRM = more threat" is pretty much garbage since there's only so many points ingame where you can set your runes up efficiently. In dungeons he won't be able to utilize it much if at all Doing dungeons and raids with the same spec is a nightmare as DK anyway. Blood is absolutely horrendous for dungeons, DRM won't change that), in raids it's next to whatever as well except for the things I pointed out.

    You're just stuck in a wrong mindset and unwilling or unable to change it in the slightest.

  13. It might be wrong, but such a thing as "Blood is absolutely horrendous for dungeons" does not exist for me, even with raid spec. DRM plays a part in that, set your runes as efficient as you want, with DRM you will be more efficient and flexible. In actual game you can plan your runes as good as you want, when SHTF DK with DRM will be left standing.

    And things you pointed out are right. But I feel pretty stupid just rolling over and letting myself die, because "I might get parryhasted" or whatever, despite it being true.

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