1. If you think that playing Wow how its intended to be is lame( grinding pve gear, grinding gold, buying gems and enchants, meticulously collecting items that will help improve your pvp experience ), why are you so eager to have the opportunity to play BGs and arenas with Onyxia players.
    Item shop and 5x exp rates are intended WoW gameplay you say? Interesting, I never knew that. You know, the rend encounter in UBRS currently seems pretty intended as well.

  2. Splitting the population between two realms seems like a bad decision overall. Wouldn’t the server feel more alive and thriving with everyone playing on the same realm? You’d get more people to do dungeons and raids with, more farming, and in the end, more interactions. I feel like Blackrock devalues those things. I should add that I mainly play arenas and really loved Endless PTR, the one who launched shortly before Classic. I also played on Outland and that server was thriving on it’s own, as I imagine Onyxia will.

  3. It's a longer post maybe a page or two back I think.

    Basically not about the loot more the effect on everything else.

    The gain, shorter queues which we can only really guess at to how needed it actually is since Onyxia isnt in TBC yet, is not significant enough to merit a merge.

    Ofc this is all guesswork and speculation from all of us but I am of the opinion that Onyxia should be given a chance to handle itself before any kind of merge for population should be implemented.
    I found one post, let me know if theres another:

    "No. As in I would rather have the best pvp players exist in the world I'm in. Being able to run into them in the open world. Especially if they are going to raid as well in order to get the best gear. Rank 1 is actually pretty cool, and having those ppl out and about on the server is much more prefferable to me than having them separate from the entire ecosystem."

    I see what you're saying, but understand that a large quantity of these players will not play Onyxia as-is. They cba raiding/leveling/etc. So as much as you'd want them in your world they wouldn't be there either way. The only way you'll get most (not all of course) of them is through this method and seeing them in BGs and early-season arenas.

    This can seem like speculation, but it's absolutely not. When the changelog was released there has been a lot of hype brewing from the arena community for people that were previously snuffing onyxia.

  4. Item shop and 5x exp rates are intended WoW gameplay you say? Interesting, I never knew that. You know, the rend encounter in UBRS currently seems pretty intended as well.
    Instant 70 is more Blizzlike? Well don't you be worried and stay on your Blackrock.
    Edited: September 9, 2024

  5. Blakeatron, you genuinely seem like a smart guy. Wouldn't you agree that having one realm only makes for a more thriving world overall? It's a hard point to argue against I think. Maybe it's an inconvenience for some players like you; but for the greater good, so to say?

    Edit;

    You mention that they won't do these activities, like dungeons and raids, but that was absolutely not the case on Outland or Classic.
    Edited: September 9, 2024

  6. Blakeatron, you genuinely seem like a smart guy. Wouldn't you agree that having one realm only makes for a more thriving world overall? It's a hard point to argue against I think. Maybe it's an inconvenience for some players like you; but for the greater good, so to say?
    It just depends what your definition of 'thriving' is. Is your definition of thriving centered around finding heroic groups, raids, crafters, etc. easily? Or is it having fast BG queues, variety in arena comps and teams that you face, or other PvP-related things?

    The reason I'm supportive of this decision besides for personal convenience reasons, is that neither of those definitions are negatively affected by having a TR cross-play in BGs and arenas with Onyxia's main server.

    I think we can all agree that any effect on the economy from having a few hundred people play PvP on TR exclusively will be negligible. You can say that having a high amount of the R1 players on a TR would limit the amount of boosting opportunities for casual players to get the rating required for their seasonal weapons from arena. That's a fair point. But not enough for me to warrant not having the realm at all and lowering the overall participation in the TBC experience.

  7. Hey everyone

    I've read through a lot of the mixed feedback here and would like to clear up the air a little bit.
    I want to start off with the idea of launching Blackrock TBC being key for a healthy pvp enviroment for Onyxia.
    This is based on previous experience from Frostmourne and meassuring the pvp activity on Onyxia over the past months.
    The Blackrock TBC test server was just created to test out how this realm could look like.
    Basing the costs of PVE gear equal to what the PVP gear cost as a start.

    Gearing
    Starter gear = Greens and quest rewards
    Mid Tier = Honor PVP gear, Dungeons and Heroics
    Top Tier = Arena points PVP gear and Raid gear

    Both Onyxia and Blackrock will have one arena flush per week with increased arena points rates

    Blackrock TBC will not launch on the same day as Onyxia goes TBC.
    It will be launched when the realm has established at level 70 when the arena season starts.
    So no "head start" for Blackrock and an upper hand for Onyxia considering having access to heroics and raids.

    We are making adjustments for top tier PVE trinkets so it will cost arena points.
    Reasoning that it will be gated by arena flushes and Blackrock having to decide if they want to give up arena points that they would spend on PVP gear but now obtain a PVE trinket instead for example

    Enchants / Gems and professions will also be getting a honor cost.

    I hope this cleared up some confusions

  8. Also, to be clear, I think Onyxia is going to thrive regardless. I think people here are dooming pretty hard with this announcement thinking that it's going to completely corrupt their entire TBC experience which seems very over the top.

    Are you going to have less fun in Karazhan knowing that this TR is up?

  9. I found one post, let me know if theres another:

    "No. As in I would rather have the best pvp players exist in the world I'm in. Being able to run into them in the open world. Especially if they are going to raid as well in order to get the best gear. Rank 1 is actually pretty cool, and having those ppl out and about on the server is much more prefferable to me than having them separate from the entire ecosystem."

    I see what you're saying, but understand that a large quantity of these players will not play Onyxia as-is. They cba raiding/leveling/etc. So as much as you'd want them in your world they wouldn't be there either way. The only way you'll get most (not all of course) of them is through this method and seeing them in BGs and early-season arenas.

    This can seem like speculation, but it's absolutely not. When the changelog was released there has been a lot of hype brewing from the arena community for people that were previously snuffing onyxia.
    Yes thats the one.

    Well I understand that it alienates some completely. However I do believe that there is a breaking point in there somewhere, people who will go through the grind to get the pvp they crave and in the process interact with the rest of the server.

    My fear is that opening the door with instant 70 etc will drain people from Onyxia to Blackrock and from the "cluster" as a whole.

    I disagree that it isnt speculation since the exp isnt live yet and the servers arn't merged. It is all speculation untill it is live.

    Now if we end up in a position where the queues are short, economy is "healthy", players are everywhere then great! The future will tell.

    As I said in a prev post, I would rather Onyxia be given the chance to handle itself first, if it doesn't work do the merge.

  10. Hey everyone

    I've read through a lot of the mixed feedback here and would like to clear up the air a little bit.
    I want to start off with the idea of launching Blackrock TBC being key for a healthy pvp enviorment for Onyxia.
    This is based on previous experience from Frostmourne and meassuring the pvp activity on Onyxia over the past months.
    The Blackrock TBC test server was just created to test out how this realm could look like.
    Basing the costs of PVE gear equal to what the PVP gear cost as a start.

    Gearing
    Starter gear = Greens and quest rewards
    Mid Tier = Honor PVP gear, Dungeons and Heroics
    Top Tier = Arena points PVP gear and Raid gear

    Both Onyxia will have one arena flush per week with increased arena points rates

    Blackrock TBC will not launch on the same day as Onyxia goes TBC.
    It will be launched when the realm has established at level 70 when the arena season starts.
    So no "head start" for Blackrock and an upper hand for Onyxia considering having access to heroics and raids.

    We are making adjustments for top tier PVE gear so all slots will cost arena points.
    Reasoning that it will be gated by arena flushes and Blackrock having to decide if they want to give up arena points that they would spend on PVP gear but now obtain a PVE trinket instead for example

    Enchants / Gems and professions will also be getting a honor cost.

    I hope this cleared up some confusions
    This is all fantastic, thank you. Great re-works and awesome design for gear on the TR. Do you know if you'll include glaives in S3 or is that still undecided?

  11. Yes thats the one.

    Well I understand that it alienates some completely. However I do believe that there is a breaking point in there somewhere, people who will go through the grind to get the pvp they crave and in the process interact with the rest of the server.

    My fear is that opening the door with instant 70 etc will drain people from Onyxia to Blackrock and from the "cluster" as a whole.

    I disagree that it isnt speculation since the exp isnt live yet and the servers arn't merged. It is all speculation untill it is live.

    Now if we end up in a position where the queues are short, economy is "healthy", players are everywhere then great! The future will tell.

    As I said in a prev post, I would rather Onyxia be given the chance to handle itself first, if it doesn't work do the merge.
    Ok, true. Yeah just because I know for a fact that people are coming to play, doesn't really prove anything yet and still counts as speculation until the actual server launches.

    We can agree to disagree on the other points. The server will thrive regardless, and I'm happy players that weren't going to play at all, now get a chance to do so.

  12. You need to understand that you being at that rating makes people realize that you don't have the full context of TBC pvp and that's shown in your DST example.

    You think that having PvE items available for honor purchase is going to be a big detriment to people trying to do arenas on Onyxia who need to raid to get it. You used DST as an example.

    The other user correctly pointed out that DST, as well as basically every other item sans glaives and skull, are not going to make a difference in you getting above 1550, and they won't ruin your experience in PvP.

    The entire argument is based off of a false notion that getting PvE items for honor is going to ruin your experience on Onyxia. It will not.
    - PvE items do not have a big enough impact to make the difference you are implying
    - You will also get PvE items eventually. Maybe one trinket will never drop for you, such is life. That's WoW. You will still be 1550 whether it drops for you or not and if you keep blaming gear as the reason that you aren't higher instead of actually learning to play, then you'll never get above that and there's nothing anyone can do to help you.
    I missed this comment, sorry.
    First of all, I'm not 1550, I'm way over it but I'm not here to link screenshots from other servers and all that.
    Thought you would get my 1550 comment as a touch of sarcasm but you didn't which is totally fine.

    I never said PVE items will make a difference in PVP. High skilled blue geared player can easily win over a bis geared player in PVP. Imo pvp is skill based part of the game until higher ratings where that one item actually matters.

    I don't know why you point at my DST comment if I explained in a few comments after that DST was a just reference to any item in the game. Can be Madness, Kara Bow...whatever. I don't think that Blackrock players having an option to buy pve items with Arena points is an issue.

    The primary issue is that they are planning a merge with a type of realm that usually dies in 2 months and it dies for a reason and a reason is its toxic private server community. Onyxia is stable and doesn't need any other realm to boost pvp experience. On the other side...Blackrock without Onyxia is non-existent so I understand why you fight for "merge" to happen. Without us, you won't be able to play and without you, we would be perfectly fine.

    I started this topic because 10 people commented that it would be wrong If this happened especially on a tbc release. A good number of people would instantly swap to Blackrock (because of less effort needed to get gear + levels), leaving Onyxia handicapped on a new expansion release and it would slowly die from there.

    As I said, I hope they don't do it, the reasons are all over this topic. People provided arguments on both sides.
    The only thing I can see is that players who are playing on Onyxia are actually against it and players that WILL (saying "will" because they are yet to come lol) play on Blackrock are for "merge". Totally expected...

    However, we just wanted to point out that Onyxia players are mostly against this stupid idea. Thats all. But we know that no one will ask us for any type of feedback because Warmane never does that. But people should know that this might affect Onyxia community bigtime. Not specifically pve or pvp but community in general.

  13. Hey everyone

    I've read through a lot of the mixed feedback here and would like to clear up the air a little bit.
    I want to start off with the idea of launching Blackrock TBC being key for a healthy pvp enviroment for Onyxia.
    This is based on previous experience from Frostmourne and meassuring the pvp activity on Onyxia over the past months.
    The Blackrock TBC test server was just created to test out how this realm could look like.
    Basing the costs of PVE gear equal to what the PVP gear cost as a start.

    Gearing
    Starter gear = Greens and quest rewards
    Mid Tier = Honor PVP gear, Dungeons and Heroics
    Top Tier = Arena points PVP gear and Raid gear

    Both Onyxia will have one arena flush per week with increased arena points rates

    Blackrock TBC will not launch on the same day as Onyxia goes TBC.
    It will be launched when the realm has established at level 70 when the arena season starts.
    So no "head start" for Blackrock and an upper hand for Onyxia considering having access to heroics and raids.

    We are making adjustments for top tier PVE gear so all slots will cost arena points.
    Reasoning that it will be gated by arena flushes and Blackrock having to decide if they want to give up arena points that they would spend on PVP gear but now obtain a PVE trinket instead for example

    Enchants / Gems and professions will also be getting a honor cost.

    I hope this cleared up some confusions
    Still a really bad idea to mix the 2 into one bracket, lets the blockrock plebs play with themselves instead of infecting Onyxia and its wellbeing.

  14. I missed this comment, sorry.
    First of all, I'm not 1550, I'm way over it but I'm not here to link screenshots from other servers and all that.
    Thought you would get my 1550 comment as a touch of sarcasm but you didn't which is totally fine.

    I never said PVE items will make a difference in PVP. High skilled blue geared player can easily win over a bis geared player in PVP. Imo pvp is skill based part of the game until higher ratings where that one item actually matters.

    I don't know why you point at my DST comment if I explained in a few comments after that DST was a just reference to any item in the game. Can be Madness, Kara Bow...whatever. I don't think that Blackrock players having an option to buy pve items with Arena points is an issue.

    The primary issue is that they are planning a merge with a type of realm that usually dies in 2 months and it dies for a reason and a reason is its toxic private server community. Onyxia is stable and doesn't need any other realm to boost pvp experience. On the other side...Blackrock without Onyxia is non-existent so I understand why you fight for "merge" to happen. Without us, you won't be able to play and without you, we would be perfectly fine.

    I started this topic because 10 people commented that it would be wrong If this happened especially on a tbc release. A good number of people would instantly swap to Blackrock (because of less effort needed to get gear + levels), leaving Onyxia handicapped on a new expansion release and it would slowly die from there.

    As I said, I hope they don't do it, the reasons are all over this topic. People provided arguments on both sides.
    The only thing I can see is that players who are playing on Onyxia are actually against it and players that WILL (saying "will" because they are yet to come lol) play on Blackrock are for "merge". Totally expected...

    However, we just wanted to point out that Onyxia players are mostly against this stupid idea. Thats all. But we know that no one will ask us for any type of feedback because Warmane never does that. But people should know that this might affect Onyxia community bigtime. Not specifically pve or pvp but community in general.
    The other TR's didn't die because of toxic server communities. Also... I mean.... have you seen Onyxia global chat? The GMs do a great job banning people, but every other day I see 5 people getting banned for "Racism". Which is hilarious when it happens, but proof that toxic communities are in every server, all the time, no matter what. It's not just a PvP thing. Same with elitists. Tons of elitists in the PvP community, tons of elitists in PvE trying to parse.

    The argument around arena points to purchase gear can be made both ways given Bobandy's post that he just sent. Now people on blackrock can't buy PvP gear as fast if they want that useless kara bow for whatever reason. Which would be foolish because, again, PvE gear makes much less of a difference than you're thinking it does. We have to wait an entire extra few flushes to get our PvE trinket along with our PvP 4 piece. You can get it in the first week the raid drops. That's WAY better for the Onyxia side.

  15. Hey everyone

    I've read through a lot of the mixed feedback here and would like to clear up the air a little bit.
    I want to start off with the idea of launching Blackrock TBC being key for a healthy pvp enviroment for Onyxia.
    This is based on previous experience from Frostmourne and meassuring the pvp activity on Onyxia over the past months.
    The Blackrock TBC test server was just created to test out how this realm could look like.
    Basing the costs of PVE gear equal to what the PVP gear cost as a start.

    Gearing
    Starter gear = Greens and quest rewards
    Mid Tier = Honor PVP gear, Dungeons and Heroics
    Top Tier = Arena points PVP gear and Raid gear

    Both Onyxia will have one arena flush per week with increased arena points rates

    Blackrock TBC will not launch on the same day as Onyxia goes TBC.
    It will be launched when the realm has established at level 70 when the arena season starts.
    So no "head start" for Blackrock and an upper hand for Onyxia considering having access to heroics and raids.

    We are making adjustments for top tier PVE gear so all slots will cost arena points.
    Reasoning that it will be gated by arena flushes and Blackrock having to decide if they want to give up arena points that they would spend on PVP gear but now obtain a PVE trinket instead for example

    Enchants / Gems and professions will also be getting a honor cost.

    I hope this cleared up some confusions
    Well, next time please announce stuff like that instead of hiding it like it's damn gold.
    At least we had a chance to give you our opinions which you don't even care about.

    Thanks for working on a "healthy pvp environment for Onyxia" after discarding all of the suggestions from players on how to improve it in the first place.

    Cheers broski.

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