1. Will the Blackrock server also get an item store similar to Onyxia including the Classic items such as MQG and obviously the TBC items at some point? Would be awesome if that would be a possibility too.
    They said they'd give us an answer on MQG and skull this week above.

    Wait, on blackrock we can only get 1 raid item per week AND its rng ???
    From what I'm understanding, it's not "1 raid item total per week that would be any item across any of the bosses this tier".

    Instead, it's "We want blackrock and Onyxia to have similar item progression, so there will be some way to "kill" each boss each week via quests, but the loot we get is RNG."

    So multiple chances at multiple pieces of raid loot provided you complete the quests, but you don't choose which ones you get.

  2. I'd definitely suggest making Magtheridon head quest item anywhere between 10-15% drop as simulating a roll out of 25 people wouldn't be accurate as it's not bis for everyone in the raid.

  3. Well I think the random gear is a good idea on paper but will just not work out for to many reason.

    1.Onyxia I can make in my guild a kara grp where some items if they drop are my items so I don't roll against anyone.

    2. As a heal Druid I will be the only one in my guild in 25 man raids so all the leather spirit gear that drops is my gear as well.

    3.Unlucky people will cry about the system.

    4. No dkp raids

    5. No items buying with gold from guilds

    Etc.

    So I think a better option is just sell the pve gear for pve token you get from the Quest and depending on the value of the item you set the price in a range from 1-20 (1-50 1-100) or what ever you want to do.
    You can Include crafting gear as well here like bs hammer , ingi items etc

    In this way it's still a grind but people see a progress and don't cry about luck etc and it comes more close to the speed Onyxia players will have.

    Just my suggestion no matter what you do I will still play on blackrock since I am a pvp player with family; )

    Edit: and in this way it's less work for you guys just one vendor and not so many loottabels and boxes you need to Copy, change or drop changes that you need to adjust etc.
    Edited: October 14, 2024

  4. Well I think the random gear is a good idea on paper but will just not work out for to many reason.

    1.Onyxia I can make in my guild a kara grp where some items if they drop are my items so I don't roll against anyone.

    2. As a heal Druid I will be the only one in my guild in 25 man raids so all the leather spirit gear that drops is my gear as well.

    3.Unlucky people will cry about the system.

    4. No dkp raids

    5. No items buying with gold from guilds

    Etc.

    So I think a better option is just sell the pve gear for pve token you get from the Quest and depending on the value of the item you set the price in a range from 1-20 (1-50 1-100) or what ever you want to do.
    You can Include crafting gear as well here like bs hammer , ingi items etc

    In this way it's still a grind but people see a progress and don't cry about luck etc and it comes more close to the speed Onyxia players will have.

    Just my suggestion no matter what you do I will still play on blackrock since I am a pvp player with family; )

    Edit: and in this way it's less work for you guys just one vendor and not so many loottabels and boxes you need to Copy, change or drop changes that you need to adjust etc.
    While I don't think these are necessarily good comparisons because the things you listed aren't apples to oranges with what the Warmane team is trying to do here, I do agree on one of your points that a coin-based system to buy chests capped at one per boss per week would probably be the best approach.

    Unlucky people will cry in any system. And leather spirit gear isn't guaranteed to drop off of any given boss. So it's really hard to make a true comparison.

    The main thing that I'm worried about is the ability for Blackrock players to "Kill" each boss in every available raid once per lockout. As long as that is done via using tokens that let you buy 1 chest per boss per week, or however other method that increases actual incentive to queue up games, then I think that's all we can ask for.

    I'm still an advocate for badge/rep gear to be available through honor. You grind dungeons for badges and rep, you grind BGs for honor. Guaranteed rewards on both sides, just a different grind.

  5. While I don't think these are necessarily good comparisons because the things you listed aren't apples to oranges with what the Warmane team is trying to do here, I do agree on one of your points that a coin-based system to buy chests capped at one per boss per week would probably be the best approach.

    Unlucky people will cry in any system. And leather spirit gear isn't guaranteed to drop off of any given boss. So it's really hard to make a true comparison.

    The main thing that I'm worried about is the ability for Blackrock players to "Kill" each boss in every available raid once per lockout. As long as that is done via using tokens that let you buy 1 chest per boss per week, or however other method that increases actual incentive to queue up games, then I think that's all we can ask for.

    I'm still an advocate for badge/rep gear to be available through honor. You grind dungeons for badges and rep, you grind BGs for honor. Guaranteed rewards on both sides, just a different grind.
    Well I think like Satuin.

    Pvp gear and random drops doesnt work pretty good together.

    If you do pve you can even have several mechanics to get the item u desire. Emblems reservations, being the next one or the first one in the line to receive a item... buy it in ah...

    Would be cool to have some emblem like system who secures that by the end of the season you will be able to buy certain item that was impossible to get due to bad luck, so at least you have some weeks to play in equal gear.

  6. I agree I think that'd be fantastic if they would actually be willing to implement it.

  7. You have to keep in mind that in TBC the PvE gear is not as OP as in Wotlk.
    PvP and PvE items have mostly a similar item level and you can do very well in arena w/o any PvE piece.
    The only exception might be the PvE trinkets but they are also not as OP as in Wotlk.

  8. You have to keep in mind that in TBC the PvE gear is not as OP as in Wotlk.
    PvP and PvE items have mostly a similar item level and you can do very well in arena w/o any PvE piece.
    The only exception might be the PvE trinkets but they are also not as OP as in Wotlk.
    its not about item lvl in tbc but about stats in tbc.

    i totally disagree with you

  9. its not about item lvl in tbc but about stats in tbc.

    i totally disagree with you
    Ofc it's about stats and a higher ilvl gives better stats across the board.
    In wotlk we have a insane item lvl difference between s8 pvp gear and rs/icc 25 hc gear. Such item lvl difference doesn't exist in TBC.

  10. You have to keep in mind that in TBC the PvE gear is not as OP as in Wotlk.
    PvP and PvE items have mostly a similar item level and you can do very well in arena w/o any PvE piece.
    The only exception might be the PvE trinkets but they are also not as OP as in Wotlk.
    While wotlk is probably the worst expansion ever when it comes to pvp gearing because of how insanely stupid pve items are designed, you will still lose an incredible amount of stats in TBC too if you have no access to pvp gear and this issue will only increase as we progress into seasons further.
    A s1 example of a rogue with full pvp gear vs a pve/pvp mix geared rogue would include losing more than 200 AP, almost 3% hit, 4% crit chance and 5% dodge rating while gaining 70 resilience.
    Some players might consider this kind of gear setup for RM or lock/rogue but most would probably pick the pve gear if they had to make a choice. You can visit websites like 70s upgrade and build character gear sets yourself to compare the difference.

    For the 2 meta healers (druid/priest) this issue is even more significant because running full pvp leaves you with 0 mp5 or spirit.

  11. Well I think like Satuin.

    Pvp gear and random drops doesnt work pretty good together.

    If you do pve you can even have several mechanics to get the item u desire. Emblems reservations, being the next one or the first one in the line to receive a item... buy it in ah...

    Would be cool to have some emblem like system who secures that by the end of the season you will be able to buy certain item that was impossible to get due to bad luck, so at least you have some weeks to play in equal gear.
    It's insane that you're typing this with a straight face, as if having access to whatever "several mechanics" was granted for each and every player and all of their characters. Getting reservations requires leading a whole raid yourself or being well connected with the raid leader for them to let you. Being "the next one in line" requires being a long-term member of an established guild who's capable of clearing the content and values you over other members. Buying stuff in the auction house takes out of the equation anything bind on pick up.

    But hey, I'd be all for Blackrock players to have to form guilds of at least 40 visibly and undeniably active players (no alts, naturally), who have been part of the guild for a few weeks, who won't be able to join another one for a few weeks of cooldown if they leave, who have to have completed the weekly quest(s) to be eligible, and who all share a single "chest per boss per week" and have to roll or agree on who will get the next one.

  12. Apart from the already answered questions for the FAQ, for me personally there are three questions I'd like to ask:

    Will Blackrock get a store with a similar model as Onyxia?
    What about reputation items? (Karazhan/Violet Hold rings for example)
    Will Badge of Justice items be included in quest rewards or will they be distributed in a different form such as honor + mark combination or arena points?

    Thanks for your work and dedication

  13. You have to keep in mind that in TBC the PvE gear is not as OP as in Wotlk.
    PvP and PvE items have mostly a similar item level and you can do very well in arena w/o any PvE piece.
    The only exception might be the PvE trinkets but they are also not as OP as in Wotlk.
    Completely disagree with this.

  14. You have to keep in mind that in TBC the PvE gear is not as OP as in Wotlk.
    PvP and PvE items have mostly a similar item level and you can do very well in arena w/o any PvE piece.
    The only exception might be the PvE trinkets but they are also not as OP as in Wotlk.
    For example this: https://seventyupgrades.com/set/8wTx6tN4EhesK2ZeU5Q9Lb is a relatively close bis list for rogue. "only exception might be pve trinkets" lol

  15. It's insane that you're typing this with a straight face, as if having access to whatever "several mechanics" was granted for each and every player and all of their characters. Getting reservations requires leading a whole raid yourself or being well connected with the raid leader for them to let you. Being "the next one in line" requires being a long-term member of an established guild who's capable of clearing the content and values you over other members. Buying stuff in the auction house takes out of the equation anything bind on pick up.

    But hey, I'd be all for Blackrock players to have to form guilds of at least 40 visibly and undeniably active players (no alts, naturally), who have been part of the guild for a few weeks, who won't be able to join another one for a few weeks of cooldown if they leave, who have to have completed the weekly quest(s) to be eligible, and who all share a single "chest per boss per week" and have to roll or agree on who will get the next one.
    Maybe my comment was too agresive I was under stress when wrote it.
    If random drops are a thing we have the risk of not getting the item ever. Thats bad for pvp and blackrock players arent used to that. Thats why I suggest to make items avaliable for some kind of token or emblem who you can farm too. But since not getting the trinket you need for 2 months while others get it the first week its gonna happen would be nice to have some mechanic for this, Is this pve drop gear going to be free? (no arena point req) then can be decently fait I guess. I get it you dont want to bother ony players so do waht you consider better.

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