Look, here's the thing: for a casual player who raids once a week 'for fun', those five minutes of waiting really aren't a problem. But imagine a guild making 5-10 attempts for better kill times in an evening. These aren't just 'a couple minutes' anymore - it's hours of wasted time that could've been spent actually playing rather than staring at the screen.
You say 'it's not worth changing' - but why? This isn't altering combat mechanics, adding new loot, or making things easier. It's simply removing pointless downtime that only existed in 2007 because nobody thought about these things back then.
And the funny part? You're probably using other QoL improvements like dual spec or accelerated phases yourself. Why are some 'safe' changes acceptable while others suddenly 'ruin classic'?
Honestly, if cooldown resets actually affected balance, I'd be the first to oppose them. But we've all seen how this worked before - raids didn't become 'too easy', and top guilds still spent hundreds of attempts on hard content.
So let's drop this performative 'defense of classic'. We're all here for nostalgia, but that doesn't mean we should endure every outdated inconvenience just 'on principle'.
Seriously - if you enjoy sitting at a boss staring at timers, just don't use the cooldown reset if it gets implemented. But why deny it to everyone else?