As stated in many other forum posts but nothing is being done. Large premades groups ruin most pvp experience and solo que is a miserable experience.
Either limit the premade player number to 5 max (even tho they will just queue many 5x groups and again go in av and farm hk's for 45 mins.) OR let premade groups only get queue vs other premade groups that are 6.5 gs full smourne + heal groups.
Only other solution is which is currently happening the average player will only que for wsg and AB so it can avoid being farmed at a GY for 45 mins.
I don't think they purposely spoil the pvp experience. Maybe some, but others I think hope to find players as good as them.
The worst scenario is that they are all like that and they like to win easy because they know that on the other side there is no one who is capable.
Doesn't such an idea presuppose making changes to the current system that takes care of putting players together?
They're not good, they rely on overwhelming you with numbers. There's like 10 people moving together and hunting down 2-3 players throughout the BG. If one of these guys get separated from their premade, and you fight them 1v1, you can understand why the prefer to just zerg.
I really don't get the appeal in constantly doing premades against randoms. There's no challenge when you're just riding around on your mount and chasing people down for a KB.
They're not good, they rely on overwhelming you with numbers. There's like 10 people moving together and hunting down 2-3 players throughout the BG. If one of these guys get separated from their premade, and you fight them 1v1, you can understand why the prefer to just zerg.
I really don't get the appeal in constantly doing premades against randoms. There's no challenge when you're just riding around on your mount and chasing people down for a KB.
I agree with you, for a moment I thought they were organizing premades hoping to find equally skilled players.
I was completely wrong, the intent of the premade is precisely to outclass the opposite faction and quickly close the bg, inducing those who are losing to leave before it ends.
This is a scenario that you see in any server you play.
Premades are created for the same reason people make twinks: to play with an advantage and boost their ego.
There should be a queue exclusively for solo players.
Since they're not going to implement that, I recommend that when you find yourself in this kind of one-sided situation, just do nothing, don’t resurrect, don’t come out of stealth, just let the battleground end.
Ruin their fun of farming HK´s.
Since they're not going to implement that, I recommend that when you find yourself in this kind of one-sided situation, just do nothing, don’t resurrect, don’t come out of stealth, just let the battleground end.
Ruin their fun of farming HK´s.
You're absurdly late for the party. People tried to do that, "made a stand" against being incapable of not getting put into a farming situation and then of getting out of it, by just not resurrecting. That's the very reason we had to implement a system that will kick you out as a Deserter if you try to do nothing.
You're absurdly late for the party. People tried to do that, "made a stand" against being incapable of not getting put into a farming situation and then of getting out of it, by just not resurrecting. That's the very reason we had to implement a system that will kick you out as a Deserter if you try to do nothing.
I understand your reasoning, but what fun is there when no one is resurrected, you instead decide to do it hoping to motivate them and as soon as you come back to life they kill you for disparity in number.
I also understand the need to implement a system that kicks out those who do nothing, but here the situation is quite different.
It's not about players who go into bg and then go afk, the situation is much more complex and I'm convinced that nothing can be done about it.
I understand your reasoning, but what fun is there when no one is resurrected, you instead decide to do it hoping to motivate them and as soon as you come back to life they kill you for disparity in number.
I also understand the need to implement a system that kicks out those who do nothing, but here the situation is quite different.
It's not about players who go into bg and then go afk, the situation is much more complex and I'm convinced that nothing can be done about it.
You're in the Battleground to play. If you feel you are in a lost situation and don't want to take part anymore, you have the option to leave the match yourself. No matter the excuse, "doing nothing" and staying dead isn't playing, so you're removed and get the expected debuff.
You're in the Battleground to play. If you feel you are in a lost situation and don't want to take part anymore, you have the option to leave the match yourself. No matter the excuse, "doing nothing" and staying dead isn't playing, so you're removed and get the expected debuff.
And that's what I do, 30 minutes of debuffs go away immediately by doing 1 or 2 dungeons.
I don't want to increase the dose of skepticism, but I was thinking of a system that does exactly the opposite which consists in kicking out of the bg the players who are too strong with a message like this: "The fun is over, try again later!" :D
One funny thing about this is how many players assume the enemy team is a premade. Getting destroyed? Definitely a premade. Getting farmed in graveyard? Totally a premade. Because you can't possibly be defeated by anything except a premade apparently lol. It isn't really that common. What I see is when you play on a realm this old in a high level pvp bracket then you get some pretty nasty match ups with teams of full BIS players. They're all pretty bad though like a bunch of uncoordinated zombies running around. Even a lot of these guilds that queue together will actually lose because they have zero strategy just zug zug in one big group.
An interesting experiment to do is go make an actual elite 5 man premade. Really skilled players in an ideal composition. Get on mic and coordinate your gameplay. Play away from the hive mentality groups and you have total control of most games. You can even be disruptive running around with just you and a pocket healer. Battlegrounds players are just so mind numbingly robotic and predictable. Which is how it's supposed to be. If you wanted to beat it though and get above average wins consistently it isn't that difficult. If you're a good player just make a friends list of other good players, they'll gladly game with you if you're actually good.
One funny thing about this is how many players assume the enemy team is a premade. Getting destroyed? Definitely a premade. Getting farmed in graveyard? Totally a premade. Because you can't possibly be defeated by anything except a premade apparently lol.
When half the enemy team is in the same PvP guild, it's clear this isn't just an assumption
One funny thing about this is how many players assume the enemy team is a premade. Getting destroyed? Definitely a premade. Getting farmed in graveyard? Totally a premade. Because you can't possibly be defeated by anything except a premade apparently lol. It isn't really that common. What I see is when you play on a realm this old in a high level pvp bracket then you get some pretty nasty match ups with teams of full BIS players. They're all pretty bad though like a bunch of uncoordinated zombies running around. Even a lot of these guilds that queue together will actually lose because they have zero strategy just zug zug in one big group.
An interesting experiment to do is go make an actual elite 5 man premade. Really skilled players in an ideal composition. Get on mic and coordinate your gameplay. Play away from the hive mentality groups and you have total control of most games. You can even be disruptive running around with just you and a pocket healer. Battlegrounds players are just so mind numbingly robotic and predictable. Which is how it's supposed to be. If you wanted to beat it though and get above average wins consistently it isn't that difficult. If you're a good player just make a friends list of other good players, they'll gladly game with you if you're actually good.
It's exactly as you say, despite the equipment they are uncoordinated and being in a group running disorderly can be good up to a certain point.
If they then meet players of the same equipment but organized and start to be massacred, they no longer enter the bg. Who knows why? XD
As stated in many other forum posts but nothing is being done. Large premades groups ruin most pvp experience and solo que is a miserable experience.
Either limit the premade player number to 5 max (even tho they will just queue many 5x groups and again go in av and farm hk's for 45 mins.) OR let premade groups only get queue vs other premade groups that are 6.5 gs full smourne + heal groups.
Only other solution is which is currently happening the average player will only que for wsg and AB so it can avoid being farmed at a GY for 45 mins.
Warmane needs to add rated battlegrounds, and everything would be fixed. But don't expect them to bother doing that, it will never happen. I play here for years, hoping one day they will add rated bg system, but no :)
There are multiple problems with the current PvP situation that didn't exist until recently.
The premade groups are using a 3rd party software or addon to que at the same time for the same instance of the bg.
One of those addons is called premade AV enabler and it is designed specifically to enable large raids to enter a bg.
Those premades don't play bgs to win the bg, but to farm kills for the entire duration of the bg.
In order to achieve this, they manipulate many aspects of the game, which include, but are not limited to the following:
not capturing any objectives and not defending any objectives unless they provide more kills
abusing the afk report system to kick any players that do capture objectives
abusing the afk report system to kick players that say anything negative about the premade
abusing the afk report system to kick rogues/druids that use stealth to skip the PvP battles in order to capture objectives
que alt characters on the opposite faction to capture graveyards that are helping the premade to farm kills
use alts in the opposite team to spy on the location of enemies in order to know where the most kills can be farmed
use alts on the opposite faction to spy on the position of the enemy team so that they can defend the boss in order to keep the hk farm for longer
use the alts in the opposite faction to use the afk report system to kick players that run to a different graveyard to avoid getting kill farmed
use the afk report system in the opposite faction to kick any players that capture bases that would make the hk farm less profitable
use 3rd party software like multibox and fly/speed hacks on both factions to capture objectives that make the hk farm more profitable
There is a very easy solution to this problem, which was already implemented previously.
The graveyards in Wintergrasp have an immunity aura around them.
During a Wintergrasp battle, barely anyone afks at the graveyards, everyone usually rushes back into battle.
There is also no penalty for leaving the Wintergrasp battle other than being unable to join it until 3 hours later.
Adding the same immune areas to all graveyards in all battlegrounds would ensure that bgs are played for objectives, not kill farming.
People being afk at a graveyard would not be a problem because there is already an afk report system that would get them kicked.
Please take appropriate action in order to save the PvP situation on the server, the community and the server itself.