1. Hey, I was wondering if you could add the option to show either buffs or debuffs on the bottom of the nameplate while the other one is shown on top of it. It's actually insane how good this version functions but thats just something I am rly missing.

  2. Hey, I was wondering if you could add the option to show either buffs or debuffs on the bottom of the nameplate while the other one is shown on top of it. It's actually insane how good this version functions but thats just something I am rly missing.
    Yes, I understand the idea. I actually analyzed that possibility some time ago. Having all icons grouped in a single block can become a bit overwhelming when too many buffs and debuffs stack up, even though they’re currently sorted by categories.

    Ideally, those categories should be separated across different edges of the nameplate, and even optionally stacked by type (for example, grouping all stuns into a single icon, showing only the one with the longest remaining duration, somewhat similar to LoseControl or BigDebuffs).

    It would definitely be an interesting feature, but it would also require a major rewrite of several parts of the addon. For now, I’m not planning to add new features, only fixes or small improvements to the existing ones, the project is essentially partially closed in that regard for now. Maybe in the future, if I have more available time, I could consider implementing new features, but that’s not a promise.

  3. There's a bit of a problem with Unstable Affliction, and it's that you are checking the spell id, but you have hardcoded the spell id of the blowback effect. I think it would be better if you didn't hardcode the spell id so you could see all ranks of the spell + the blowback effect if it's there. Or perhaps being able to add the same spell twice so you can have the blowback effect with a bigger scale and always shown + the normal dot only shown if it's yours at normal scale.

  4. There's a bit of a problem with Unstable Affliction, and it's that you are checking the spell id, but you have hardcoded the spell id of the blowback effect. I think it would be better if you didn't hardcode the spell id so you could see all ranks of the spell + the blowback effect if it's there. Or perhaps being able to add the same spell twice so you can have the blowback effect with a bigger scale and always shown + the normal dot only shown if it's yours at normal scale.
    Yes, the case of Unstable Affliction may feel a bit odd in the default configuration, but it’s actually kind of intended.

    Let me explain: as a general rule, the default setup is designed to show only spells that are considered important for most classes, which is why I specifically included the silence effect from UA. I understand that some players (specially classes that can dispel) may also want to see the DoT, but in that scenario it’s much easier for them to simply disable “Check Spell ID”, rather than expecting the average user to look up the exact spell ID of the silence if they only want that particular effect.

    What I did notice, however, is that the class-based control wasn’t handling that case as expected and I’ve just fixed it. The idea is that when you play a Warlock, the global default settings for that spell are overridden by the default class configuration (so it displays without Spell ID check and with “Show Mine Only”). Although they would still need to manually switch “Mine Only” to “Show Always” if they want to keep track of the DoT of other warlocks to prevent dispels.

    It’s not a perfect solution, but it sits in a fairly practical middle ground.


  5. Hi @Khalxz , could you please fix some of the spells not being removed from targets unless you mouseover them ? This is for players.
    https://www.wowhead.com/wotlk/spell=5215/prowl
    and
    https://www.wowhead.com/wotlk/spell=1784/stealth

    Maybe more stealth related?
    maybe shadowmeld too ?

  6. Hi @Khalxz , could you please fix some of the spells not being removed from targets unless you mouseover them ? This is for players.
    https://www.wowhead.com/wotlk/spell=5215/prowl
    and
    https://www.wowhead.com/wotlk/spell=1784/stealth

    Maybe more stealth related?
    maybe shadowmeld too ?
    Yes, I’ve noticed that as well. I assume the combatlog doesn’t report the AURA_REMOVED event for units in stealth, and since those auras don’t have a duration, they end up getting stuck when the nameplate reappears. I’ll look into it.

  7. Yes, I’ve noticed that as well. I assume the combatlog doesn’t report the AURA_REMOVED event for units in stealth, and since those auras don’t have a duration, they end up getting stuck when the nameplate reappears. I’ll look into it.
    hi man, any news ? :)

  8. hi man, any news ? :)
    I verified that when an enemy player is in Stealth, certain events such as SPELL_AURA_REMOVED or SPELL_CAST are not reported in the combatlog. This makes sense, since we shouldn’t be able to detect their actions. This also applies to the Stealth aura itself, meaning we can’t know when Stealth ends because it isn’t reported in the combatlog. It's only reported if you are very close and effectively “detecting” the stealthed player; in that case, the SPELL_AURA_REMOVED event does fire.

    What would be the point of tracking the Stealth buff on enemies if we can’t see their nameplates anyway? A solution would be to filter it so it only applies to allies.


  9. What would be the point of tracking the Stealth buff on enemies if we can’t see their nameplates anyway? A solution would be to filter it so it only applies to allies.
    Probably no point haha. Thanks anyway!

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