[BUG] Minimap shows completely white in all indoor areas
Hey everyone,
I've been experiencing a bug where my minimap shows completely white/blank whenever I enter any indoor area — this includes caves, dungeons, tents, buildings, and any interior location. The map icons (quests, NPCs, etc.) still appear correctly floating over the white texture, but the actual map itself doesn't render.
Here is everything I have tried to fix it with no success:
— Disabled all minimap-related addons (pMinimap, Cartographer, Mapster, MinimapButtonFrame, !Astrolabe)
— Disabled ALL addons completely
— Cleared all SavedVariables for every addon
— Used the in-game command /run Minimap:SetMaskTexture("TexturesMinimapMask")
— Tested with only default Blizzard UI running
The bug persists in every single case, which leads me to believe this is a client-side texture issue or a server bug, not an addon conflict.
The outdoor minimap works perfectly fine. The issue is exclusively indoors.
Has anyone else experienced this? Is there a known fix, specific texture file I can replace, or a client repair option available?
I actually already tried what you suggested and managed to partially solve the original issue. Here is what I did:
— Set dxApi to d3d9 in config.wtf
— Added the d3d9.dll file directly into the game folder
— Changed the dxApi value in the Wine registry as well
This fixed the previous problem, however I am now experiencing two new issues since switching to d3d9:
1. A slight but noticeable FPS decrease overall
2. Random graphical artifacts appearing, mostly in dungeons (see screenshot attached)
For context I am running WoW through Porting Kit on Mac, so I am using Wine as a compatibility layer which may be contributing to these rendering issues.
Before the fix I was using OpenGL, which had no artifacts but caused the original bug. With d3d9 the original bug is gone but these artifacts appeared instead.
Has anyone experienced something similar running WoW through Wine/Porting Kit on Mac? Is there a specific d3d9.dll version that works better, or any Wine configuration that might help with both the FPS drop and the artifacts?
For context I am running WoW through Porting Kit on Mac, so I am using Wine as a compatibility layer which may be contributing to these rendering issues.
Before the fix I was using OpenGL, which had no artifacts but caused the original bug.
It would have been nice if you had mentioned this in the first message, because those artefacts are usually caused by opengl. I didn't bring it up because why would someone even use opengl, when it's not the default, I wondered.
You say you have disabled all addons, but, can you confirm your client is not modified in any way? Especially, that the textures in your client are all vanilla, including the minimap itself and other UI elements around it.
Hey, I want to clarify something important I forgot to mention:
1. I did patch some .MPQ files for the Caverns and Mines addon, which adds custom textures for cave/mine interiors.
2. My client is actually from ChromieCraft, not Warmane's official client. Warmane's download link was unavailable so I used the ChromieCraft client instead. I am not sure if there are meaningful differences between both 3.3.5 clients that could affect rendering.
Just to recap the current situation:
— The white minimap bug is now SOLVED after switching to d3d9
— The remaining issues are the graphical artifacts and slight FPS drop that came with the d3d9 switch
I will try to find an original unmodified Warmane 3.3.5 client to test with, to rule out any ChromieCraft client differences as a cause for the artifacts.
Sorry for not mentioning the ChromieCraft and MPQ details earlier!