1. Well I can see screen tearing only ocassionaly and at very high fps 100+ for example, so its ok for me. I just dont like to turn on vsync cuz its killing fps a lot.

    ''Does this explain how my Intel i3 laptop runs WoW slower than my AMD A8 laptop? I'm not much of a tech person, so I'm a bit curious in this''

    Can you give us exact i3 and A8 model? Cuz Intel cpus are a lot better for single threaded tasks.

  2. with quad core i never see WoW.exe above 33% usage which is like 1 and a half cores. Presumably whatever thread 2 has to do is being held back by waiting for thread 1.. essentially meaning the game only cares about single core performance. A 2nd through 6th gen i3 would be very good for WoW, better than anything AMD has to offer right now even their '8 core' chips.

    the reason his a8 gets more frames is because AMD's integrated radeon graphics are far better than what Intel has on offer.

    I dip down to sub 70 fps at max settings occasionally in AV/WG with i5-4460/gtx 960 all maxxed, so yeah it can just happen even with rather decent specs.

    that core 2 quad's single core performance is hurting bad by only being 2.5ghz on top of rather low IPC. Not to mention DDR2 Ram which is very old and slow compared to ddr3 (indeed, it was out of date even back in the days of Wotlk retail). Could be a lot of things causing the bottleneck.

    Turn down more settings imo, a lot of other stuff besides drawing shadows increases cpu load in this game.

    As a side note, yeah vsync is pretty awful, I have issues with it as well. I'll go from 200 fps to ~20-30 just by turning it on and it's ridiculous.
    Edited: October 27, 2016

  3. The reason to have significally lower FPS than you should with Vertical Sync ON is because your graphics card can't render the frames faster than your monitor.
    But that's not the only issue here, as the Wotlk expansion was kinda poorly optimized as well, but they fixed it later on luckily and of course the fact that WoW is heavily CPU dependant.

  4. The reason to have significally lower FPS than you should with Vertical Sync ON is because your graphics card can't render the frames faster than your monitor.
    Preposterous. Why do i get 200-300 fps without it then (outside of populated areas)
    It's a bug somewhere, either in the client or in the drivers of newer hardware..

    Also worth mentioning the issue is only when in full screen windowed or fullscreen, not when it's in a resizable window, even if that resizable window is the same resolution as full screen..
    Edited: October 28, 2016

  5. Also worth mentioning the issue is only when in full screen windowed or fullscreen, not when it's in a resizable window, even if that resizable window is the same resolution as full screen..
    Are you playing on the same resolution as your desktop?
    Are you using multiple monitors?

    Preposterous. Why do i get 200-300 fps without it then (outside of populated areas)
    It's a bug somewhere, either in the client or in the drivers of newer hardware..
    Because without vertical sync it's all your graphics card, but when you enable it they have to work together and wait each other.
    If you don't have screen tearing there's no reason to enable vertical sync.

  6. Can you give us exact i3 and A8 model? Cuz Intel cpus are a lot better for single threaded tasks.
    I need to check my HP's i3 core, but as for my Lenovo A8-core laptop....

    Lenovo G405S
    Processor : AMD A8-5550M
    Graphics :VGA Radeon HD 8550G + HD 8570M Dual (Dedicated 4GB)
    RAM : 4GB

    Lags a bit in Dalaran and smaller issue in Northrend zone, smooth in classic contents.

  7. Because without vertical sync it's all your graphics card, but when you enable it they have to work together and wait each other.
    If you don't have screen tearing there's no reason to enable vertical sync.
    the graphics card and monitor "working together" hasn't happened for as long has vsync has been around up until gsync/freesync featured monitors hit the market. It still worked. It's always just been a case of rendering the frames as fast as the gpu can send them. Not being in sync wouldn't account for fps dropping to ~20..

    Also i'd disagree about there being no reason to enable vsync without screen tearing, Coil whine can be quite annoying and can many times be fixed by vsync due to lowering the gpu load, not to mention lower temps, smaller power draw, and quieter fans. The only reason not to turn on vsync is if your monitor is higher than 60 hz or the game engine is frame latency sensitive such as csgo (source is a joke) or osu!... or it's buggy which it is in this case
    Edited: October 28, 2016

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