Ok this is the thing. I played with old rig for a few years (AMD Athlon x2 5600+ 2.8ghz,2gb ddr2 ram, hd4650 512mb) and had 60-70fps outside non crowded places and below 30 in populated areas.
Now I updated it a bit with a Intel core2quad 9300-2.5ghz (so not overclocked), hd 6850 and 4gb ddr2 ram. Yes the game is a lot smoother in general, outside I get 100+ fps but in SW or Dalaran i sometimes falling below 30fps o.O Cant imagine in 25-40 raids, probably down to 20fps.
Specs are: v sync off, 1920x1080p, x1 multisampling, rest is maxed except shadows to lowest cuz they are fps killer, vied distance mid and ground cluster mid.
As I can notice, WOW doesnt give a f... about GPU. I guess CPU matter the most and wow engine not using more than one core. So MHZs matters a lot. Is there any way of increasing a fps beside overclocking/changing cpu?
Turning Terrain blending,Particle density,Ground clutter density and radius,Shadow quality,Weather intensity,Player textures to low-mid should help and they won't make the game look ugly even if you set them to low.
I'd leave Vertical sync and Triple buffering ticked to prevent screen tearing.
Your monitor resolution especially if its 1080p is kinda of a stretch for that rig, you are right that wotlk focuses on CPU so your 2.5ghz isn't doing you a favor either.
You should, however, be happy that its almost always 30+ fps because that's still fine for the eye.
Consider getting the graphic settings lower if you want to get more fps, it's really just a pick between quality and performance, you make it.
And try getting a really good PC if you are into gaming and not only wow, its a great change.
toniplavna,
Question. How many hz is your monitor? If your monitor is 60hz, it won't be able to display more than fps. If you want to see more than that, you would need to get your hands on a 144hz monitor. This is just an additional tip on top of what others have already said.
If you're willing, also try to decrease your resolution. They can make quite a lot of difference
Well decreasing resolution oh 1080p monitors not looking good at all :/ I mean I run Skyrim at high 60 fps, cuz its capped at 60, and dont have that large drops to 30. I guess wow barelly use GPU...
Your monitor resolution especially if its 1080p is kinda of a stretch for that rig, you are right that wotlk focuses on CPU so your 2.5ghz isn't doing you a favor either.
You should, however, be happy that its almost always 30+ fps because that's still fine for the eye.
Consider getting the graphic settings lower if you want to get more fps, it's really just a pick between quality and performance, you make it.
And try getting a really good PC if you are into gaming and not only wow, its a great change.
Well, most of the seetings dont do any change to fps or change is so minor. I guess its cuz CPU speed.
toniplavna,
Question. How many hz is your monitor? If your monitor is 60hz, it won't be able to display more than fps. If you want to see more than that, you would need to get your hands on a 144hz monitor. This is just an additional tip on top of what others have already said.
Is this only situation for WOW? Cuz I never experienced that hz of monitor has impact on fps.
Is this only situation for WOW? Cuz I never experienced that hz of monitor has impact on fps.
Nah, it's not for WoW only. I watch a few pro gamer streamers, and I've seen them talk about these things. A 60hz monitor just cannot display more than 60fps. I guess it can be modified in some ways, but I wouldn't know how. The game can be running at higher fps on your computer, but it's not going to register on the monitor visually until your monitor supports a higher hz value. Higher fps also helps with input lag, btw. Which is why it's really important for competitive players. Optimally, you'll want 150-200 fps for max input lag reduction.
I have came to a conclusion after long investigation:
- Since WotLK client is not optimized for multicore CPUs, having multicore CPUs is useless. Basically, when the program is not programmed to use multicore CPU, it will just not use it and only run CPU 0. Weakness of multicore CPU is this; singlecore CPU's performance is pretty bad. There is "Turbo Boost" system in place to PowerGate (closes the power on other cores and auto-overclock the CPU 0) but its performance increase is only about 10~20%, which is pretty much nothing.
TL:DR;
No matter how good your CPU is, if it is multicore-strong and weak-singlecore CPU, you will not have 60 FPS.
I have came to a conclusion after long investigation:
- Since WotLK client is not optimized for multicore CPUs, having multicore CPUs is useless. Basically, when the program is not programmed to use multicore CPU, it will just not use it and only run CPU 0. Weakness of multicore CPU is this; singlecore CPU's performance is pretty bad. There is "Turbo Boost" system in place to PowerGate (closes the power on other cores and auto-overclock the CPU 0) but its performance increase is only about 10~20%, which is pretty much nothing.
TL:DR;
No matter how good your CPU is, if it is multicore-strong and weak-singlecore CPU, you will not have 60 FPS.
Nah, it's not for WoW only. I watch a few pro gamer streamers, and I've seen them talk about these things. A 60hz monitor just cannot display more than 60fps. I guess it can be modified in some ways, but I wouldn't know how. The game can be running at higher fps on your computer, but it's not going to register on the monitor visually until your monitor supports a higher hz value. Higher fps also helps with input lag, btw. Which is why it's really important for competitive players. Optimally, you'll want 150-200 fps for max input lag reduction.
Actually a 60hz monitor can display more than 60 FPS, but it'll still only render 60 FPS at a time (and your screen will be 'tearing' which just makes it look worse), so it's pointless to see more than 60 FPS on 60hz monitor thus the Vertical Sync and Triple buffering.