1. The current system (merc mode) already rendered the necessity of playing as horde. Whether you optin or not, you face against people that opted in as mercenaries. You are right that for people that wanna abuse racials wont have any reason to play as Horde still but just by replacing this abomination, you encourage players to play what faction/race they wish by letting them know that it will be balanced whatsoever.

    To questions:
    1 - Yes, a different que for those opt in against those its not blizzlike man guys. I admit that it may or not increase normal ques a bit but warmane already has a steady pop. Maxi I think it will be a normalized que (how it should be.), which may force players to change factions to balance the ques by themselves if they do not opt in, like they did many years.

    2 - No need to stop anyone, if they dont want to opt in and do premades, let them. Just they will have to sit on ques longer, its up to them to choose, longer ques or a balanced team.

    3 - Current merc mode aint even close to a balance if you play the battlegrounds, av especially is a farm ground for those who opt in and its not enjoyable for a casual. Merc mode just made casuals into fodder for those premades. Its considered as PvP maybe but I dont see anything related to PvP in zerging.

    4 - I doubt people will mind joining battles even if this backfires and increases ques as players rather than fodder. Personally I dont mind.
    Edited: March 4, 2021

  2. Okey how do you imagine faction balance in that case, you say there is no point playing horde anymore i dont see that idea changing that statement?


    If you define the requirements for a battleground to start, would you say 50:50 ratio horde/ally will be needed or its whatever?

    Another question i have is what about gear difference, should that separate queue also have brackets?
    Edited: March 4, 2021

  3. Okey how do you imagine faction balance in that case, you say there is no point playing horde anymore i dont see that idea changing that statement?


    If you define the requirements for a battleground to start, would you say 50:50 ratio horde/ally will be needed or its whatever?

    Another question i have is what about gear difference, should that separate queue also have brackets?
    I say no point in this system since you can opt in as ally and get no downtime already as merc and farm. Crossfaction on the other hand wont require you to play as horde but instead it encourages you to play whatever you want since you ll know that you wont be facing premade pvp groups and will know that you can actually do something. In short players wont feel inclided to play a specific faction/race or to join pvp guilds to actually able to play bg s rather than being farmed as casuals.

    No ratio is involded, as soon as that 20/30/80 players que regardless of faction, battle starts.

    For gear difference I ve no solid thoughts, maybe after registering the required amount of people in bg s, game places the players accordingly to their teams. 1 to x, similar geared to y and vice versa.

  4. I say no point in this system since you can opt in as ally and get no downtime already as merc and farm. Crossfaction on the other hand wont require you to play as horde but instead it encourages you to play whatever you want since you ll know that you wont be facing premade pvp groups and will know that you can actually do something. In short players wont feel inclided to play a specific faction/race or to join pvp guilds to actually able to play bg s rather than being farmed as casuals.

    No ratio is involded, as soon as that 20/30/80 players que regardless of faction, battle starts.

    For gear difference I ve no solid thoughts, maybe after registering the required amount of people in bg s, game places the players accordingly to their teams. 1 to x, similar geared to y and vice versa.
    I like the idea of cross-faction and the mixing of teams regardless of faction/skill/gear. Randomized team rosters will overall give more or less equal chances for everyone to win. When it comes to gear gaps, there are a few ways you can approach this problem. Right now we have brackets, but the overlap between brackets is rather small. This causes people to feel like they are getting punished as they obtain better gear, because inadvertently each time you move up in bracket, you start from the bottom of it. A way to improve the situation is to widen the brackets so there are more overlaps between neighboring brackets. For someone who falls within that region of overlap, whether they will be at the bottom of a higher bracket, or near the top in a lower bracket, is mostly left up to RNG. Another approach is to simply randomize the rosters regardless of gear/faction/etc. The challenges the bracket approach would face would be the fact that there are high concentrations of players around 5.5k GS (from Blackrock) and north of 6.2k GS (Icecrown BiS players). Too many players around a certain GS will make it difficult to have brackets with even gear spread. This is why I can see some merits in the separation of realms.

  5. I voted yes, in the popular consultation (being a Lordaeron Player), months later, I was sorry, I never think the cross-realm could be a so retorced Frankenstein.

    Why is the fear to make a new vote? I dont believe hipotecally if the crossrealm is disabled, that "many people will come back to forum to reclaim", even it's ridicolous talk about the future like that, when every day you read reclaims against the crossrealm. I believe people like me and many other that you read here, we'd change our votes.

    The crossrealm is a abomination that should nevers have been make.

  6. (by having shorter ques as ally since being against ally gives no reason to play as horde thus making it like ally pvp guilds vs ally casuals.).
    Hello! I didn't really understand what you said about the queue times. From what you wrote, I'm not sure if you were trying to say that playing as Horde has longer queues or playing as Ally has longer queues. Anyways, I'm playing on Classic as well so I have some experience with ridiculously imbalanced teams in Alterac Valley. 99% of the time Horde wins this in Classic ( at least on my realm ). So, all the Horde players want to play this map because they always win, which means hundreds or even thousands of Horde players are queued up at all times. Since ally always loses this BG, no one really queues unless they have some extremely OP team + nice strategy. Making this map an instant BG invite on ally side, and hours of waiting on Horde side.

    So, back to warmane. If playing ally is super OP because everyone wants to roll with EMFH racial, lots and lots of allies are gonne be queued up, while barely a few horde teams are queued up. Which means playing in a Horde team will get you instant BGs, while playing in ally will mean long queues.

    However, I might add that I never experienced any issues in BGs. High-end pvp is another thing but you were talking about BGs so let's just stick to that. I have pvp chars in Icecrown from both factions, mercenary mode is never turned on for me cuz if I want to play on the other side I just switch chars. I think the racials are okay in BGs to tell you the truth. I sometimes actually prefer some Horde racials ( like the Blood Elf racial ) to EMFH in BGs because they just simply have more use and come in more handy than the ally ones.

    Please don't forget that while becoming a reasonably good pvp player with the human racial is a tiny bit more easier, it's not impossible as any other Ally race / Horde race. Take retri palas for example. Everyone thinks it's so easy and so OP that 50% of BG teams are usually retries but they'll soon realize that mastering a retri paladin is truly a process that requires time, discipline and dedication. Many paladins switch to this hybrid preg spec because they find it more OP and fun but a BiS preg pala will lose every single duel to a skilled and veteran BiS ret.

    With that said, every single class -/- race combination and every single talent build combination is extremely hard to master in general, but if played right, everything can be hard to defeat and OP. You gotta find the very few players in-game who actually know everything about their class and learn from them. Number One rule is to NEVER trust class forums here. You just gotta go the old way and learn from the 'masters' in-game.

    If your only goal is to have fun and play BGs ( like many of us here, since not many people have the time and patience to become PvP Gods ) you can pretty much start any class / race, try it out on Blackrock and either stay there or start that on Icecrown / Lord to play some BGs on weekends and that's it. If this is the ultimate goal, I pretty much agree with yout statements.

  7. I never experienced any issues in BGs.
    You haven't paid enough attention then.

    1) Regular WoW Error ejecting you during the match.

    2) Allies have 80% of the time more healers than Horde.

    3) AFKers/Noobs on Horde side who find smart to farm looses instead of Wintergrasp.

    4) SoloQue scripters in BGs thinking naively we don't take notice of their anti-grips, auto-hots/dispels, 1% bubble or anti-silence bots.

  8. You haven't paid enough attention then.

    1) Regular WoW Error ejecting you during the match.

    2) Allies have 80% of the time more healers than Horde.

    3) AFKers/Noobs on Horde side who find smart to farm looses instead of Wintergrasp.

    4) SoloQue scripters in BGs thinking naively we don't take notice of their anti-grips, auto-hots/dispels, 1% bubble or anti-silence bots.
    1) I've never had any errors like this in my complete Warmane "career"

    2) Of course they do. Having more heals doesn't always mean a win. The problem is, before the match even begins, ppl look at the enemy team's BG tab and if they see too many healer classes they quit before the whole battle could even begin, not even knowing what build those classes are on. The rest quits when they meet the healers in the battlefield and instead of thinking out a strategy with the team they decide to leave and rather take the debuff. This is good and bad at the same time. Good, because the team is changing and you have a chance to get some OP dude or healer in your team, but it's also bad cuz players join, they see the ally team is in advantage and instantly leave. But this doesn't change the fact that ally teams have more heals in general, yes. At least Horde teams aren't getting pocket healers in their backs 24/7, making BGs look easy, and every time they lose their beloved support companion they run back to the gy waiting for them to rez. You can call this a strategy as well but hey, as a Horde you learn to play without *that* much healing. Comes in handy in wpvp. In arenas, not that much.

    3) Can't argue with that, but these ppl exist on ally side as well.

    4) That's also true but it's the same with mboxers in Wintergrasp, makes the game annoying but doesn't make it completely unplayable.

    I'm just happy I got to play in a free server with many other players, these issues are not neglectable but I think they're completely okay to live with.
    Also, if someone wants to push it to high-end pvp they gotta face some further issues as well but I think everyone can find what they're looking for here in the means of BGs, premades, arena and wpvp.

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