1. I'm sorry but I have disagree. You don't have to test every single item, that's just a specious argument. You certainly do have to test class changes especially given that new abilities are added, modifiers changed, etc. However, those are known quantities for the most part. It's mathematical formulas where you're adjusting modifiers, proc chances, etc. Historical release notes exist for both original and classic versions to provide the precise modifier values that I'm referring to. I'm not trying to discount that this project doesn't take real work because clearly it does.

    I would say with a certainty that it's not building the server from the ground up. The BC dungeons, NPCs, quests, resource spawns, recipes, world mobs, raids, PvP content, etc. are already in their existing code. For raid content, you're modifying the health, damage, resists, mitigation of the trash and bosses - you're not re-writing this stuff from scratch.

    Also, what you're saying still doesn't address my overarching point. Let's assume what you said is true, that they fell behind over the past 15 months - then why post 2 months ago that you're bumping the XP rate in anticipation of the launch of TBC? Why publish a PTR 6 weeks ago if you're so far behind that many things aren't working? More to the point, why would you not just explain to the player base and let them know there is going to be a period between the final phase of Vanilla and the launch of TBC where the XP is going to be increased and maybe items in the shop for this realm will be reduced in price, or double honor points are awarded in BGs for people that love fighting over a bridge in AV. Anything other than basically silence leaving people to speculate because that's what people will do in the absence of information.

    Why not release pre-patch, or at least announce it? The quests or zones for Draenai and Blood Elves already coded and do not fundamentally change from TBC to WotLK. At worst, players identify that some talents aren't working as they should and the staff can then verify and fix them - basically forced PTR which will find bugs far faster than on PTR. Pre-patch allows you to roll out the class changes and new races without ever affecting the Outland zone, dungeons, raid content there, level cap increases, new armor, weapons, etc. If you're trying to find issues and make the players happy, let the play with TBC changes on their characters and find the issues. Also I guarantee a large percentage of players are dying to level their faction's new class. Just my 2 cents.

    Appreciate the response. Cheers

  2. This community need devs, who will talk with players. Not moderators etc, they know nothing.

    This community need someone who will say something about progress of the server, not announcment but something like a "pre-announcments" something "little" bit big for players for community.
    Its kind a stupid (like PTR announcment) you ask players to participate for finding bugs etc, then when someone ask something about "so far progress" for realese date, what to exept and 1 million question, we got nothing, why not give something?
    This is not a "hype for tbc" anymore, hype disapperd 1+month ago, this is something what you "devs" give your community, and you give big "nothing". Shame on you.

  3. There is no feedback from the administration to the players. PTR has been around for over a month, there is no news, this is more disappointing than pleasing.

  4. are you ok ? you blame the lack of communication on players for not investing time into the test realm that is gonna be deleted anyway.
    warmane is a commercial operation they make tons of money its not the players job to fix their servers for them. also if they said we need 25 people to test out this raid please apply here, more than enough people would do that but theres no communication.

  5. are you ok ? you blame the lack of communication on players for not investing time into the test realm that is gonna be deleted anyway.
    warmane is a commercial operation they make tons of money its not the players job to fix their servers for them. also if they said we need 25 people to test out this raid please apply here, more than enough people would do that but theres no communication.
    If you talk to me, i blame devs not players, for lack of communication with us. ME first, i will never ever play on PTR, its not my job its not yours, they just "ask" for help, question is why? They got planty of time to solve everything.
    Btw, again, shame on them to ask for help, and dont give a s*** about some feedback for ppl who helping them, about some questions. I rlly cant tolerate that kind of behavior, its childish.


  6. Unfortunately warmane communication with players is and has always been their worst problem. It is hard to imagine that big server in 2024 cant communicate at all.

  7. The situation is different to 2017 Outland release as pointed out multiple times here we are on a 3.3.5a client now compared to 2.4.3 before and I think it is basically like making a "new game" because you have to change all 3.3.5a behavior to match 2.4.3 now and that requires a lot of effort.
    So best we can do is help by making bug reports and checking out mechanics as in depth as possible, also ability scaling, NPCs and what not.

  8. I'm sorry but I have disagree. You don't have to test every single item, that's just a specious argument. You certainly do have to test class changes especially given that new abilities are added, modifiers changed, etc. However, those are known quantities for the most part. It's mathematical formulas where you're adjusting modifiers, proc chances, etc. Historical release notes exist for both original and classic versions to provide the precise modifier values that I'm referring to. I'm not trying to discount that this project doesn't take real work because clearly it does.

    I would say with a certainty that it's not building the server from the ground up. The BC dungeons, NPCs, quests, resource spawns, recipes, world mobs, raids, PvP content, etc. are already in their existing code. For raid content, you're modifying the health, damage, resists, mitigation of the trash and bosses - you're not re-writing this stuff from scratch.

    Also, what you're saying still doesn't address my overarching point. Let's assume what you said is true, that they fell behind over the past 15 months - then why post 2 months ago that you're bumping the XP rate in anticipation of the launch of TBC? Why publish a PTR 6 weeks ago if you're so far behind that many things aren't working? More to the point, why would you not just explain to the player base and let them know there is going to be a period between the final phase of Vanilla and the launch of TBC where the XP is going to be increased and maybe items in the shop for this realm will be reduced in price, or double honor points are awarded in BGs for people that love fighting over a bridge in AV. Anything other than basically silence leaving people to speculate because that's what people will do in the absence of information.

    Why not release pre-patch, or at least announce it? The quests or zones for Draenai and Blood Elves already coded and do not fundamentally change from TBC to WotLK. At worst, players identify that some talents aren't working as they should and the staff can then verify and fix them - basically forced PTR which will find bugs far faster than on PTR. Pre-patch allows you to roll out the class changes and new races without ever affecting the Outland zone, dungeons, raid content there, level cap increases, new armor, weapons, etc. If you're trying to find issues and make the players happy, let the play with TBC changes on their characters and find the issues. Also I guarantee a large percentage of players are dying to level their faction's new class. Just my 2 cents.

    Appreciate the response. Cheers
    You're implying that programming is just copy/paste adjusting numbers and variables. Warmane's 3.3.5 is a highly customized data set and they introduced foreign data from Vanilla/TBC to work within that structure. Of course it broke. It obviously went through intensive testing, but like I said it isn't a 100% process. Not only that taking something from testing and making it live also has unexpected results. Programming is more complicated than you're giving it credit.

    Every release during Onyxia thus far had bugs and fixes if you were here paying attention at all. And initially what you're saying, the approach was to roll it out and polish it as we went, but the players didn't like that especially when AQ40 launched. Hence the existence of the PTR and the delay of Naxx for 3 weeks. On top of that plans shifted with PvP and Blackrock as problems with activity happened. They could have launched TBC as it is and it does work well enough to play, but people want the ideal experience so here we wait.

    So no they didn't fall behind, the plans and circumstances changed. All of this was communicated to us. You can look at the bugtracker to see what's going on as we've been told. The PTR for raids and the Blackrock beta was released not so long ago. Naxx items were recently released on the shop. As of right now we are still in Naxx phase and Warmane has said people complaining about TBC as they have been for the past couple months doesn't phase them. I'm not sure why all these people feel like they're entitled to that information when the server isn't even at that stage of progression yet.

  9. I'm sorry but I have disagree. You don't have to test every single item, that's just a specious argument. You certainly do have to test class changes especially given that new abilities are added, modifiers changed, etc. However, those are known quantities for the most part. It's mathematical formulas where you're adjusting modifiers, proc chances, etc. Historical release notes exist for both original and classic versions to provide the precise modifier values that I'm referring to. I'm not trying to discount that this project doesn't take real work because clearly it does.

    I would say with a certainty that it's not building the server from the ground up. The BC dungeons, NPCs, quests, resource spawns, recipes, world mobs, raids, PvP content, etc. are already in their existing code. For raid content, you're modifying the health, damage, resists, mitigation of the trash and bosses - you're not re-writing this stuff from scratch.

    Also, what you're saying still doesn't address my overarching point. Let's assume what you said is true, that they fell behind over the past 15 months - then why post 2 months ago that you're bumping the XP rate in anticipation of the launch of TBC? Why publish a PTR 6 weeks ago if you're so far behind that many things aren't working? More to the point, why would you not just explain to the player base and let them know there is going to be a period between the final phase of Vanilla and the launch of TBC where the XP is going to be increased and maybe items in the shop for this realm will be reduced in price, or double honor points are awarded in BGs for people that love fighting over a bridge in AV. Anything other than basically silence leaving people to speculate because that's what people will do in the absence of information.

    Why not release pre-patch, or at least announce it? The quests or zones for Draenai and Blood Elves already coded and do not fundamentally change from TBC to WotLK. At worst, players identify that some talents aren't working as they should and the staff can then verify and fix them - basically forced PTR which will find bugs far faster than on PTR. Pre-patch allows you to roll out the class changes and new races without ever affecting the Outland zone, dungeons, raid content there, level cap increases, new armor, weapons, etc. If you're trying to find issues and make the players happy, let the play with TBC changes on their characters and find the issues. Also I guarantee a large percentage of players are dying to level their faction's new class. Just my 2 cents.

    Appreciate the response. Cheers


    it's really not that easy. The easiest example that I can give for you is about the "flash heal" spell of priests.
    See, since we're using 3.3.5a client, the addons we have to use also have to be 3.3.3a compatible. Now, I've been using Vuhdo for my raidframes, mouseovers and whatnot, and it works flawlessly on icecrown realm, no bugs at all. However, on onyxia realm, since day 1, specifically for flash heal spell, it gives me a bug, and can't detect how much it will heal.

    What I'm saying is, even basic spells are rewritten and recoded. Managing a server is not easy, especially when you're making something that wasn't intended for the client you're using.

    ****s gonna be buggy, yo. Give the devs time and have some ****ing patience.

  10. tolstoneee and jmsvanbuskirk, both of your replies are just more of the same deflection. You completely disregard the fact that communication is the problem here.

    jmsvanbuskirk asserts that they know the thinking of the developers, their motives, their issues, their planning. Nonsense. Bad faith arguments rooted in bull$***.

    tolstoneee conflates the fact that old *** 3.3.5a add-ons are expecting certain references and values which the developers have to change for Onyxia with "they have to be rewritten". Again, just another deflection based on nothing but specious arguments. To cap it off with "have some ****ing patience" just proves that he doesn't understand the point of this particular thread. Maybe read the title and use the thing keeping your skull from collapsing in on itself. The people here are being patient. Truly impatient people would move on to another game, hobby, or activity. The purpose of this thread is to request a release statement about the TBC expansion. The two people referenced here are the same type of people that respond in global chat when someone asks about TBC release with a random date sometime in the near future and say "I heard this from a trusted source" - e.g. "I have no eff'ing idea but it's fun to make it seem like you have insider information". Congrats, you're the modern day children who knows when something is going to happen because "my dad works at Blizzard".

    If you want to address the substance of the argument, I welcome it. If you just want to talk down to people voicing an opinion in a forum, maybe go back to Reddit.

  11. Some people would be in jail for life if lack of self-awareness was a crime.

  12. Will the new statistics such as defense rating among others be respected in warmane tbc?

  13. tolstoneee and jmsvanbuskirk, both of your replies are just more of the same deflection. You completely disregard the fact that communication is the problem here.

    jmsvanbuskirk asserts that they know the thinking of the developers, their motives, their issues, their planning. Nonsense. Bad faith arguments rooted in bull$***.

    tolstoneee conflates the fact that old *** 3.3.5a add-ons are expecting certain references and values which the developers have to change for Onyxia with "they have to be rewritten". Again, just another deflection based on nothing but specious arguments. To cap it off with "have some ****ing patience" just proves that he doesn't understand the point of this particular thread. Maybe read the title and use the thing keeping your skull from collapsing in on itself. The people here are being patient. Truly impatient people would move on to another game, hobby, or activity. The purpose of this thread is to request a release statement about the TBC expansion. The two people referenced here are the same type of people that respond in global chat when someone asks about TBC release with a random date sometime in the near future and say "I heard this from a trusted source" - e.g. "I have no eff'ing idea but it's fun to make it seem like you have insider information". Congrats, you're the modern day children who knows when something is going to happen because "my dad works at Blizzard".

    If you want to address the substance of the argument, I welcome it. If you just want to talk down to people voicing an opinion in a forum, maybe go back to Reddit.
    Well that was interesting.

    Sure. Why do you think Warmane has to give you a release date? Do you feel like any writer, director, content creator is obligated to give you that info before they're ready? Do you think it's appropriate to criticize these people because they don't give you the things you want, how you want and when you want them... or perhaps would it be more appropriate to be understanding and respectful toward people who create content that you enjoy?

  14. There currently is no release date. When we have one I'm sure it will be announced on the main page and threads like this will have a better answer. I know that sucks and you're all eager to get back to progression but we're aiming for a more polished release.

First 1234 ... Last

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •