1. it's not because you add 5% resilience that that means you will only do 5% less damage. that's not how resilience works, sorry.


    let's say you did 100 damage on someone with 90% resilience, you would do 10 damage, correct?

    now add 5% resil, the damage you did now was 5 damage.

    So even though you added only 5%, the actual damage reduced was 50% compared to the original 10 damage.
    Exactly.
    72% to 77% resilience is a dmg decrease of 17,8%.

  2. Exactly.
    72% to 77% resilience is a dmg decrease of 17,8%.
    So it's bugged my damage is nerfed by25% or 30%

  3. Does it "feel" like a 25% dmg decrease or did u calculate it?
    Maybe ur dmg is only reduced by 17,8%?

    What makes me curious though is the value of stacking additional resilience.
    Gaining only 1% additional resilience is already a damage decrease of 3.6%.
    Shouldnt this make resilience the most beneficial stat over everything else?

  4. Does it "feel" like a 25% dmg decrease or did u calculate it?
    Maybe ur dmg is only reduced by 17,8%?

    What makes me curious though is the value of stacking additional resilience.
    Gaining only 1% additional resilience is already a damage decrease of 3.6%.
    Shouldnt this make resilience the most beneficial stat over everything else?
    You'd think so, and people have tried this on retail and afaik it's just not worth it. You don't gain enough of it by gemming it to make any sort of massive difference, meanwhile you lose out on a lot of offensive stats. And everyone knows the best defense is a good offense.

  5. ok here is the part you all miss and where that extra dmg decrease come from :
    -"Gladiator’s Distinction, the set bonus for wearing two PvP trinkets, now grants 5280 Resilience (up from 2600)."

  6. ok here is the part you all miss and where that extra dmg decrease come from :
    -"Gladiator’s Distinction, the set bonus for wearing two PvP trinkets, now grants 5280 Resilience (up from 2600)."
    Yes but they changed the DR curve on Resillience in line with this.

  7. I did some tests with my 522 boomkin "Diopiccione" 29251 spell power, 44,12% PvP power always selfbuffed without any procs (no jade spirit, no trinket) I have registered some starsurge hits and crits on a dummy and on my friend

    Dummy:
    Normal hit: 113810; 115393; 114963 (average value = 114722)
    Crit: 237862; 248081; 236114 ( 240686)

    My friend (feral druid without any defensive cds in cat form)
    Normal hit: 32635, 32545, 32817 (32665)
    Crit: 67314, 66965, 66650 (66976)

    Let's calculate now: idk if I have to add pvp power with resil (for example 80% - 44,12% pvp power = 35,88% damage reduction on player, I think it's wrong but not sure at all) or apply these in two different moments, I will try the second way for first, it seems better.

    Average crit on dummy 240686, now i apply resil so (240686/100*20) = 48137,2, and now i apply pvp power [(48137,2/100*44,12)+ 48137,2] = 69375. Mine was 66978
    Normal hit on dummy 114722 and after all calculations became 33067. Mine was 32665

    Now I try the first way so 80%-44,12% pvp power = 35,88% damage reduction, 100-35,88= 64,12 % damage on player
    Crit 240686/100*64,12 = 154327 (mine 66976)
    Normal hit 114722/100*64,12 = 73560 (mine 32665)
    Edited: February 1, 2016

  8. Does it "feel" like a 25% dmg decrease or did u calculate it?
    Maybe ur dmg is only reduced by 17,8%?

    What makes me curious though is the value of stacking additional resilience.
    Gaining only 1% additional resilience is already a damage decrease of 3.6%.
    Shouldnt this make resilience the most beneficial stat over everything else?
    I think of this too, I also see more people grabbing contender gear and stacking resilience gems, this ofc is healers doing such.
    Back on old nelth, Resilience was/had been exploited to the point whereas the player can be extremely difficult to kill, no matter the burst you throw at him or her.

    Who knows the type of uproars will ensue if someone managed to go beyond 80%, like 83%-87% for example, we will have literal Titans on our hands that will make BGs more of a Raid Boss fight against them.

  9. I did some tests with my 522 boomkin "Diopiccione" 29251 spell power, 44,12% PvP power always selfbuffed without any procs (no jade spirit, no trinket) I have registered some starsurge hits and crits on a dummy and on my friend

    Dummy:
    Normal hit: 113810; 115393; 114963 (average value = 114722)
    Crit: 237862; 248081; 236114 ( 240686)

    My friend (feral druid without any defensive cds in cat form)
    Normal hit: 32635, 32545, 32817 (32665)
    Crit: 67314, 66965, 66650 (66976)

    Let's calculate now: idk if I have to add pvp power with resil (for example 80% - 44,12% pvp power = 35,88% damage reduction on player, I think it's wrong but not sure at all) or apply these in two different moments, I will try the second way for first, it seems better.

    Average crit on dummy 240686, now i apply resil so (240686/100*20) = 48137,2, and now i apply pvp power [(48137,2/100*44,12)+ 48137,2] = 69375. Mine was 66978
    Normal hit on dummy 114722 and after all calculations became 33067. Mine was 32665

    Now I try the first way so 80%-44,12% pvp power = 35,88% damage reduction, 100-35,88= 64,12 % damage on player
    Crit 240686/100*64,12 = 154327 (mine 66976)
    Normal hit 114722/100*64,12 = 73560 (mine 32665)
    Calculate his armor

  10. To calculate dmg in pvp it's as follows afaik: your pve dmg x %pvp power.

    And then take that number and reduce it by your resil amount

  11. dont add PVP power in all this math.PVP power effect your dmg everywhere PVP and PVE .Just take your normal hit in PVE and then add the dmg reduction from PVP resil and calculate.

    btw Marco08 33k non crits with no procks and dmg cds seems fine for grievous geared player.prideful gear is around 25% better then grievous one in numbers thats crazy huge dmg boost for all classes.
    Edited: February 1, 2016

  12. I did some tests with my 522 boomkin "Diopiccione" 29251 spell power, 44,12% PvP power always selfbuffed without any procs (no jade spirit, no trinket) I have registered some starsurge hits and crits on a dummy and on my friend

    Dummy:
    Normal hit: 113810; 115393; 114963 (average value = 114722)
    Crit: 237862; 248081; 236114 ( 240686)

    My friend (feral druid without any defensive cds in cat form)
    Normal hit: 32635, 32545, 32817 (32665)
    Crit: 67314, 66965, 66650 (66976)

    Let's calculate now: idk if I have to add pvp power with resil (for example 80% - 44,12% pvp power = 35,88% damage reduction on player, I think it's wrong but not sure at all) or apply these in two different moments, I will try the second way for first, it seems better.

    Average crit on dummy 240686, now i apply resil so (240686/100*20) = 48137,2, and now i apply pvp power [(48137,2/100*44,12)+ 48137,2] = 69375. Mine was 66978
    Normal hit on dummy 114722 and after all calculations became 33067. Mine was 32665

    Now I try the first way so 80%-44,12% pvp power = 35,88% damage reduction, 100-35,88= 64,12 % damage on player
    Crit 240686/100*64,12 = 154327 (mine 66976)
    Normal hit 114722/100*64,12 = 73560 (mine 32665)
    Moonfire dummy,
    dummy*0.28824=Moonfire friend
    Its not that hard.
    100*0.2*1.4412=29

  13. @urkqsrk18 It's magical, i don't need his armor
    @gnoe it's the same
    @skoobydoo pvp power should affect only player, u mean it's bugged?

  14. I did some tests with my 522 boomkin "Diopiccione" 29251 spell power, 44,12% PvP power always selfbuffed without any procs (no jade spirit, no trinket) I have registered some starsurge hits and crits on a dummy and on my friend

    Dummy:
    Normal hit: 113810; 115393; 114963 (average value = 114722)
    Crit: 237862; 248081; 236114 ( 240686)

    My friend (feral druid without any defensive cds in cat form)
    Normal hit: 32635, 32545, 32817 (32665)
    Crit: 67314, 66965, 66650 (66976)

    Let's calculate now: idk if I have to add pvp power with resil (for example 80% - 44,12% pvp power = 35,88% damage reduction on player, I think it's wrong but not sure at all) or apply these in two different moments, I will try the second way for first, it seems better.

    Average crit on dummy 240686, now i apply resil so (240686/100*20) = 48137,2, and now i apply pvp power [(48137,2/100*44,12)+ 48137,2] = 69375. Mine was 66978
    Normal hit on dummy 114722 and after all calculations became 33067. Mine was 32665

    Now I try the first way so 80%-44,12% pvp power = 35,88% damage reduction, 100-35,88= 64,12 % damage on player
    Crit 240686/100*64,12 = 154327 (mine 66976)
    Normal hit 114722/100*64,12 = 73560 (mine 32665)
    So let us clear this topic once and for all:
    I really appreciate the work and effort you've recently put in testing on how resilience and pvp power actually effect one's damage on a pvp target. But I am sorry to say that all you have proven is that you (and I feel like it is most of the community) don't know how resilience works at alll.

    Let me sum up the game mechanics in short. If you are interested in this topic, check here: http://www.arenajunkies.com/topic/22...ilience-guide/ - Eldacar explained everything perfectly understandable and he argumented on well researched facts.

    1) The more resilience you get, the more effective resilience becomes.
    In 5.4.1 player's were given 72% base resilience and about additional 2.5% from trinket bonusses. This totals at about 74.5% damage mitigation from any pvp sources.
    In 5.4.8 base resilience had been increased to 77%, up from 72. The trinket bonus had been increased as well, from around 2.5% to 3% flat. This totals at 80% dmg reduction.
    Let's put some numbers in: You hit any pve target for 100 damage.
    In 5.4.1 this damage would've been reduced to x = 100*(1-0.745) = 25.5 damage in total.
    In 5.4.8 this damage would've been reduced to x = 100*(1-0.80) = 20 damage in total.

    2) The more resilience you get, the less additional resilience you get.
    With the release of 5.4.8 and Prideful Gear not only resilience percentages got adjusted, resilience diminishing returns got as well. The trinket bonusses illustrate this quite well:
    On 72% base resilience a bonus of 2600 equals around 2.5% additional resilience.
    On 77% base resilience a bonus of 5280 equals 3% additional resilience.

    3) PvP Power does not work as a "resilience penetration"
    PvP Power multiplicates one's damage done on any pvp target. But you have to consider that outgoing damage is always calculated first. This means any damage reduction (resilience, armor etc.) is added AFTER the damage bonus of pvp power got applied to your base pve damage.
    Again with some numbers: You hit any pve target for 100 damage. You have 45% pvp power (522 DPS Average)
    In 5.4.1 this damage would've been reduced to x = (100*1.45)*(1-0.74.5) = 37
    In 5.4.8 this damage would've been reduced to x = (100*1.45)*(1-0.8) = 29

    TL;DR:
    1) Considering 100 damage are done to a pve target, the resilience changes made in 5.4.8 affect numbers by a lot. Whilst resilience did only get increased by 80% - 74.5% = 5.5 % this means a loss of addtional 5.5 damage points. Those 5.5 points are 1 - 20/25.5 = 21.6% of the total damage done to a pvp target. This is the damage mitigaton ONLY provided by resilience itself, addtional damage redcutions, e.g. armor, has to be kept in mind additionally.
    2) The new trinket bonus provides more than double the amount of additional resilience, but does only increase one's resilience by addtional .5 %. This is why it is not worth it gemming/enchanting in resilience at all, because the gained damage reduction per additional amount of resilience is further reduced.
    3) PvP Power works as a bonus on outgoing damage, which is always calculated first. This means pvp power does NOT bypass resilience at any means. Damage reduction effects are always calculated second and use the adjusted values of outgoing damage for their maths.

    This is why 5.5% additional resilience will hit your damage way harder than it may seem first.
    To speak in numbers again: You are playing exactly the same than before the update, but you will deal 21.6% less damage just by having the pvp power effect and the resilience damage reduction changes added properly.
    Edited: February 1, 2016

  15. @urkqsrk18 It's magical, i don't need his armor
    @gnoe it's the same
    @skoobydoo pvp power should affect only player, u mean it's bugged?
    nvm it effect only players my bad.anyway my point was your 2nd example is incorrect because PVP boost your dmg not ignore PVP resil.

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