1. As someone who plays for top parses, I know bosses can be defeated whether our long cooldowns are available or not. But currently, we waste 5-7 minutes AFK at bosses after clearing trash - time that could be used for additional pulls to optimize positioning and damage. This isn't about making content easier (the boss mechanics remain unchanged), but about respecting players' time in 2025.

    If you view cooldown resets as some unfair advantage rather than what it truly is - quality of life improvement - then you clearly don't understand parse culture or speedrunning. The real challenge lies in executing mechanics perfectly, not in waiting for timers.
    There it is guys. Obviously your typical player isn't going to be so passionate about something like this. They don't care.

    I think speed running and parsing is fun if that's how you want to play the game. I respect it. What I don't agree with is when these players argue for special privileges to help their own game and act like it's in the best interest of the whole community. This whole thread reeks of selfish motives.

  2. There it is guys. Obviously your typical player isn't going to be so passionate about something like this. They don't care.

    I think speed running and parsing is fun if that's how you want to play the game. I respect it. What I don't agree with is when these players argue for special privileges to help their own game and act like it's in the best interest of the whole community. This whole thread reeks of selfish motives.
    The only 'selfish' motive here is opposing a purely optional QoL change because you personally don't need it

  3. the suggestion isnt much problematic by itself, as casual like myself dont care much about the cds because theres not even any issue to begin with.
    but the other opposite responses also make so much sense, this isnt worth it for just a little inconvenience like minutes of cds. as i also dont want to see the server adopting every classic changes only because some people think its better.
    im surprised you cant grasp it this far.

  4. the suggestion isnt much problematic by itself, as casual like myself dont care much about the cds because theres not even any issue to begin with.
    but the other opposite responses also make so much sense, this isnt worth it for just a little inconvenience like minutes of cds. as i also dont want to see the server adopting every classic changes only because some people think its better.
    im surprised you cant grasp it this far.
    Look, here's the thing: for a casual player who raids once a week 'for fun', those five minutes of waiting really aren't a problem. But imagine a guild making 5-10 attempts for better kill times in an evening. These aren't just 'a couple minutes' anymore - it's hours of wasted time that could've been spent actually playing rather than staring at the screen.

    You say 'it's not worth changing' - but why? This isn't altering combat mechanics, adding new loot, or making things easier. It's simply removing pointless downtime that only existed in 2007 because nobody thought about these things back then.

    And the funny part? You're probably using other QoL improvements like dual spec or accelerated phases yourself. Why are some 'safe' changes acceptable while others suddenly 'ruin classic'?

    Honestly, if cooldown resets actually affected balance, I'd be the first to oppose them. But we've all seen how this worked before - raids didn't become 'too easy', and top guilds still spent hundreds of attempts on hard content.

    So let's drop this performative 'defense of classic'. We're all here for nostalgia, but that doesn't mean we should endure every outdated inconvenience just 'on principle'.

    Seriously - if you enjoy sitting at a boss staring at timers, just don't use the cooldown reset if it gets implemented. But why deny it to everyone else?

  5. I support this proposal, it is a very good idea!

  6. The only 'selfish' motive here is opposing a purely optional QoL change because you personally don't need it
    You don't need it either. You want it. You chose to play the game a certain way and you thought it'd be nice to not have to wait for cooldowns anymore. Let me go to the forums and make a passionate argument disguised as a helpful change for everyone, but really I just want to have unlimited bloodlusts so I can have the fastest kill times on the server.

    The irony of it too is on top of all the time that you chose to waste sitting around in raids competing for kill times nobody but you care about, you came here and likely dumped hours of your life arguing for something that will never happen. It sounds like a you problem.

  7. You don't need it either. You want it. You chose to play the game a certain way and you thought it'd be nice to not have to wait for cooldowns anymore. Let me go to the forums and make a passionate argument disguised as a helpful change for everyone, but really I just want to have unlimited bloodlusts so I can have the fastest kill times on the server.

    The irony of it too is on top of all the time that you chose to waste sitting around in raids competing for kill times nobody but you care about, you came here and likely dumped hours of your life arguing for something that will never happen. It sounds like a you problem.
    I need this too, and this forum has also been noted, who is interested, why did you decide to answer for everyone?

  8. I need this too, and this forum has also been noted, who is interested, why did you decide to answer for everyone?
    You don't though. It's something you would like, but the game will continue without it.

    I was addressing the motive behind the request, not the argument itself. As far as what you're arguing for I highly doubt it was ever up for discussion. While it's presented as a quality of life improvement, modifying cooldowns and their strategic timing has a direct impact on gameplay mechanics. It alters how the game is played significantly. On top of that it's something that requires custom modification to the game because it doesn't exist. Warmane has little interest in things like this.

  9. Look, here's the thing: for a casual player who raids once a week 'for fun', those five minutes of waiting really aren't a problem. But imagine a guild making 5-10 attempts for better kill times in an evening. These aren't just 'a couple minutes' anymore - it's hours of wasted time that could've been spent actually playing rather than staring at the screen.

    You say 'it's not worth changing' - but why? This isn't altering combat mechanics, adding new loot, or making things easier. It's simply removing pointless downtime that only existed in 2007 because nobody thought about these things back then.

    And the funny part? You're probably using other QoL improvements like dual spec or accelerated phases yourself. Why are some 'safe' changes acceptable while others suddenly 'ruin classic'?

    Honestly, if cooldown resets actually affected balance, I'd be the first to oppose them. But we've all seen how this worked before - raids didn't become 'too easy', and top guilds still spent hundreds of attempts on hard content.

    So let's drop this performative 'defense of classic'. We're all here for nostalgia, but that doesn't mean we should endure every outdated inconvenience just 'on principle'.

    Seriously - if you enjoy sitting at a boss staring at timers, just don't use the cooldown reset if it gets implemented. But why deny it to everyone else?
    yeah? then i would like to propose the same QoL changes, reagents bank tab because having to create my own guild for the bank is abit inconvenient, dont you think?.
    and classic barber shop which allows me to change character's body type because sometimes i got bored with the frame.

    those two wont alter mechanics and gameplay, even though will affect people interaction with the game. but heck, doesnt mean we should endure every outdated inconvenience just 'on principle', right?

  10. also remove /spit, it'd be nice QoL change cz it hurts my feelings.

  11. Seriously, enough of these slippery slope arguments. The suggestion is simply about refreshing cooldowns on a raid boss wipe, nothing else. It isn't a framework to create a gateway for other changes, so stop, you aren't refuting anything with absurd "if do this, then do that too" bull****. We are perfectly capable of accepting one thing and refusing any others, thank you very much.

  12. Seriously, enough of these slippery slope arguments. The suggestion is simply about refreshing cooldowns on a raid boss wipe, nothing else. It isn't a framework to create a gateway for other changes, so stop, you aren't refuting anything with absurd "if do this, then do that too" bull****. We are perfectly capable of accepting one thing and refusing any others, thank you very much.
    Some private servers have already adopted this change, though for WotLK. This won't change the client, will it? You are right, this branch has become a thing of the past. If you can technically implement it, then maybe it is worth holding a vote?

  13. then maybe it is worth holding a vote?
    No. Go check the Announcements section, look at how many votes we have held in all these years. We don't open polls willy-nilly. We also don't open them for something we aren't up to implementing. Polls are open when we want know the community's opinion on something we are fine with changing and just want to gauge the resistance/support for it, to decide if we go through or not. People really have to stop bringing up "a vote" because we did it once in however many years since the last.

  14. I think that resetting the ability cooldowns is a good idea that will save nerves and time. Summer is approaching and I think that this will help to keep some of the online. Let's think about this a little longer before saying no to a good idea. Thank you.

  15. No. Go check the Announcements section, look at how many votes we have held in all these years. We don't open polls willy-nilly. We also don't open them for something we aren't up to implementing. Polls are open when we want know the community's opinion on something we are fine with changing and just want to gauge the resistance/support for it, to decide if we go through or not. People really have to stop bringing up "a vote" because we did it once in however many years since the last.
    Hello. Could you please clarify: if, as you stated, polls are only held for changes you're already willing to consider, and player suggestions aren't 'just opened randomly' - then what exactly is the purpose of the 'Suggestions and Changes' forum section?

    How are we supposed to know whether an idea will even be reviewed, or if this is simply a place for inconsequential discussions? Currently, it gives the impression that this section exists just for show.

    Please advise: are there any clear criteria determining which suggestions might qualify for a poll? This would help players understand whether it's worth spending time developing their arguments.

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