START BOSS FIGHTS THE RIGHT WAY (MM Rotation Starter)
This may seem like an obvious topic and is indeed included in many guides, however I wanted to make a short post that specifically highlights purely on the different Openers that hunters can use to initiate boss fights - This is course assumes you already are familiar with basic MM hunter rotations.
Always do your pre-fight checks. Aspect of Viper, Trueshot Aura, Set Tracking type. Full Mana, Ample Arrows, Pet is Happy(feed it) and responsive (Dismiss and Call Pet to ensure responsiveness).
Check consumables where applicable. Scroll of agility, Well fed buff ( Fish feast or blackened dragonfin), scroll of agility/strength on your pet, Well fed buff on pet (Spiced Mammoth Treats or similar), and kindly remind paladins to buff you pet if needed. >>DEFINITELY CHECK TO SEE YOU HAVEN'T LEFT ASPECT OF THE PACK ON<< Or you'll get some very angry, and in some cases, very very DEAD raid members.
The standard opener for maximum DPS is as follows
Hunters Mark -> Misdirection ->*tank pulls boss*-> Rapid Fire, Pots + CDs -> Serpent Sting -> Chimera Shot -> Aimed Shot > Readiness -> (OPTIONALLY, if tanks need it)Misdirection(2nd) -> Chimera Shot -> Aimed shot -> Steady shot x4 -> Rapid Fire -> Chimera Shot -> Aimed Shot -> ....(normal rotation)
The key here is the possibility for a 2nd Misdirection if needed, for example if your tank is Solotanking Lich King or something similar that prevents him from doing High Threat on boss and will need maximum threat assistance.
For situations where you can snapshot your Serpent Sting thanks to %Damage Increasing Effects such as BQL's Bite or effects such as T10 proc or Hysteria:
Serpent Sting -> Rapid Fire, Pots + CDs ->Misdirection-> Chimera Shot -> Aimed Shot ->
*****Steady shot x3 +1 Refresher "Mega" Serpent Sting with max Attack Power/Damage Procs-> *****
Chimera Shot -> Aimed Shot >Readiness -> 2nd Rapid Fire(don't cut it off)-> Chimera Shot -> Aimed shot -> Steady shot x4 ....(normal rotation)
******This section is key: Time the Serpent Sting for the moment you have the most +Dmg buffs on you, (temporary attack power buffs don't count) depending on procs and buffs.
For example, If you have all your hysterias type of effects, and %increasing status effects on you right away you might choose to Serpent Sting first followed by 3x Steady Shots. However, if your T10 hasn't Procced yet or you haven't yet gotten a buff/proc you are soon expecting soon, you will need to delay your Serpent sting until you receive these buffs/Procs.
The idea is to cast Serpent Sting while it is at it's most powerful and then chimera shot to maintain it's dps for the entire fight.
Also, this rotation is in every guide ever written. If people want to improve as a hunter, they'd read a whole guide, not just a random post on the molten forums. If they're not interested in improving, they won't read this post either. Maybe I'm too pessimistic, but that's just my take on it. Not saying you're wrong, just saying it's pretty redundant.
I do it differently and i guess and more effective i guess. basically 2 changes.
at bosses lwhere u dont have to trigger an event before shooting them (saurfang, lk for example) i put a steady shot before i start normal rotation. obviously everyone prolly has a steady shot macro that lets them shoot auto shot before steady shoting. i have that as well yet also another bind with steady shout without the macro. that lets me cast an extra auto shot before i start my rotation at a boss pull.
would look like this: MD -> 2,25sec before pull "special" steady shot -> serpent -> CDS -> chimera -> aimed -> readiness -> chimera -> aimed -> 4x steady -> etc
the second change is the prioritisation of when i use call of the wild, rapid fire. no reason to pop them before u serpent sting. Call of the wild only affects the first auto shot. i pop them before my first chimera. this way i get one more pure damg global with call of the wild. also u do a second misdirection in the start rotation. to be fair i wonder why. our tanks can mostly handle the dps with 2 misdirects from 2 hunters.
Pre-casting Steady Shot is definitely a neat trick that squeezes in some free DPS as well as bolsters the strength of your first MD, and provides an extra chance for your trinkets to proc before the first Chimera Shot. And if you're lucky enough to get an improved Steady Shot Proc from that it's GG. The only problem with that I've had is raids not taking non-LK fights seriously enough to rigidly abide by the pull timer.
As for the point you brought up with CotW, if you really wanted to Min-Max CotW to that degree, you can simply pre-cast a CotW with one Wolf Pet before the pull, and then swap it out for your 2nd Wolf Pet via http://wotlk.openwow.com/spell=62757, and then pop the 2nd CotW when the first one ends.
Whether I cast the 2nd MD largely depends on how many other Hunters there are. If there's usually 3-4, as is the case in my guild, I typically forgo it. In something like a 10 man or a VoA 25 where I can't trust the other Hunters to do the job, I go ahead and cast it.
myeah but im about a different server^^ a german server with progress. LK HC is not even down yet. still first kill race going on. Hunters being nearly completely fixed pve wise so cant just reset CatW. and siginificantly buffed HC bosses with greatly increased hp pool and nearly everything dealing a lot more damage. making it an extrodinary fun experience raiding there.
The pre-CotW isn't bug related. It doesn't have to do with resetting its CD prematurely. You simply use a 2nd Wolf with a fresh CotW of its own ready to assist you. I'm 99% certain this is the way it's meant to be. I remember at least seeing smart Hunters on retail swap out to different pets each time to cast Call of the Wild on each Tendon exposure during the Spine of Deathwing encounter in cataclysm. Though yeah, that was Cata. I haven't found hard evidence of Hunters in WotLK doing this, but I don't see any reason why it would be different, and on every 3.3.5 server I've tested this out on (AT included), it works this way.
Also, this rotation is in every guide ever written. If people want to improve as a hunter, they'd read a whole guide, not just a random post on the molten forums. If they're not interested in improving, they won't read this post either. Maybe I'm too pessimistic, but that's just my take on it. Not saying you're wrong, just saying it's pretty redundant.
YEA DUDE HOLY **** I'M SO MAD I'M RAGING SO ****ING HARD OMGGGGG!!!!!!!!!!!111111
What I said was the truth, I told him he wasn't wrong, I just told him it's pretty redundant. Do us all a favor and keep your childish comments for yourself, you're not contributing anything, you're just still pissed at me over something I said months ago. Get over it.
There's a reason I posted this outside of a guide. That's because the people who most need to see this are exactly the people who, out of pride, stupidity, or (most likely)both refuse to touch a guide (Silly, I know. But there exist far too many people like this)
There are 3 types of players.
1)Bad players who want to learn. They start bad, but read guides, practice and improve.
2)Players who used to be bad, but improved because they learnt.
3)Bad players who think they are good, and therefore actively ignore any kind of outside information. They stumble alone on their own, fumbling in the dark making mistakes, perhaps slowly improving through self discovery, though half the time they end up at the wrong conclusion.
So that brings us full circle to the original purpose of this post: To educate the players who fall under category 3. They will not touch a guide, they will not read one, because they assume that "I THE BEST" of ZZZZ class is already all-knowing and have nothing to gain.
As an unexpected side-effect I've already gained a couple of handy hints, which I honestly had no idea about before this post.
@Raenel I perfectly agree with the need for this post but it might be better if supplemented to a pre-existing guide :).
@Xypher No i do not agree that rotations have been covered sufficiently in the sticky guides i've read all of them completely(Yes even Donorbashed). I agree with you on the 2nd misdirection though it is'nt needed and is a dps loss.
@DarkenedHue Just when i thought i'd reached a dead end, precast CotW and Call Stabled pet mother****er ty dude im yo fan fo lyf. Do you use a macro for this if yes would you mind posting it tyvm :D.
@HomerjayAT while the steady shot concept is interesting its not realistically doable on every fight and not that gamebreaking but very interesting :D.
@Raenel I perfectly agree with the need for this post but it might be better if supplemented to a pre-existing guide :).
@Xypher No i do not agree that rotations have been covered sufficiently in the sticky guides i've read all of them completely(Yes even Donorbashed). I agree with you on the 2nd misdirection though it is'nt needed and is a dps loss.
@DarkenedHue Just when i thought i'd reached a dead end, precast CotW and Call Stabled pet mother****er ty dude im yo fan fo lyf. Do you use a macro for this if yes would you mind posting it tyvm :D.
@HomerjayAT while the steady shot concept is interesting its not realistically doable on every fight and not that gamebreaking but very interesting :D.
Every guide has the rotation itself in it.
"Example no. 1: Open with Hunter's Mark, shoot Serpent Sting, use Rapid Fire and hands enchant, shoot Chimera, shoot Aimed, use Readiness, it will refresh your shots so, shoot Chimera, shoot Aimed, use Steady shot untill Chimera is off cooldown. In the same moment Chimera is off cooldown your Rapid Fire bonus will run off, so use it again. NEVER use Rapid Fire after readiness untill your current one is ticking off." from http://forum.warmane.com/showthread....07#post2073807
"1. Serpent Sting (should always be up. Only need to use once, refreshes with Chimera shot)
2. Chimera shot
3. Aimed shot
4. Arcane shot (remove once you hit 400 ArP)
5. Steady shot" from http://forum.warmane.com/showthread....-MM-Hunter-PvE
"That being said the general shot rotation goes something like this:
Rapid Fire > Serpent Sting > Chimera Shot > Aimed Shot > Arcane Shot(if below 400 ArP.) > Readiness > Refresh Rapid Fire (Don't cut it off.) > Chimera Shot > Aimed Shot > Arcane > Steady Shotx4 > Repeat." from http://forum.warmane.com/showthread....de-Version-Two
So I don't know what exactly you mean by saying that they "have not been covered sufficiently". The only thing the OP of this thread says extra is to use misdirection before anything, but other guides say that as well, just in another section and not in the damage rotation (that's because they say what the normal rotation/priority is, not the opener for a fight).
@Xypher Ahh xD so it seems my bad then i havnt kept in touch with these guides sorry for the comment. 1 thing though after Readiness rapid fire should be refreshed only after the first one is over.
@Xypher Ahh xD so it seems my bad then i havnt kept in touch with these guides sorry for the comment. 1 thing though after Readiness rapid fire should be refreshed only after the first one is over.
No problem :) And yes, in most guides I saw so far, they do state that you can't overwrite your rapid fire.