1. Feedback for Classic Raids

    Greetings,

    Since its been some time since the release and some people have started raiding and streaming already, i thought id ask you for some feedback about the raids.
    The difficulty scaling may be a bit off because the characters are using spells and talents from wotlk, but how do you like the scripts and overall look of the raids.
    If there are any notable issues feel free to post a compilation here or on the bug tracker (the second is preferred)

    I any case, we look forward to your feedback, enjoy the raids. We will try to fix the reported issues as fast as possible

  2. ZG was pretty awesome (easy but scripting wise it was well done i think), AQ 20 got a boss (the 1 bringing waves of adds) and noticed that somewhere in wave 7 there is always a mob who puts on himself the "immune" buff and he recast it everytime, aside from that, when we came after 1 day (after we killed that boss) the adds were back - idk if this supposed to happen coz the boss actually bring them on to us so idk - we had to go with the adds phase without the boss. another issue are the world boses - the dragon in azshara always resets near death to full hp. the 1 in hinterlands do it too but he can be burst down (and he somehow kicking ppl under ground)
    well that all i know for now :P other things i already posted in bugtracker
    Edited: October 3, 2015

  3. ZG was pretty awesome (easy but scripting wise it was well done i think), AQ 20 got a boss (the 1 bringing waves of adds) and noticed that somewhere in wave 7 there is always a mob who puts on himself the "immune" buff and he recast it everytime, aside from that, when we came after 1 day after we killed the boss the adds were back - idk if this supposed to happen coz the boss actually bring them on to us so idk - we had to go with the adds phase without the boss. another issue are the world boses - the dragon in azshara always resets near death to full hp. the 1 in hinterlands do it too but he can be burst down (and he somehow kicking ppl under ground)
    well that all i know for now :P other things i already posted in bugtracker
    Forgot to add the dragon in Duskwoods also has he's ''shadow phase'' bugged when he's immune and untargetable and does nothing. Otherwise sums it up well :)

  4. The reset issue has been fixed yesterday even, its just that the ids which had their bosses respawned already stayed that way
    About the waves of Rajaxx, one boss has something like Hand of Protection, so that immunity is caused by it and intended
    Ill have the emerald dream world bosses checked out

  5. Those who killed bosses multiple times should have any item obtained the second time revoked. I'm sick of these exploiters getting away with it, even when they are streaming. The raids should be buffed even more. At least 100% people are still killing bosses with less than the amount required and green /blue gear.

  6. i dont know if its fine to make it a bugtracker thread so tell me in the next comment - in each encounter of the 4th boss (i think) in AQ 20 he spawns tornadoes to travel in the area, but when we wipe, the tornados wont disappear. mean if u get wiped 5 times u will have 5 times of tornados worth in the room. lets just say that u will have to put to minimum your graphic option to handle the room :P

  7. i dont know if its fine to make it a bugtracker thread so tell me in the next comment - in each encounter of the 4th boss (i think) in AQ 20 he spawns tornadoes to travel in the area, but when we wipe, the tornados wont disappear. mean if u get wiped 5 times u will have 5 times of tornados worth in the room. lets just say that u will have to put to minimum your graphic option to handle the room :P
    Fixed, i was there during that raid

  8. Not sure if this is really fixed because when we killed him the nados did not despawn which makes me think they would be recast in the event of a wipe

  9. Not sure if this is really fixed because when we killed him the nados did not despawn which makes me think they would be recast in the event of a wipe
    They wont stack anymore, there is another issue with them but that has been forwarded already

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