1. Sartharion 3 drakes nerf. 2016-02-03

    Hello everyone.
    Sartharion has today received an additional nerf.

    - Sartharion melee damage has been reduced from a 15% -> 10% buff
    - Acolytes health has been reduced from a 75% -> 35% buff

    We're continuously monitoring the raid content.
    If you have additional suggestions, feel free to reply this topic.

  2. Nice to hear that.
    Please do something about over buffed naxx as well.

    As i remember, Naxx was buffed just to avoid the facerolling of raid. It was all good as opinion.
    But please keep in mind over buffing Ulduar wont be much good as that raid contains heroic versions as well.
    Please keep Ulduar on normal content as per blizzlike
    Ulduar's heroic version will be a challenge itself :)

  3. Hello everyone.
    Sartharion has today received an additional nerf.

    - Sartharion melee damage has been reduced from a 15% -> 10% buff
    - Acolytes health has been reduced from a 75% -> 35% buff

    We're continuously monitoring the raid content.
    If you have additional suggestions, feel free to reply this topic.
    Any chance we could get a complete changelog?

    Thanks!

  4. Sad, would probably have died this week even without the nerf.

  5. About time... I was getting bored of wasting so much time there, now Nerf Naxx back to oblivion, it was hard for first 5 minutes until people remembered tactics and got used to Hps, now it's just a bother to do it.


  6. nice nice, but I wouldn't nerf anything else. Everything works fine in naxx and make ulduar just as buffed. Was loads of fun progressing through naxx.

  7. nice nice, but I wouldn't nerf anything else. Everything works fine in naxx and make ulduar just as buffed. Was loads of fun progressing through naxx.
    I would suggest you to rethink your statement. Ulduar was already difficult to do with the hardmodes and the current gear u have/get. If they buff it the same way they did with naxx, bosses like mimi hm, yogg+0/1, will be unkillable. But i hope the dev team knows it themselves

  8. I would suggest you to rethink your statement. Ulduar was already difficult to do with the hardmodes and the current gear u have/get. If they buff it the same way they did with naxx, bosses like mimi hm, yogg+0/1, will be unkillable. But i hope the dev team knows it themselves
    Thats why we will have a +2 weeks PTR of ulduar balance testing

  9. Thats why we will have a +2 weeks PTR of ulduar balance testing
    I see the Lordaeron PTR got closed off again. Will Ulduar be available on it for all other guilds to test once it's back up? My guild (we play on Deathwing, not Lordaeron) was hoping to participate in helping to test it out this. We even scheduled Saturday for it because it seemed like Ulduar was available on the PTR at the time.
    Edited: February 4, 2016

  10. I see the Lordaeron PTR got closed off again. Will Ulduar be available on it for all other guilds to test once it's back up? My guild (we play on Deathwing, not Lordaeron) was hoping to participate in helping to test it out this. We even scheduled Saturday for it because it seemed like Ulduar was available on the PTR at the time.
    Yes Ulduar will most likely be opened up again this weeked.
    We're currently just sorting out all the bugs we found.

  11. I would suggest you to rethink your statement. Ulduar was already difficult to do with the hardmodes and the current gear u have/get. If they buff it the same way they did with naxx, bosses like mimi hm, yogg+0/1, will be unkillable. But i hope the dev team knows it themselves
    Yogg-Saron +0 keepers for sure. With 1 keeper, it was literally a breeze

  12. Literally?

    Anyway for Ulduar they could still buff it and keep the hardmodes, it would just require a bit of tweeking. Alone in the Darkness they could probably get away with keeping the same values, seeing as how on retail only 1 guild in the world killed it when it was current content, and even then Stars only did it through heavy class stacking.

  13. Literally?

    Anyway for Ulduar they could still buff it and keep the hardmodes, it would just require a bit of tweeking. Alone in the Darkness they could probably get away with keeping the same values, seeing as how on retail only 1 guild in the world killed it when it was current content, and even then Stars only did it through heavy class stacking.
    We will buff ulduar, but with how much is unknown atm.
    Its all up to the feedback we get from the guilds participating during the PTR.

    Normal and hardmode can be buffed separately as well.

  14. Literally?

    Anyway for Ulduar they could still buff it and keep the hardmodes, it would just require a bit of tweeking. Alone in the Darkness they could probably get away with keeping the same values, seeing as how on retail only 1 guild in the world killed it when it was current content, and even then Stars only did it through heavy class stacking.

    That's not correct: On retail, 10 guilds did Yogg-Saron with 0 keepers alive before the nerfs of patch 3.2, rather than 1 guild. And yes, considering that the true hardmode would be Yogg-Saron with 0 keepers alive, it really didn't take guilds more than a month to defeat him with 1 alive. Sorry for phone-synthax!

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