1. Arcana Imperi ICC 10 N test run - notes included

    Arcana Imperi, a guild with a long history on the Horde side of Deathwing has done a test run of ICC10n consisting of officers and heroic core members. These are some of the changes we've noticed and I've written down. Feel free to add changed you've noticed but I skipped or missed! If you have any further questions, feel free to whisper me in game – Nessae.

    GENERAL UPDATES REGARDING CLASSES:
    • Mage T10 2 set bonus has been fixed for Pyro max rank 12, as opposed to previously working only for rank 10
    • Warlocks have +0.5s cast time on Soul Fire, as noticed by Omnnia
    • Paladins regenerate less mana from Divine Plea, noticed by Lightbelf
    • Fish Feast and Skullfish soup don't stack anymore
    • If you have a Well fed buff, upon casting a scroll on yourself, you'll get a warning saying a more powerful buff has been casted on you and your scroll will be gone
    • Gnomeregan Infantry costime cannot be used if you're Horde, noticed by Randoms FIXED! Now it's usable once again!
    • A lot of achievements and quests have been fixed and now work properly, such as Bomb's Away!.


    ICC UPDATES PER EACH BOSS IN THE INSTANCE:

    • IMPORTANT – ALL trash mobs have been fixed and now cast appropriate spells and abilites.


    Lord Marrowgar:
    • New Frozen Skipe animation
    • Flame duration greatly reduced and doesn't spawn directly underneath the boss


    Lady Deathwhisper:
    • New dialogue when starting the boss
    • Aggro seems to be acting strange, especially on LD, as targets become unresponsive to instant threath unless you get over another persons threat level


    Gunship Battle:
    • Adds fight among themselves
    • After server crash, adds disappeared
    • Shadows are visible from the upper part of the ship on our, yay graphics!
    • Cannons have been fixed and can be entered immediately
    • Kiting has been made impossible
    • Mages don't freeze cannons, just remain staying there doing nothing so no need for jumping
    • Enemy ship NPC get Battle Experience (the longer they remain alive, the more powerful buffs do they have and more damage do they deal)
    • You get automatic server whispers about your rocket pack


    Deathbringer Saurfang:
    • No frienly NPCs present to fix items and/or buy reagents
    • Multiple adds stand with Saurfang
    • Goes to a frenzy in which hes a +30% AS bonus
    • Combat goes away after some time (We had to wipe the first time and bugged the instance when server crashed)
    • Flames inside of ICC work when you enter from DBS
    • Once you enter, you're never leaving as the doors have been sealed shut and you're to remain there forever
    • Abomination trash now pulls you/hooks you in now
    • Trash that once stood on the other side of the way to PP now patrols in circles
    • Blighted Bomb casted by trash aswell
    • Animation spawn of the adds for dogs has been upgraded and is, indeed, magnificent


    Rotface:
    • Textures reworked, boss looks way more stylish and suitable to an abomination of nature
    • As I say, we bugged the ICC, so every time we started the encounter we got ported to Light's Hammer but it's only due to server crash that did not recognize out first kill of Saurfang
    • Goo is much more noticeable, looks almost like a waterfall behind you that you cannot miss, making it easier to move out of it's way


    Festergut:
    • Reworked textures
    • In order to enter PP, you must turn on the gas from both Rot and Fest



    Professor Putricide:
    • Entering needs to be done as a group, because once you enter the door closes behind you and there's a swarm of Flesh Eating Bugs that severely deplete your HP and it requires heavy healing
    • Drinking the Goo off the floor during PP encounter in Abom is WAY longer
    • But it also spread very, very slowly
    • Hit box is smaller, making it so that melee need to almost be under the boss
    • Textures reworked
    • Stacking tactic no longer works, we will from now on use the tactic we were supposed to use, it will be explained before the encounter
    • Abom can slow both red and green ooze, making it easier to kill
    • Red ooze does link, but needs to be kited and CAN be killed


    Blood Prince Council:
    • BQL is there and first and bring the boys back to life in order for the encounter to start
    • Kinetics do NOT die, but instead of going down, when DPS'd, they go back up *NOTE- This requires A LOT of DPS!
    • Dark Nucleus goes to the person that attacked it last
    • Princes are on 1HP when they're not the target
    • Orange bugged thing is no longer bugged, instead requires everyone to stack on the person that's targeted by Empowered Flame so that the raid share's the damage


    Blood Queen Lana'Thel:
    • New animation for links
    • Flame warning much fancier
    • More dialogues


    Valithria Dreamwalker:
    • Trash has been not only fixed, but also upgraded! Featuring a whole new set of dialogue and abilites they cast, Svalna gives an Emblem of Frost and after she is down, two captains spawn that need to be killed
    • Killing the mages IMMEDIATELY STARTS THE ENCOUNTER!
    • Portals that nobody has gone into remain open
    • A glimpse to the inside, provided by Sannka: There are NO bugged orbs inside and they're untargetable


    Sindragosa:
    • Killing the two dragons IMMEDIATELY STARTS THE ENCOUNTER!
    • PW: Shield gives stacks of Unchained Magic
    • AoE and multi-target spells no longer give multiple stacks of Unchained, but instead, only one
    • Tombs will hurt each other and cannot be stacked anymore
    • There's a wall where we usually wait for her to land and before starting, making sure nobody can escape the endless doom that awaits us
    • Consecration gives you stacks of Unchained – go palas!


    Lich King:
    • There's no longer a portal that you can take to him from Sindy, instead you have to use the elevator on the opposite side and enter the spire in the middle of the instance which ports you to LK
    • Necrotic is casted MULTIPLE times
    • Orbs in transition phase are significantly slower
    • New Quake animation
    • Necrotic does NOT work on Raging Spirits anymore and after the first transition phase, they need to be killed
    • Valkyrs move at a VERY slow pace and yes, they can be stunned, but not permanently, while they're immune to Entangling Roots, as noticed by Lace
    • Vile Spirits CAN be killed while in air now but they drop much faster and may require two Typhoons in order to properly survive
    • Even in 10 Normal, if a person dies, LK gets enraged
    • You now get into Fmourne when LK casts Harvest Soul (the ability in which you're in the air and your HP is depleting) and you need to fight/heal your way out! (Thanks to Weddie for checking and noticing my false info!)
    • New animations are added, as he kneels before dying before dialogue and once again slowly falls after it and the cinematic that follows is no longer instant, but only after LK takes his final breath and drops down


    There has been OVER 9000 changes made today and these are the ones we've managed to gather in ICC 10n officer and heroic core run that we just did. If I skipped or missed something, please write it down in the comments. Remember, a lot of server crashes and restarts happen as the staff is actively implementing hotfixes and small patches.
    Edited: March 24, 2016

  2. Gnomeregan Infantry costime cannot be used if you're Horde, noticed by Randoms
    /sigh

    Please revert this, being a gnome amuses me.

  3. BPC: you dont need to stack on orb, u should just run away and it will decay over time. so its possible to almost completely evade damage from it
    BQL: links now properly deal damage to those players who stand between linked players

  4. /sigh

    Please revert this, being a gnome amuses me.
    Has been fixed, once again checked by Randoms.

  5. BPC: you dont need to stack on orb, u should just run away and it will decay over time. so its possible to almost completely evade damage from it
    BQL: links now properly deal damage to those players who stand between linked players
    Empovered Flame focuses on one person, in some cases deals damage to all nearby targets, in others decays and disappears over the course of time.
    As for BQL, indeed. Linked players have a much more powerful animation and do share damage, thank you for pointing it out!

  6. I know that Living Seed , Earth Shield are not healing correctly .. if you are at 100% health. it would Heal then you would then receive damage, it should be the other way around it should after you took damage please look into this

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