Arcana Imperi, a guild with a long history on the Horde side of Deathwing has done a test run of ICC10n consisting of officers and heroic core members. These are some of the changes we've noticed and I've written down. Feel free to add changed you've noticed but I skipped or missed! If you have any further questions, feel free to whisper me in game – Nessae.
GENERAL UPDATES REGARDING CLASSES:
Mage T10 2 set bonus has been fixed for Pyro max rank 12, as opposed to previously working only for rank 10
Warlocks have +0.5s cast time on Soul Fire, as noticed by Omnnia
Paladins regenerate less mana from Divine Plea, noticed by Lightbelf
Fish Feast and Skullfish soup don't stack anymore
If you have a Well fed buff, upon casting a scroll on yourself, you'll get a warning saying a more powerful buff has been casted on you and your scroll will be gone
Gnomeregan Infantry costime cannot be used if you're Horde, noticed by Randoms FIXED! Now it's usable once again!
A lot of achievements and quests have been fixed and now work properly, such as Bomb's Away!.
ICC UPDATES PER EACH BOSS IN THE INSTANCE:
IMPORTANT – ALL trash mobs have been fixed and now cast appropriate spells and abilites.
Lord Marrowgar:
New Frozen Skipe animation
Flame duration greatly reduced and doesn't spawn directly underneath the boss
Lady Deathwhisper:
New dialogue when starting the boss
Aggro seems to be acting strange, especially on LD, as targets become unresponsive to instant threath unless you get over another persons threat level
Gunship Battle:
Adds fight among themselves
After server crash, adds disappeared
Shadows are visible from the upper part of the ship on our, yay graphics!
Cannons have been fixed and can be entered immediately
Kiting has been made impossible
Mages don't freeze cannons, just remain staying there doing nothing so no need for jumping
Enemy ship NPC get Battle Experience (the longer they remain alive, the more powerful buffs do they have and more damage do they deal)
You get automatic server whispers about your rocket pack
Deathbringer Saurfang:
No frienly NPCs present to fix items and/or buy reagents
Multiple adds stand with Saurfang
Goes to a frenzy in which hes a +30% AS bonus
Combat goes away after some time (We had to wipe the first time and bugged the instance when server crashed)
Flames inside of ICC work when you enter from DBS
Once you enter, you're never leaving as the doors have been sealed shut and you're to remain there forever
Abomination trash now pulls you/hooks you in now
Trash that once stood on the other side of the way to PP now patrols in circles
Blighted Bomb casted by trash aswell
Animation spawn of the adds for dogs has been upgraded and is, indeed, magnificent
Rotface:
Textures reworked, boss looks way more stylish and suitable to an abomination of nature
As I say, we bugged the ICC, so every time we started the encounter we got ported to Light's Hammer but it's only due to server crash that did not recognize out first kill of Saurfang
Goo is much more noticeable, looks almost like a waterfall behind you that you cannot miss, making it easier to move out of it's way
Festergut:
Reworked textures
In order to enter PP, you must turn on the gas from both Rot and Fest
Professor Putricide:
Entering needs to be done as a group, because once you enter the door closes behind you and there's a swarm of Flesh Eating Bugs that severely deplete your HP and it requires heavy healing
Drinking the Goo off the floor during PP encounter in Abom is WAY longer
But it also spread very, very slowly
Hit box is smaller, making it so that melee need to almost be under the boss
Textures reworked
Stacking tactic no longer works, we will from now on use the tactic we were supposed to use, it will be explained before the encounter
Abom can slow both red and green ooze, making it easier to kill
Red ooze does link, but needs to be kited and CAN be killed
Blood Prince Council:
BQL is there and first and bring the boys back to life in order for the encounter to start
Kinetics do NOT die, but instead of going down, when DPS'd, they go back up *NOTE- This requires A LOT of DPS!
Dark Nucleus goes to the person that attacked it last
Princes are on 1HP when they're not the target
Orange bugged thing is no longer bugged, instead requires everyone to stack on the person that's targeted by Empowered Flame so that the raid share's the damage
Blood Queen Lana'Thel:
New animation for links
Flame warning much fancier
More dialogues
Valithria Dreamwalker:
Trash has been not only fixed, but also upgraded! Featuring a whole new set of dialogue and abilites they cast, Svalna gives an Emblem of Frost and after she is down, two captains spawn that need to be killed
Killing the mages IMMEDIATELY STARTS THE ENCOUNTER!
Portals that nobody has gone into remain open
A glimpse to the inside, provided by Sannka: There are NO bugged orbs inside and they're untargetable
Sindragosa:
Killing the two dragons IMMEDIATELY STARTS THE ENCOUNTER!
PW: Shield gives stacks of Unchained Magic
AoE and multi-target spells no longer give multiple stacks of Unchained, but instead, only one
Tombs will hurt each other and cannot be stacked anymore
There's a wall where we usually wait for her to land and before starting, making sure nobody can escape the endless doom that awaits us
Consecration gives you stacks of Unchained – go palas!
Lich King:
There's no longer a portal that you can take to him from Sindy, instead you have to use the elevator on the opposite side and enter the spire in the middle of the instance which ports you to LK
Necrotic is casted MULTIPLE times
Orbs in transition phase are significantly slower
New Quake animation
Necrotic does NOT work on Raging Spirits anymore and after the first transition phase, they need to be killed
Valkyrs move at a VERY slow pace and yes, they can be stunned, but not permanently, while they're immune to Entangling Roots, as noticed by Lace
Vile Spirits CAN be killed while in air now but they drop much faster and may require two Typhoons in order to properly survive
Even in 10 Normal, if a person dies, LK gets enraged
You now get into Fmourne when LK casts Harvest Soul (the ability in which you're in the air and your HP is depleting) and you need to fight/heal your way out! (Thanks to Weddie for checking and noticing my false info!)
New animations are added, as he kneels before dying before dialogue and once again slowly falls after it and the cinematic that follows is no longer instant, but only after LK takes his final breath and drops down
There has been OVER 9000 changes made today and these are the ones we've managed to gather in ICC 10n officer and heroic core run that we just did. If I skipped or missed something, please write it down in the comments. Remember, a lot of server crashes and restarts happen as the staff is actively implementing hotfixes and small patches.
BPC: you dont need to stack on orb, u should just run away and it will decay over time. so its possible to almost completely evade damage from it
BQL: links now properly deal damage to those players who stand between linked players
BPC: you dont need to stack on orb, u should just run away and it will decay over time. so its possible to almost completely evade damage from it
BQL: links now properly deal damage to those players who stand between linked players
Empovered Flame focuses on one person, in some cases deals damage to all nearby targets, in others decays and disappears over the course of time.
As for BQL, indeed. Linked players have a much more powerful animation and do share damage, thank you for pointing it out!
I know that Living Seed , Earth Shield are not healing correctly .. if you are at 100% health. it would Heal then you would then receive damage, it should be the other way around it should after you took damage please look into this