1. Why is bosses life doubled??

    Why is the bosses life doubled?? Wasn't this server meant to be a real blizzlike experience?? So why the admins decided to change the life of the bosses?
    Just being curious about it, because i heard lot of people talking about it and complaining about how unnecessary this buff on bosses is.

  2. Why is the bosses life doubled?? Wasn't this server meant to be a real blizzlike experience?? So why the admins decided to change the life of the bosses?
    Just being curious about it, because i heard lot of people talking about it and complaining about how unnecessary this buff on bosses is.
    It was advertised as most complete blizzlike 1x private realm. So population went to peaks like 11k with 2k waiting and then the idea about buffing naxxramas was proposed while wotlk launched and since then the raids followed the convention of being buffed and after Ulduar launch, i never had a queue to login
    The part i dislike is not the buffs, the part i dislike more is that we have to be really choosy about filling 25 man raids and some of my friends who play PvP only complain most about that they cant do VOA for current tier at any cost.
    Guess stats on active players might go lower more after 30th August


  3. It is always l2p issues from you
    thats what i was thinking while reading the posts xD ppl are concerned about the realm and population decreasing cause of this restrictions and for him is always a l2p issue give ite 2 more months and will see realm death, raid buffed its not necesary put it blizzlike

  4. unrealtobr only asked why is the hp doubled thats all, i think you and god have l2read issues

  5. Someone else asked the same question a week or so earlier (like many have done in the past). So I just Copy&Paste my answer I gave to that Guy in here because I think it answers all your questions (Feel free to disagree).

    "At first I myself was against these Buffs (speaking of Naxxramas). But the more I played, the more I realised that it was the right Choice. I dont know if you were around, when Ulduar was on the PTR, but on there Bosshealth was unchanged to how it was on Retail (at least in the beginning - dont know about later into PTR Testing). And the bosses were melting like Butter there. It was no Challange at all - im mean, really none! Now it is in a pretty good State (Sure, some Bosses maybe need some more tweeking). I expect, once the top Guilds will clear everything on farm, the Nervs will hit the Server so the "casuals" (not intended as an Insult) can experience the Content as well (But i think HM should always stay a Challange and should not be nerved down to complete Faceroll). We had the same "Drama" with Naxx and in the End even PuGs could clear most (if not all) of the Content. You just have to be patient."

  6. It was advertised as most complete blizzlike 1x private realm. So population went to peaks like 11k with 2k waiting and then the idea about buffing naxxramas was proposed while wotlk launched and since then the raids followed the convention of being buffed and after Ulduar launch, i never had a queue to login
    Why lie? If you weren't here and don't know the fact, why make up stuff? It was advertised as the most complete Wrath of the Lich King server - that's it. We ourselves ditched the whole "blizzlike" thing long ago, because people simply can't even understand what that term supposed to mean. There was no "population peaks at 11k." We didn't even have a 11k cap at launch, and the decision to tweak raids was made even before those raids were released.

    Why is the bosses life doubled?? Wasn't this server meant to be a real blizzlike experience?? So why the admins decided to change the life of the bosses?
    Just being curious about it, because i heard lot of people talking about it and complaining about how unnecessary this buff on bosses is.
    No, it wasn't meant to be "real blizzlike experience." It was blatant and clearly a customized experience down from the design, before it was even opened to the public. As to why - because that's part of the experience we wanted to offer in Lordaeron, an actual struggle with boss fights instead of just hitting your face on the keyboard for a couple minutes.

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