1. [MoP] Reinforce PvP Vendors

    Opposing players seem to have loads of fun in constantly killing vendors. There's no purpose other than to piss people off and waste time.

    Raise their levels / give them a ridiculous amount of HP or have them respawn more quickly.

  2. This is more a problem of guards being squishy or just not interested (scripted) in defending.
    There are way more locations where this is the case. Like at JP / VP vendors, everyone PvPing should get one-shotted by them (blizzlike)
    (Halfhill, Temple of White Tiger, Shrines of 7 stars / 2 moons, Cloud Serpent area, SW / Org etc etc are all disfunctional)

    Good thing though is the vendors are now no longer able to be typhooned, feared or stormed into and under the wall, which sometimes made them inaccesible but would not respawn cos they are not killed, having to wait for a server crash to reset them.

  3. Most of the time there are enough friendly faction players near the vendors and a single players or even little groups form the opposite faction will not manage to stay alive long enough in range of/to kill a vendor.

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