Add quest lines which consist of receiving 5 pieces of main gear for every 10 levels (not anything good maybe a blue, but mostly greens) and have trainers offer the quests.


-Basically first quest will be offered at 10 and have 5 quests per 10 levels, which can be turned into 1 quest every 2 levels.

-Have the reward of the quest be a bag, (meaning Cloth legs bag, Cloth Hands Bag ect.) and do so for every main slot item but use items that can be attained from quests already, not instances.

-Add any where from 5-10 items per bag, and have the drop chance either 20% or 10% so that it will keep the gear varied between players

so with that, you'll have players who come here to grind level because the exp rates are high and will end up at 70 with ****ty green or blue gear so that they can jump into pve/pvp faster

Also with these quest you could just make it a material requirement which meaning you want your level 20 gloves? bring me 50 cloth or something

it'll take 30 quests per class for this gear

and what you can also do is influence world pvp with these quests, you can force players to travel to certain contested areas for the quest, and make them cross paths