1. RDF instance proc amendmend

    Hi,
    Since RDF timers have been implemented it has became a lot more anoying if certain dungeon pops-up repeatedly.
    The are certain ppl like me who prefere to lvl through RDF and having same dungeon pops-up again right after finishing it makes the lvling so much more boring.
    True i MBX, but there are for sure other single player who are "forced" to run (Nexus for example) 20 times a day because nothing else procs for them and the kick timers are in place.

    There are usually more than one dungeons available for the lvl, so how about having RDF tool remember last dungeon character attended and put higher priority on the other one. Even switching between 2 dungeons is less mind bogging.

    But ofc there should be say 5-10 min timer where RDF doesnt pop and then group should be formed regardless of the last dungeon.


    As it has been mentioned already before by someone else, not everything "Blizz-like" is step forward for the players.

    Thanks for consideration,
    Tutella

  2. That wouldn't make it random. Random dungeons are supposed to be... random.

  3. Well you are correct that by deffiniton it wouldn't be exactly random, but not specific either.

    When RNG hits you hard and you get same dungeon 10 times in row you begin to wonder how much "randomnes" is implemented in current RDF system.

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