Gold squish and Character name losing - A Topic to Chew On.
First of, let me tell you that I honestly think, after plating on Warmane for 8 years now, that this is just weird.
This is just my opinion, and by no means I want to sound rude, nor do I want to be disrespectful towards anyone, nor the poeple who playbhere, nor towards the Warmane Staff.
I honestly believe, that gold can be balanced somehow, and we don’t have to lose our farmed gold’s 50% each year. Honestly, it feels like we are paying a yearly rent to play on Warmane.
About the name deletion due incativity, I am certain that we can have a work-around that.
For example a simple checkbox on the website that reads “I want to keep my character names on my account for further use.” If left unchecked (by default it should be checked) then you can lose your names, I won’t tell the why.
Again, with due all respect towards the Warmane staff, this is just my humble opinion.
Some people can’t donate due to their country laws, or lives in a place where they can’t afford to do so.
You can beat both of those 'problems' easily. Spend your gold before squish and also log the toon you want the name saved of, ONCE a year. If you can't do that why would your name/s keep being saved for you when they're in fact, inactive.
I see no problem here, if by your words "paying rent" to Warmane is just 50% of current gold across all characters. They deserve more both for quality of servers and for amount of dog poop they have to deal with thanks to illiterate players.
if you play on warmane since 8 years, you have probably observed (I can only talk for 5yrs lordaeron) that the economy is surprisingly stable and the overall value of items barely changes. without gold squish, inflation would be through the roof. if you really think about it, on retail, there maybe wasnt a gold squish, but throughout the lifetime of the game, gold became more and more easy to collect, which fairly accurately made it lose half it's value every year. it wasnt as abrubt as the gold just being halved one day, but in the end it had the same practical effects, just that you couldnt prepare for it. after 5years here, I am surprised just how well the gold squish functions to keep the ingame economy stable, despite many people superficially not liking it
Regarding the gold squish, i do believe it is the best system we can implement at this moment (does that mean its perfect? absolutely not, but it gets the job done).
However, year after year people have depeloped strategies to bypass the squish, either by stocking on goods instead of gold or spending the gold on non-devaluated items, such as fast flight.
I believe a better gold squish method could be instead of doing a single squish per year of 50% gold, do more squishes with less % (lets say, for instance, 5 squishes with 10% each). That way, impact is lowered (specially for the people who dont have much gold to begin with), prices dont skyrocket near the end of the year (in anticipation to the squish) and people dont stock on goods so much
i played back when this server didnt use the gold squish. would you like to pay 23k for a primordial saronite? how about 98k for a choker? or gems being worth 3-4k each? because thats exactly how it was back in 2014-2015 (pre-moltdown).
again, gold squish is NOT PERFECT, its the way the GM's found to get the job done in reducing inflacion and preventing gold from being totally useless
And such prices were like that without any major fluctuations. Numerical amount is really not important, at least not primarily.
And now half a year prices are rising, then economy stagnates after squish, then prices slowly raise, stay stable for 2-3 months and cycle repeats. Very, very healthy?
And despite squishes prices are constantly raising at corresponding times of the year, every year, at an increasing pace.
Before squishes it took 1.5m gold to buy shadowmourne. After first squish it was 300k, then 350, then 450, then 550 and this year, idk. And next year it will be more. These squishes are what's making gold totally useless, no one needs it. Make gold to sock up on materials or coins, otherwise keep just for repairs.
Speaking from personal experiance, I'd gladly just keep gold in vault. Effectively drained out, it will just stay there. But now I have to put it all back into market, buying primos for storage. Raising their prices and depriving them from people who would use them. Selling gold for coins, dumping all that amount, reducing value of gold itself, this year it was ridiculous ripoff.
Point I'm making is that active players suffer from volatile market where gold is forcibly dumped in and materials are being vacuumed out. And gain of that is inactive player vaults being halved every year. What's healthy there?
New players. The prices being forcibly lowered due to players in general having less good benefits new players, who aren't parachute dropped into a sick 3rd world country-like inflation-ridden economy, being able to afford stuff by playing the game organically, instead of by feeding the disease with overpriced gathered stuff to afford overpriced whatever else.
Of course I'm taking bets on whether we'll have to read that a diseased economy is "part of the game" next.
That's a nice general statement without any specifics. I gave my observations and experience and logical conclusions. How are prices forcibly lowered?? Would be great if you could tell me what's was wrong in what I said? But you gave good old "inflation bad", yeah, great insight.
Well, actually I have no clue what are you saying. It's bad that players can farm 1hr and buy their spells, talents, epic riding, but it's bad that new players would not be able to afford things by playing game organically(tf does that mean? like "passive income"?). Which is it..?
That's a nice general statement without any specifics. I gave my observations and experience and logical conclusions. How are prices forcibly lowered?? Would be great if you could tell me what's was wrong in what I said? But you gave good old "inflation bad", yeah, great insight.
Well, actually I have no clue what are you saying. It's bad that players can farm 1hr and buy their spells, talents, epic riding, but it's bad that new players would not be able to afford things by playing game organically(tf does that mean? like "passive income"?). Which is it..?
You got me good, I have no idea.
Prices are lowered because ppl want to get gold back asap instead of waiting, which leads to a lot of undercutting, and a lot of players simply couldn't afford or just refuse to shell out pre-squish prices. On the other hand, ppl can stock up on cheap stuff and reduce their spending till the next squish, which leads to more excess gold.
There's a lot of "passive" income by just playing the game. Looting solo, doing dungeons/raids etc, hell, just accumulating emblems that are no longer useful for gear can be turned into gold. One of the expansion's greatest pros is having easy access to enough gold to fund basic necessities by just doing what you like, instead of turning into a biorobot for farming or doing a ton of dailies.
Example: just by playing, you'll have more than enough gold for regular flying and cold weather flying, and it doesn't take much to grab epic flight even on Lordaeron, let alone Icecrown.
And tbh, the squish is an amazing time to line your pockets if you play your cards right(which isn't hard).
That's a nice general statement without any specifics. I gave my observations and experience and logical conclusions. How are prices forcibly lowered?? Would be great if you could tell me what's was wrong in what I said? But you gave good old "inflation bad", yeah, great insight.
Well, actually I have no clue what are you saying. It's bad that players can farm 1hr and buy their spells, talents, epic riding, but it's bad that new players would not be able to afford things by playing game organically(tf does that mean? like "passive income"?). Which is it..?
You got me good, I have no idea.
Prices are lowered because ppl want to get gold back asap instead of waiting, which leads to a lot of undercutting, and a lot of players simply couldn't afford or just refuse to shell out pre-squish prices. On the other hand, ppl can stock up on cheap stuff and reduce their spending till the next squish, which leads to more excess gold.
There's a lot of "passive" income by just playing the game. Looting solo, doing dungeons/raids etc, hell, just accumulating emblems that are no longer useful for gear can be turned into gold. One of the expansion's greatest pros is having easy access to enough gold to fund basic necessities by just doing what you like, instead of turning into a biorobot for farming or doing a ton of dailies.
Example: just by playing, you'll have more than enough gold for regular flying and cold weather flying, and it doesn't take much to grab epic flight even on Lordaeron, let alone Icecrown.
And tbh, the squish is an amazing time to line your pockets if you play your cards right(which isn't hard).
People who need gold want it asap with or without squish. After squish a lot more people want gold, which leads to lower prices. That's true. Everyone is selling, no one is buying(so healthy bruh). But people who actively participate in economy(people who need things) will farm everything in a few weeks time. Passively gaining gold is the same speed, squish does not impact that. And it's not "excess gold" that sets the prices, it's the amount players can farm in a certain time.
Lets imagine scenario, you have everything, all boes, enchants, gems, skills farmed. You have no plans to participate in some trading, gold you have is that "passive" gold for repairs and flasks. You have gathered excess 10'000, you don't really need that, it will just sit in your bag and do nothing. But now the squish is coming and you HAVE TO spend it. Squish just added 10k gold to economy which raised prices due to creating demand for "items" and you can even overpay without any headache, you are going to lose it anyway, right?
Prices rising every year, compared at the same times in previous years. Why? Gold amount was reduced and everything is the same. Because people do not trust in gold, they don't need it, they are getting rid of "excess" gold. This fact alone is a clear indication that squish has nothing to do with the puff of smoke about healthy economy.
So:
People do quests to farm gold, because selling ores and stuff is not viable way to reliably farm gold. (creating gold)
People do not want to participate in economy, because they will lose half of it. (yucky useless gold, overall less competition, higher prices)
People are forced to dump gold back in circulation. (direct inflation)
People are forced to store wealth in materials. (huge demand rises prices)
Volatile economy all year around, and lower prices(compared to what?)
And the upside is:
Errm half of the gold that was effectively drained out is now actually drained out and other half is pumped back in to circulation. ? ? ?
What was the prices on, lets say, Deathwing, 3 months after it opened, year after year until it merged? I don't remember, but I remember there was no concern that prices have risen or something. What is that projection of this huge inflation based on?