1. SoloQ in TBC ?

    Hello everyone, friends and administrators, is it possible to organize a single search for a writing in the arena?

    I think this will be really cool for finding good arena partners

  2. Hello everyone, friends and administrators, is it possible to organize a single search for a writing in the arena?

    I think this will be really cool for finding good arena partners
    Since SoloQ is and has been on Icecrown/blackrock/frostmourne, and there was a SoloQ NPC on the TBC beta blackrock realm. I would be insanely chocked and sad if we dont get SoloQ once we go into TBC.

  3. I am personally against having Solo queue especially if a realmpool has low activity as it could potentially harm other queues and end up killing regular 3vs3 completely. Also most of the time the game quality is really low, you would have to come up with an idea of how you match classes together, cross-faction, single faction, match the same class together twice as rogue/rogue/druid would be a viable comp for example but do you really want to allow it? Do you want to have tripple dps as a possibility, or classic only Melee/Caster/Heal? And some other things to consider.

    In the end I think Solo queue is decent to kill some time I guess but ultimately it is not a game mode that should be enabled in arena if it lowers the activity of the main brackets, which you would want people to play ideally.


  4. Solo q is an interesting idea after we see how the first couple of seasons do. But definitely not needed for launch with the addition of blackrock. Queues will be fine across the board and you'll have no issues finding people to queue with if you're on either realm.

  5. SoloQ was implemented instead of 5s and it should be released right away, same like on previous seasonal realms. No need to wait for it, let people play what proved to be a fun bracket. This was expected even prior to knowing about Blackrock crossrealm PvP.

  6. 5's is also a fun bracket. No need with increased flushes to even do 5's if you don't want to, but it'd be great to keep.

    "Add all of these minor changes that are subjective" into:
    "OMG TBC when!?!"

    I'd rather a faster release than implement a solo queue functionality.

  7. How is Solo Queue in line with your view on socializing in Wow and the importance of it? Is it not part of the journey and the adventure to bond with players by engaging them and asking them to play with you? Solo Queue is terrible in this regard, just a lifeless machine without any soul, people randomly matched together for 2 minutes and see you next time.

    In general if you look at Solo Queue, it is mostly designed and more appealing for bad players, it is one of the main factors that caused regular 3vs3 to be played only on Sunday evening during 3vs3 hour for some games which is incredibly sad.
    To prevent TBC realmpools from having the same fate I would recommend not releasing Solo Queue on launch especially to see how the other brackets play out.
    During the first TBC release in 2017 Solo Queue was not active either and it was not needed.

    Comparing the Solo Queue format to raiding I think "Looking for raid" difficulty would be the equivalent and this game mode is really terrible as well for pretty much the same reasons.
    Low activity servers do not have the player capacity to make all brackets flourish compared to something like Retail where solo queue is still not optimal but okay to have but if you have to decide you would always want the regular brackets to be played over Solo Queue.

    If solo queue gets added it should come with some downside to it such as giving way less arena points than the other brackets or even be in a skirmish mode without rating added to it, or at the very least not be included for end of season rewards like rank 1 / gladiator titles or mounts to make it a for fun bracket to kill some time during off-hours until the main arena brackets come to life.

    Additionally you would still have to work out a lot of details about how you want to implement Solo Queue, as it is a bit more complex in TBC compared to Wotlk.
    Starting with the gear requirement to be able to queue up, because TBC gear design is not as simple as equip the highest item level piece you can find and you have a good gear score to be eligible to queue up.
    Crafted items and even some rare items stand out as very impactful while maybe not counting towards the gear threshold needed to queue up for Solo Queue.
    Racials are also a big difference in TBC, it is not as easy as 90% of teams consisting of human race like in Wotlk, for example if you get matched with a Human or Draenei priest in Solo Queue you are already at a disadvantage, there are obviously more examples but just to give an idea.

    Now the core fundamentals of Solo Queue are absolutely not in line with what arena games should be like, in 3vs3 especially a certain class and team synergy is required as well as communication between players to set up CC chains and plays, which can be incredibly frustrating if paired with random players every game.
    Matchmaking will also be inconsistent with one high experienced player being matched with two less experienced players will result in an overall lower quality of games played because you can obviously not pick your team mates in a random environment.
    Toxicity will be unleashed again as seen in basically every video game that includes a game mode like Solo Queue, you are also exposed to griefing by default if players do not like you and have personal feuds which would never occur in the regular brackets.
    Queue times might increase for certain classes if no healers are around, certain classes cannot be matched with each other if you prevent multiple classes of the same kind in one team:
    an example for this is the following: if a feral druid, a resto druid and a disc priest are in queue, the disc priest will always get matched with the feral druid to face the resto druid which can cause problems.

    While I agree solo queue can be fun because it is not complicated to walk up to the NPC and queue up, I personally believe the bracket should not be added or if it is added in a form that does not harm the main brackets (by lowering or removing rewards entirely).
    Edited: September 25, 2024

  8. 5's is also a fun bracket. No need with increased flushes to even do 5's if you don't want to, but it'd be great to keep.

    "Add all of these minor changes that are subjective" into:
    "OMG TBC when!?!"

    I'd rather a faster release than implement a solo queue functionality.
    5s has always been about wintrading on Warmane, otherwise pretty dead bracket for the majority of the playerbase. While SoloQ was a great addition and boosted PvP activity as you didnt have to rely on a mate to queue up for some games throughout the day. Im pretty sure its gonna be added, tho i wouldnt be too much against a real 5s bracket either, but i doubt theyll do that since SoloQ is simply too good to leave out.

  9. In my opinion SoloQ is fun, fast and you don't have to go through searching for a good team up, most of the people would rather have a way to play solo whenever they can play and I don't think that would or should kill regular 3v3 since it's a complete different beast, playing soloQ is more of a freestyle thing and premade is more intense. Sometiimes you wanna be intense, some others you just wanna go wreck with your brain off. Both modes are great and very important imo.

  10. Solo queue boosted which Pvp activity exactly? As it generally drags players away from the main brackets that are not completely random it is known to destroy the activity of the main brackets.
    TBC arena meta is just too different compared to Wotlk, let's say you get in a game with a team comp consisting of: holy paladin, enhancer shaman, sl lock, yeah well good luck, the classes just do not work together in any way.
    Now here is my counter argument, solo queue is simply too bad to be added in TBC. Having 2s, 3s and solo queue brackets exist simultaneously does not work out in an old game like TBC with a very small dedicated arena community and if you have to sacrifice one it should not be the traditional brackets.
    Unless you proceed as suggested in my previous post by treating Solo queue as a for fun bracket only with no season end rewards because let's be real, a completely random game mode should not be rewarded in the same way the regular brackets are.
    Just look at the Wotlk arena season that started 2 days ago, only a total of around 200 3vs3 games have been played so far which is incredibly low and Solo queue is probably one of the biggest factors for this.
    Not even during TBC/Wotlk/Cata Classic Blizzard implemented a solo queue game mode so far because even with the activity levels there it would not make any sense to add it because of the damage it would do to the regular brackets.

    The same thing happened on Retail during Dragonflight when Solo Shuffle was implemented as a game mode, while the game mode itself rose in activity it caused a lot of players to move away from the traditional brackets causing them to drop heavily in activity.
    It is not new players picking up Pvp with a solo format being added, it is existing ones, that would usually play the traditional modes, moving away from them since it takes less effort to walk up and queue for a random mode though it offers low quality gameplay.

    If you do not want people to play traditional brackets then obviously Solo queue is nice. And if you implement it please work it out thoroughly as it is not a simple task.

    TLDR, I am not against it totally but it would have to come with at least the restriction of not being rewarded at the end of season in forms of titles or mounts.
    Additionally it should be planned out very well regarding racials, comps, minimum gear requirement, matchmaking etc
    to make it a for fun training ground to kill some time or possibly meet new team mates while the main brackets are not active.
    Edited: September 26, 2024

  11. 5s has always been about wintrading on Warmane, otherwise pretty dead bracket for the majority of the playerbase.
    That's simply not true.
    5s was a very active bracket on Outland, our previous TBC realm.
    The highest rated teams had over 2,4k rating and they achieved it the legit way.

    In TBC 5s rewards significant more arena points than the other brackets so many players on Outland did only 5s to gear up.
    In fact many PvPers didn't even had a 2s or 3s team and only geared up via 5s arena.

  12. Additionally it should be planned out very well regarding racials, comps, minimum gear requirement, matchmaking etc
    to make it a for fun training ground to kill some time or possibly meet new team mates while the main brackets are not active.
    Solo queue is the RDF or RBG of arenas. No one should expect such balance when literally saying "I don't care who I get paired with, I just want to do arenas."



  13. Just found this old screenshot of Outland TBC and that was in the middle of the season. I remember that on season end there were over 10 team with +2k rating in 5s. 5s was a competitive bracket back then.

    @Warmane
    Pls don't kill the 5s bracket. Many specs such as Hpala, BM hunter, Destro lock, ret pala or ele shami were only viable in 5s arena in TBC.

  14. Solo queue is the RDF or RBG of arenas. No one should expect such balance when literally saying "I don't care who I get paired with, I just want to do arenas."
    To a certain degree, however we should expect minimal restrictions such as no class stacking, no tripple dps aka needing at least 2 healers to start a game but no double or tripple heal on the same team and so on, if Solo queue will be added, right?
    Though some double heal variations paired with a dps such as resto druid/disc priest + warrior/rogue/hunter/warlock or resto shaman/holy paladin + warrior are all viable comps but when matched with other classes it is a different topic.

    Or would it be completely random without any restrictions? Anyway it would make sense to not reward it at the end of seasons because the game mode is as far from being competitive as possible in a game like Wow.

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