Can you please increase this to 15 seconds, and also apply it to arenas? People are getting around the fix by just using Mind Amplification Dish, which lasts 10 seconds, and then just porting out.
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Can you please increase this to 15 seconds, and also apply it to arenas? People are getting around the fix by just using Mind Amplification Dish, which lasts 10 seconds, and then just porting out.
The 10 second timer was a great idea to make it easier for less than 1% of the population that ganks and bullies low lvl and new players (and potential future customers) out of the server. I think it should be increased to 60 seconds and make somekind of rewarding system for these players. Imagine having only 2-4 hours per day to play the game and spending most of that time running back to your corpse. Why would you want new players to have an authentic wotlk experience? Why would you want new customers for your business? I say give the unproductive psychos what they want. And what about the 99% of the people that just want to tp in and out of the dungeon while they are in a city? Well, they are not the ones forcing new players to quit, so what do they know? I would also recommend to reduce the exp between 70 and 80 so the players would stay longer in the most ganked areas. Make warmane unfriendly and unwelcoming towards all new players. #PopulationSquish #NoNewCustomers
MynameIsNO -- what you forget is that these same toxic clowns use the teleport to avoid fighting 80s when they arrive to stop the ganking. These losers use every mechanic available to bully lowbies and dodge PVP with 80s.
Exact same ones who abuse the shadowmeld leave Wintergrasp to escape, 10 Second delay on Wintergrasp and RDF would be huge in the pvp work.
Less 1% of the population is giving problems and the solution is to give problems to the rest of the 99%. If you allow degenerate psychos to freely express themselves then the server will attract more of them and they will always find a way to bypass any system. Another solution would be to give resurrection sickness to players lvl80 when they kill anyone below 80. I know this system can be abused too, for example having a 79 player intentionally walking into the aoe of an 80. But it can be punishable with proper evidence.
Increasing the timer to 15 seconds sounds like a good idea to prevent players from exploiting the Mind Amplification Dish. Applying it to arenas as well would help maintain fairness. It's definitely worth considering for a more balanced experience.
Some posts have been deleted because someone was using multiple accounts to make it look like a legit public opinion. Clearly someone is being manipulative to make this happen. So I will repeat what I said on another topic. Several forum accounts that reply to this topic follow the same rotten logic "because 1% of the people do this, we want to make it difficult for the 99%". A moderator/GM should check if there is any evidence that these accounts may come from the same person. Now about the 10 second timer, why? If my character is in a city, RESTING, and the group just wants to tp out and in to go faster to the last boss, why do I have to wait 10 seconds? And if my group goes in combat before Im inside I wont be able to teleport, and I will lose the last boss, the rdf bonus, the loot, the emblems, etc. And what if someone is trying to keep the group intentionally in combat out of spite? Not to even mention that combat bug is still a thing, rare ofc but still happens. GMs please consider removing the 10 second timer and instead give a debuff (like resurrection sickness) to players lvl80 that gank players below 80.
I would just like to point out that this fresh one week account, JamesHenry, has only 1 post and it is this one.
Why do you think this is a conspiracy to camp harder? If all you want is to escape, logoff and use the website unstuck option to get teleported to your hearthstone location. You could even use invisibility potions to rez + go invisible + teleport RDF. The only people this 15 second timer impacts negatively are the toxic campers. If forces them to face real pvp vs 80s or unstuck to their hearthstone location.
You are either condescending or you didnt read at all. If the group inside the dungeon is in combat, you cant teleport in. And how does a character RESTING in a main city be a toxic camper? Also you seem to fully ignore the idea of debuffing 80s when they kill low lvl players, almost like you do it yourself.
anyone with a half working brain can tell JamesHenry is AI generated
https://imgur.com/a/tvjc9JO
I don't care about your "group in combat". Don't teleport out if that's an issue. I'm only addressing the camping part of it. As someone who loves hunting and killing campers, I'm telling you that RDF teleport makes it impossible for me to stop them. The 10s (or 15s) timer cooldown is amazing for preventing them from escaping me like the pathetic losers they are. Message me ingame anytime and I'm happy to help you or anyone else being camped.
Ingurgitate
Icecrown
"I don't care about your "group in combat". Don't teleport out". You just exposed yourself real bad. Your forum account says "Joined: October 16, 2013" but you definitely dont look like someone with 11 years of wow experience. In Feb 2023 you didnt even know why ban ip is useless. https://forum.warmane.com/showthread.php?t=454924 I may even say the account you are using is close to your real age, hmm strange. ToS cough cough.
I'm gonna use your own ignorant logic. You want RESTING characters in main cities to possibly not be able to teleport back in. You want lvl80 players NOT to get any penalty when they gank low lvl players. But somehow all you care about is to stop the "toxic campers".
Now that we tuned off the children, an actual suggestion for improvement. The 10 (or 15) second post-combat timer before allowing RDF teleportation, does not apply to the characters in main cities. Reasonable right?
Just make the timer only apply to players flagged for PVP. If you aren't flagged, the timer shouldn't apply to you.