1. So are we going to change these dumb quests ?

    So are we going to change these dumb quests ? Having to do a 14 quest chain that nobody with a job can do, just to get to Mag loot and having worse odds than anyone on Onyxia (who can just zone in and kill the boss) is actually the worst thing I have ever seen on private servers.

    It's a PvP server. Make it that. We are PvPers and I guarantee you most of the Blackrock players would enjoy doing an extremely easy raid vs a computer than doing these overtuned and terribly designed quests

  2. You're free to create a character non-Burning Crusade character and not have to do gear progression to play with a content-progressing server. As long as you are going to play with a server that isn't static in content you aren't about to just get handed everything on a silver platter ahead of them.

  3. You're free to create a character non-Burning Crusade character and not have to do gear progression to play with a content-progressing server. As long as you are going to play with a server that isn't static in content you aren't about to just get handed everything on a silver platter ahead of them.
    Merry chrismas Obnoxious, please reconsider your position the server design needs to be revisited.

    Im playing for weeks and wasnt able to finish questline even once. Its impossible to get it done. At this point im going to start playing on onyxia since I have some chars there. All my friends left since the server is unfair and ultra grindy. Grindy=/=Hard Grindy=Tedious. You cant have more than 1 char its impossible if you have life. Onyxia is a better pick for pvp since you could farm gear +1 week early and have profesions ready on 300 on advance + gold already farmed. Blackrock chars have no acces to pve gear while ony guys can have it with 2 hours raid at max rn.

    You already said you dont play Blackrock so dont be so salty when people who play it ask for very necessary changes to keep it alive.
    Soloq is pretty much dead. Queue is so long than when a game pops someone went afk and you need to wait another 10mins in q to find another game that can potentially have same problem. I lost 30 mins trying to do a game due to this on monday (no chrismas day).

    Server need some changes listen to the players!

  4. and don't play with us, PLEASE, if I had known I wouldn't have professions all this time I would never have spent my time on blackrock I would just play Ony..

  5. https://www.wowhead.com/tbc/item=238...erability-belt

    Its so cool and balanced to find someone from onyxia using this in arena, googles or deep thunder... cmon...

  6. You already said you dont play Blackrock so dont be so salty when people who play it ask for very necessary changes to keep it alive.
    I will personally always look from the point of view of Onyxia players and what doesn't hinder them, because it's Blackrock who are going play with them, not the other way around. It's Blackrock progress that has to be at a suitable pace to not overwhelm them.

  7. I will personally always look from the point of view of Onyxia players and what doesn't hinder them, because it's Blackrock who are going play with them, not the other way around. It's Blackrock progress that has to be at a suitable pace to not overwhelm them.
    I think most people don't mind having to do quests. I think the problem lies with the quest design and how long it can potentially take to complete them, to the point where its nearly impossible to finish them solo. Not to mention that many quests just promoted griefing and a bad BG experience for everyone else in that BG.

    From my PoV the quests which are most problematic right now are the following:
    1. Get 5 HK within 15sec within EoTs - pretty much un-doable without a premade and even then you are reliant on many external factors.
    2. Win AB with 5 Bases - I don't think I need to comment.
    3. Win 5 Arenas in a row - Depening on your MMR this can be very difficult to complete for some classes. Leading to people purposely dropping MMR; I doubt that this is the intended outcome.

    The following quests just invite griefing and promote a bad experience for everyone else:
    1. Attack 3 bases in AB - People don't defend or purposely let others attack bases.
    2. Kill a person while he has berserking buff - people just camp around berserk hut, hoping someone will pick it up or as I have observed, people pick it up and purposely click it instantly away to grief people on the quest.
    3. All the "Capture X Flag" are also not great but at least they work towards the objective of winning the game most of the time.

    It takes me 5hrs on average (utilizing premade) to reach the Prince quest and another 2hrs to complete the chain from that point. I am pretty sure any half competent group clears kara in 3hrs max at this point. Additionally, BG is just not why most people are playing on a server advertised as "Arena Server". Right now, 9/15 of the quests involve BG; leading to a noticeable ditch in arena activity on every weekly reset. Again - this can impossibly be the desired outcome.

    Nobody is asking to just get the items "handed over for free" as you claim. If anything, most people just want the quests to mirror the time effort required by Onyxia players or at least have them acquire the gear by something they enjoy doing - meaning arena. At this point, I'd rather have the option to just raid Kara on Blackrock than do another goddamn BG.
    Edited: December 25, 2024

  8. i do the quest chain solo every week and it is not as hard as you describe here. a lot of players forfeit bgs easily so 5 cap is very very common even as a solo player. same as eots hk quest if you just follow play around your bg party

  9. Additionally, BG is just not why most people are playing on a server advertised as "Arena Server". Right now, 9/15 of the quests involve BG; leading to a noticeable ditch in arena activity on every weekly reset. Again - this can impossibly be the desired outcome.

    Nobody is asking to just get the items "handed over for free" as you claim. If anything, most people just want the quests to mirror the time effort required by Onyxia players or at least have them acquire the gear by something they enjoy doing - meaning arena. At this point, I'd rather have the option to just raid Kara on Blackrock than do another goddamn BG.
    I'd really have thought it went without saying, but Blackrock is cross-server'd with Onyxia for the purpose of increasing the player pool available for PvP and reducing queue times by having them counterbalance faction imbalances in the queued people. That's why the server has always on Mercenary Mode. Onyxia gets shorter Battleground queues, Blackrock gets more people to play against. Aside how easier it would be to abuse arena quests, it should be obvious why more quests involve Battlegrounds. There would be close to no point in the cross-server if the focus was on arenas.

    Regarding this fable that Onyxia requires less effort, let's even ignore the absurdity that is assuming every single player would be able to have a group to complete raids with. How would you feel about randomly receiving one of the following messages - among the many others that would fit - when you went to get a new piece of gear?

    "Your group successfully cleared the raid, congratulations! Unfortunately, someone else beat you in the GDKP. Better luck next week!"

    "The raid is over, well done! But you're a new member of the guild, so an older member got the item you wanted. Stick around a couple months and that might be you, though!"

    "Yes, there's the winning roll for you... wait, what just happened? Oh no, the raid leader ninja'd your item! Ah well, maybe next week it doesn't happen, chin up!"

  10. I'd really have thought it went without saying, but Blackrock is cross-server'd with Onyxia for the purpose of increasing the player pool available for PvP and reducing queue times by having them counterbalance faction imbalances in the queued people. That's why the server has always on Mercenary Mode. Onyxia gets shorter Battleground queues, Blackrock gets more people to play against. Aside how easier it would be to abuse arena quests, it should be obvious why more quests involve Battlegrounds. There would be close to no point in the cross-server if the focus was on arenas.

    Regarding this fable that Onyxia requires less effort, let's even ignore the absurdity that is assuming every single player would be able to have a group to complete raids with. How would you feel about randomly receiving one of the following messages - among the many others that would fit - when you went to get a new piece of gear?

    "Your group successfully cleared the raid, congratulations! Unfortunately, someone else beat you in the GDKP. Better luck next week!"

    "The raid is over, well done! But you're a new member of the guild, so an older member got the item you wanted. Stick around a couple months and that might be you, though!"

    "Yes, there's the winning roll for you... wait, what just happened? Oh no, the raid leader ninja'd your item! Ah well, maybe next week it doesn't happen, chin up!"
    I am not saying the quests should not involve ANY BG. I question the disparity in arena v bg quests. Besides, as mentioned before, I doubt people from Onyxia are having a good time when their team is filled with people from Blackrock trying to complete some of the obnoxious quests that simply do not promoted a playstyle aimed at winning the BG. Again, nobody is asking for "free loot", the server was simply advertised as an arena-server (at least to my understanding).

    This design created the absurd situation of having a server with a lot of arena players, while at the same time having one of the lowest arena activities I have seen on any pserver prior. I am not sure if this will be sustainable in the long run. Not to mention, that by design the "drop chance" is already reduced by having a smaller loot table and not considering other factors like established groups being geared over time.

    Your second statement makes no sense to me. Essentially, you're saying, "in normal raids you might get griefed, so we emulated that experience for you" - absolutely ridiculous statement.

    You guys are free to run the server as you like. It just hurts to see so much potential go down the drain to cater to people that don't even have a stake in the argument.

  11. the server was simply advertised as an arena-server (at least to my understanding).
    Can you point out where? This is the announcement thread for Blackrock TBC: https://forum.warmane.com/showthread.php?t=470986

    I doubt people from Onyxia are having a good time when their team is filled with people from Blackrock
    They did express they didn't want to play with Blackrock at all, that's a known fact.

    This design created the absurd situation of having a server with a lot of arena players, while at the same time having one of the lowest arena activities I have seen on any pserver prior. I am not sure if this will be sustainable in the long run.
    We get back to this after you show me where Blackrock TBC was advertised as being an "arena server."

    Not to mention, that by design the "drop chance" is already reduced by having a smaller loot table and not considering other factors like established groups being geared over time.
    This math isn't mathing. A smaller loot table means less unwanted items in the loot table that you could get, which translates to an increased "drop chance" of getting something useful. And sure it considers established groups being geared over time - as well as them not doing the content anymore when they are geared.

    Your second statement makes no sense to me. Essentially, you're saying, "in normal raids you might get griefed, so we emulated that experience for you" - absolutely ridiculous statement.
    You're the one saying Onyxia has it easier. Why would it be "ridiculous" and "make no sense" to have the same sort of situation they have to go through when trying to gear emulated. Do they stop "having it easier" and you don't want the same growing pains as them anymore? How curious. (By the way, I never said we are doing that, I asked how would feel if we did that, since "Onyxia ez mode").

    You guys are free to run the server as you like. It just hurts to see so much potential go down the drain to cater to people that don't even have a stake in the argument.
    They are the ones getting Blackrock players inserted into their server. They are the ones with the stake in the argument.

  12. Lol lol invite everyone to play on Onyxia who has difficulty dressing. You have been given a super simple pvp server where you can easily earn enchantments and equipment, as well as get pve items. I made a twink on blackrock, it took me a week to collect the PvP Gear+ enchantments. You cry that they need to be changed. Have a conscience. I'd love to be able to do all those "hard" quests on Onyxia.

  13. You're free to create a character non-Burning Crusade character and not have to do gear progression to play with a content-progressing server. As long as you are going to play with a server that isn't static in content you aren't about to just get handed everything on a silver platter ahead of them.
    Will Blackrock have the opportunity to advance their professions? Atm the arena ladder has a double belt, hypervision goggles Rogue/Mage at the top and all the Warrior/Druids are from Onyxia as well due to belt and Deep Thunder. Obviously I don't expect the professions to be free, but do we have a timeline or idea on how and when they will be implemented?

    I personally do the quests on 3 characters each week, it sucks, but if one wants to do them, they mostly can. The issue with the profession gear is that we have no path to obtaining it whatsoever and it creates an extreme imbalance at the top level of arena.
    Edited: December 26, 2024

  14. Will Blackrock have the opportunity to advance their professions? Atm the arena ladder has a double belt, hypervision goggles Rogue/Mage at the top and all the Warrior/Druids are from Onyxia as well due to belt and Deep Thunder. Obviously I don't expect the professions to be free, but do we have a timeline or idea on how and when they will be implemented?

    I personally do the quests on 3 characters each week, it sucks, but if one wants to do them, they mostly can. The issue with the profession gear is that we have no path to obtaining it whatsoever and it creates an extreme imbalance at the top level of arena.
    That isn't what this thread is about. Don't try to derail it.

  15. Should I make a new thread? I don't have an issue with the quests so I asked about something else I do have an issue with.

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