1. How to Calculate Damage Reduction to Critical Strikes From Resilience

    I want to calculate damage reduction to critical strikes from resilience. Resilience tooltip shows two relevant information for this:

    1- Reduces the damage of critical strikes by: X%
    2- Provides additional damage reduction against all damage: Y%

    Let's say X is 20 and Y is 10. I've read on the internet they're not additive but multiplicative so adding them up will NOT work. We will have to multiply them. But I reckon we have to use "Damage taken" instead of "Damage reduction" percentages. So instead of using 20% (damage reduction), we will use 80% (damage taken).

    Is the below calculation correct?

    100% - 20% = 80% (damage taken from X)
    100% - 10% = 90% (damage taken from Y)
    80% x 90% = 72% damage taken for crits (28% damage reduction)

    I am doing this to check if I'm over the soft cap beyond which players do not get crit damage reduction from resi (33% according to wowwiki)

  2. The resilience "cap" is well documented: 1414. I quote "cap" because once you reach 1414 resilience, the damage of crits isn't reduced anymore, but the other two components (chance for others to crit you, and total damage taken) is still being reduced. If you want to go full defensive, the cap is irrelevant.


  3. I think you did the same math but you used 2 of the same percentages (10%) and got into different crit bonuses (like 150% or 200%) which made it hard to decode. Can you confirm it in this scenario?

    X is 20% reduction of crits (80% dmg taken)
    Y is 10% reduction of all damage (90% dmg taken)

    80% x 90% = 72% dmg taken (28% reduction)

    Is this the correct way to calculate it?

  4. The principle is the same. The order of number just depends on your perspective, but order doesn't matter in multiplication.
    Since crit is calculated from hit, start with hit first.

    (X*0.9)*(2*0.8) = X*1.44, which is (in that example) = 2X*0.72 or 28% reduction.

  5. And this info (from wowwiki) is about this number, am I right?

    Patch 3.0.3: The maximum damage reduction to a critical strike from resilience has been increased from 30% to 33%.

    And I reckon this will stack with other dmg reducing effects like improved righteous fury.

  6. Just a cap on the reduction, yes. So even if you have rating (when converted to reduction) to go over it, it won't (for criticals only, the rest still rises with more resilience).

  7. I guess I had to ask this question. If the player has 33% crit reduction from resi (capped) and %6 (all) dmg reduction from a talent, will he benefit from the talent when critically struck?

  8. @BlueAo Why do people say resi cap is 1414 while according to our calculations even 1085 resi is over the soft cap. Here's in-game tooltip of 1085 resi: https://imgur.com/a/xFJPl0C

    1- Reduces the damage of critical strikes by: 25.32% (74.68% dmg taken)
    2- Provides additional damage reduction against all damage: 23.02% (76.98% dmg taken)

    74.68% x 76.98% = 57.48% dmg taken
    100% - 57.48% = 42.52% dmg reduction

    This is way over 33% cap of the maximum damage reduction to a critical strike from resilience mentioned in 3.0.3 patch notes.

    What am I missing?

  9. @BlueAo Why do people say resi cap is 1414 while according to our calculations even 1085 resi is over the soft cap.
    1414 is the amount u need to get the maximum crit dmg reduction from resilience which is 33%. so if u add a resil gem or a resil gear after reaching 1414, u will still get the extra crit chance and dmg reduction, but the crit dmg % will not increase anymore.

    1- Reduces the damage of critical strikes by: 25.32% (74.68% dmg taken)
    2- Provides additional damage reduction against all damage: 23.02% (76.98% dmg taken)

    74.68% x 76.98% = 57.48% dmg taken
    100% - 57.48% = 42.52% dmg reduction

    This is way over 33% cap of the maximum damage reduction to a critical strike from resilience mentioned in 3.0.3 patch notes.

    What am I missing?
    bro u are overcomplicating things, resil provides 3 things:
    A. non crit damage reduction
    B. crit damage reduction
    C. crit chance of the damage reduction

    you can stack as much as resil u want to increase A and C, but the B percentage wont increase any further when its at 33% which is 1414 resil.

    and the math is simple, let say u have 1414 resil which provides the following:
    A.30% damage reduction (non crit)
    B.33% crit damage reduction
    C.15% crit chance reduction

    so a 1000 dmg with 50% chance of dealing 200% damage when crit is gonna hit u, the 50% crit chance will be reduced by 15% which is 35%, the 1000 damage will reduced by 30% which gonna land a 700 if its not crit. and when it crits 700 x 200% which is supposed to be 1400, its gonna be reduced by extra 33% which is 938 crit damage.

    now u can add more resil to increase the % of A and C as much as possible, but the % of B stays at 33% regardless the additional resil u add after 1414.

  10. and wtf is this resil soft cap are u talking about? like DR on armor or avoidance value granted by def stat or something? resil doesnt work like that. there is no such thing as soft cap, theres only "comfortable" resil number which the exact value is subjective depends on personal taste and gameplay.

  11. @Morvion You don't know what you are talking about. You can't even follow simple math so you're calling it "overcomplicating things". You are the last person to talk about resi cap so you are just regurgitating what you heard from others which is 1414 is the soft cap (33% dmg reduction from crits) while I PROVED 1085 resilience is OVER the soft cap. I'm sure about the math. The only way I'm wrong is if the tooltip shows the percentages wrong.

    Is there anybody else who wants to post his resil tooltip here so I can double check?

  12. @Morvion You don't know what you are talking about. You can't even follow simple math so you're calling it "overcomplicating things". You are the last person to talk about resi cap so you are just regurgitating what you heard from others which is 1414 is the soft cap (33% dmg reduction from crits) while I PROVED 1085 resilience is OVER the soft cap. I'm sure about the math. The only way I'm wrong is if the tooltip shows the percentages wrong.

    Is there anybody else who wants to post his resil tooltip here so I can double check?
    bro, are u on acid?
    your resil tooltip just shows 1085 has 25,32% and is not even reached the cap(33%) please enlight me what the **** is this "soft cap" are u keep talking about?

    here, 1414 resil: https://imgur.com/a/oWkDzBe
    and this stacking more resil after 1414: https://imgur.com/a/nK8xDUL the crit dmg reduction stays at 33%

    the reduction of the crit damage wont go higher after it reaches 1414. thats the only thing limit the resil stats, there isnt more to it. u keep saying "soft cap", wtf is that even mean?
    Edited: January 22, 2025

  13. the answer is on the first reply, and explained in the second reply. then its re-explained even further again on the rest replies. its amazing you cant see everyone else is talking about the same thing but you still stuck in your 1085 resil is the cap lmao

  14. You know there is TWO damage reduction components, right? Do you take both into account?

    FIRST: Reduces the damage of critical strikes by: X%
    SECOND: PROVIDES Y% ADDITIONAL DAMAGE REDUCTION AGAINST ALL DAMAGE.

    What does this mean to you? Do you think second one doesn't affect crits? Do you think crits are reduced ONLY by the first component? If the second one is taken into consideration, soft cap (33% reduction to crits) is EVEN lower than 1085 resi.

    And look at the math BlueAO did. He comes to the same conclusion as me.

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