I have seen bug report regarding crafting patterns not being included in drop table of SSC and TK.
Could we get a reasoning for that? In my opinion there is no reason not including them this phase, especially that a lot of guild will not go back to previous content as the pace of progression is fairly high.
We already are not on original TBC version as meg head quest is in the game. We also have post nerfed content from the start (and that was not the case on original release).
also:
Patch 2.1.3 - Additional Profession Changes
You can now unspecialize in tailoring and alchemy, and then select a new specialization. This is a repeatable choice, but costs gold each time.
we have it right now no?
Is there a possiblity to reconsider this decision?
Thanks
Edited: February 21, 2025
Reason: I forgot to say something
Here are some more post 2.1 items in the game atm. I apologize if this affects gameplay for anyone, but it's an argument that if these are in the game now then why not other things?
Handguards of the Steady (Pathaleon)
Mantle of Shadowy Embrace (Kelidan)
Pauldrons of Wild Magic (Quagmirran)
Spaulders of Dementia (Talon King Ikiss)
Eye of the Stalker (The Black Stalker)
The Fel Barrier (Nexus-Prince Shaffar)
Wrath Infused Gauntlets (Vazruden)
Gauntlets of Dissension (Warp Splinter)
Gloves of the Searing Grip (Alar)
Wristguards of Determination (Void Reaver)
Runetotem Mantle (Lady Vashj)
Prism of Inner Calm (Lady Vashj)
Wraps of Purification (Hydross)
Magtheridons Head (Magtheridon)
Old Crafty
Old Ironjaw
Faceguard of Determination (Badge Helm)
Helmet of the Steadfast Champion (Badge Helm)
Warpstalker Helm (Badge Helm)
Storm Master's Helmet (Badge Helm)
Mask of the Deceiver (Badge Helm)
Cowl of Beastly Rage (Badge Helm)
Mane-Binders Cowl (Badge Helm)
Cowl of the Naaru Blessings (Badge Helm)
And just a side note this isn't a full list. This is just from archived forums from the time made by players. There are many profession items as well that would take a lot of time to verify.
As far as i remember, in the original 2007 release we had T4/T5 content released from the very start at same time. However it took very long time for even the top guilds back then to clear T5 end bosses. (4 months or so)
Old patch notes (09.01.2007) Released: Karazhan, Gruul's Lair, Maghteridon's lair, Serpentshrine Cavern and Tempest Keep: The Eye. All these in January/2007.
Then Mt.Hyjal was released 2months after in March/2007, Black Temple was released May/2007.
Also if you look up, these item level 128 patterns were released in patch 2.0.3 and not in patch 2.1.0->
Why is everybody constantly whining about this? Will missing 1 certain craftable item really impact your enjoyment in this game so much that you feel the need to constantly whine and post about this on forums, bugtracker, global chat etc?
I believe the communities voice should have a strong opinion on what happens with the server direction.
The "It added until x.xx patch" respond is not a valued argument anymore since there have been many changes to the server already that makes it "modded content".
By Following Warmane logic they should remove Mag head quest rewards, Alliance paladins Seal of blood, RDF, the numerous epics from Heroics, Change item values to its 2.0 state, No solo que arena, Not allowed to make Horde and Alliance characters on the server, Buying BG marks with honour.
This list can go on and on and on.
But the decision to add QoL decision is the right way and T5 patterns, spell hit gems, Engi gogs, to name a few are these QoL changes and they will not break the current content.
also P.S revert tauren hitbox, I play a tauren the reach advantage doesn't outweight Pulling extra packs of skippable mobs and wiping raids.
Just want to thank you for moving the discussion here instead of the bugtracker (which is primarily for bug reports and also why reports get closed if its not actually a bug and just part of progression).
There will be a poll about T5 patterns most likely (it is being discussed)
I agree that we can survive just fine without these things. But these items being removed changes the itemization of classes and affects gameplay. I think everyone would agree that these things being in the game would make it more enjoyable.
Can any of you actually create an argument as to why T5 recipes should be added to the game after we've cleared it and moved on? The original TBC approach just isn't applicable at all to this player base and progression setup.
Personally i dont mind having them as they are just craftables to make catching up for bt easier.
The main reason for the gating is quite simple: Because the realm design was to have profession patch progression exactly like the initial release (excluding cosmetics).
The issue with the T5 recipes is in original TBC 2.1 was released to a player base progressing in T5.
You have to keep in mind TBC lasted almost 2 years and patch 2.1 was released only 5 months after launch. Players there were leveling X1 exp to 70, doing revered for keys, no knowledge of bis lists or minmax, playing the full pre-nerf Mag/Gruul/Nightbane to even get into T5. Then imagine trying to get a solid roster of 25 that could even kill Hydross or Alar. Top world guilds didn't kill Kael Thas or Vashj until after patch 2.1. So that's solid evidence backing up what I'm saying.
Warmane is giving the players over 6 months to do that with the advantage of 2.4.3 changes, post nerf bosses, increased exp rates, honored keys and extremely knowledgeable players. So the point at which T5 recipes were introduced in original TBC to the player base isn't even remotely close to here. We would be getting them months after the bosses are on farm and they won't be relevant anymore.
While you are at it, please release Karazhan ammunition. Hunters go from level 62 Cenarion Expedition Arrows all the way to Hyjal Ammunition, skipping Engineered Ammunition and Karazhan Ammunition.